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#2479
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Even on the same map template, there can be a significant variation. For example, a Devil's Lair might be guarded by anything from a cheap group like, say, a group of Gnomes, to a large group of Basilisks. The reason is unknown. I'll venture to suggest that the strength of the guard might depend not only on the level of the creature but also on its value (i.e., the lairs of Wood and Earth Elementals will differ in terms of their guard).
Земля нуля.
Все в ней нулево и кукольно.
In reply to Wicc
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#2480
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Wicc
The situation with these "nyches" is strange – I tried to figure out their value and couldn't, the generator behaves very strangely.

And the guard composition there varies greatly – it could be a weak group like a pack of simple golems, or it could be 35 bulls or these cyclops.
Wicc is talking about the same "nyche" – the one with angels; I watched a stream of Terma's game with Alex, where it was guarded by 15 iron golems. Usually, even on Jebus, it's better guarded.
In reply to Javdet
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#2481
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Javdet


And the thing is, there are usually only about 20 Angels guarding these locations...
A player investigated this issue and concluded that the guard for these locations only has a lower limit – starting from 1000 value.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#2482
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No, there is definitely a correlation between the strength of the guard and the value of the treasure. It's just different compared to other objects – perhaps the range is wider, or maybe something else.

So, you should rely on intuition and experience.
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#2483
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Here's the question:
When converting a generated map to a WAD file, scrolls turn into gold. What happens to forbidden artifacts? Are they replaced with equivalent ones, or are they simply removed?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#2484
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Javdet
So, here's a question:
When converting a generated map into a WAD file, scrolls turn into gold. What happens to forbidden artifacts? Are equivalent items placed instead, or are they simply removed?
I don't know. I assume they are banned at the map level, even before it's generated.
In reply to Wicc
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#2485
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Wicc
I don't know. I assume they get banned at the map level, even before it's generated.
Most likely, that's not the case. Because the map is created by the editor, and then the scripts for "Heroes of Might and Magic" modifications start working. Probably... :)
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#2486
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in the last game on Jebus Cross, a simple Dragon Fly Hive was guarded by 18 gr cyclops, and 10 tiles away from it another hive was guarded by 14 simple ogres

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#2487
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That's strange; I've always found the guard spawns to be quite predictable, and I haven't noticed such a wide variation.
#2488
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Artifacts and their properties are defined in the Artraits.txt file, objects – in the Objects.txt file, and spells – in the Sptraits.txt file. That is, their presence or absence, and their properties, are determined before generation. WOG scripts, however, are responsible for their transformation/conversion.
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#2489
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I'm playing through the web version. When I press the F5 key (refresh in the browser), some guy with a strange voice starts talking. Does anyone know how to get rid of this?
In reply to RiMpel2
#2491
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RiMpel2
I play through GR. When I press the F5 key (refresh in the browser), some guy with a strange voice starts saying something. Does anyone know how to remove this?
Maybe it was your own voice? :) The F5 key is like the button on a radio: you press it and speak into the microphone, so that your teammates can hear you. In Ranger, other keys like F6, F7 are also used.
In the Gameranger settings:
Edit -> Options -> Voice
uncheck all the boxes in this section. This will simply disable voice playback.
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#2492
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thank you :)
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#2493
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Question about the mini-campaign: Is it normal that when you choose Necropolis, the Necromancy amplifier is already in place? It seems to me that you can build a game strategy around this.
завязал!!!!!!!!!