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Oh, you misunderstood me. I'm talking about the expansions, and I hope the next one will be different. Otherwise, the developers might think we like orcs who look like Papuans!
There won't be any other types of orcs in the sixth installment. The plot has already been determined, and the orcs there are islanders, not steppe dwellers. The topic can be closed.Morning
Overall, the graphics in the fifth game are garish and inconvenient. More than once, I found it difficult to click on an object with the cursor due to the awkward camera angle, and everyone knows what a horror show it is in the dungeon. So, the graphics aren't impressive, but at the same time, it's much easier to use.
You can change the camera type; I set it to "horizontal" with a fixed angle, and there are no problems.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...
There won't be any other orcs in the sixth installment. The plot has been defined for a long time, and the orcs there are islanders, not steppe dwellers. We can close the topic.
But I still don't like them. By the way, if you ask, they might add steppe orcs as a bonus faction.
Yes, there weren't such detailed cliffs in "Heroes 5":eek:... It's impressive :). Truly impressive :eek:!
Overall, the graphics in the fifth game are garish and inconvenient. It happened more than once that it was difficult to click on an object with the cursor due to the absurd camera angle, and what horrors happen in the Dungeon is known to every player. That is, the 3D graphics don't impress with their beauty, and at the same time, it's much more convenient to use.
That's why I was pleased with the Dungeon's visuals in "Heroes 6". There are no large, overhanging, obstructing ceilings anymore :). And the graphics now impress with their beauty. At least, in the previous screenshot :):).
For me, the graphics there are just a set of scary, blurry spots.
I had the same impression :o. At first, it was extremely inconvenient to play :(. Regarding the Orcs: Probably, they moved from the islands to "Heroes 5" and modernized a bit. That is, there were Papuans on the islands, and then they turned into nomadic Mongols. Although, in the "One Khan, One Clan" mission, the Orcish Clans live on different islands.
Regarding the Dungeon: the screenshot where you can see it is located here.
Does the game prevent you from rotating the camera with the mouse?
The entire game turns into just rotating the camera with the mouse. And why is that? Because 3D ruins good games, turning them into garbage. You don't want a change in style, but I don't like 3D.
You can change the settings, I set it to "horizontal," with a fixed angle, and there are no problems.
Maybe not, maybe there are, I don't remember anymore, it's been a while since I launched the fifth game on my computer. Nevertheless, I prefer vibrant, pleasing sprites to rubbery dolls.
It's irrational. Why remake almost everything from scratch if you already have what you need, and just need to refine it? And there's a lot that can be done with the fifth game. And without turning the Orcs into Papuans, for that matter. Less effort, better result.
I don't think so. If you release the same game, but "improved," few people will like it. Not everyone likes to pay for the same thing multiple times, buying a secondary product; sometimes this is called "profiting from a brand." Like the many variations of the declining Worms games in 3D, for example, which are no longer interesting to anyone. However, don't worry, in five hundred years, the story will be the way you like it.
By the way, if you ask, they might add jelly elves as a bonus faction.
Yes, there weren't such detailed cliffs in "Heroes of Might and Magic V":eek:... It's impressive :). It's truly impressive :eek:!:(.
The only thing is, it's possible that the heroes themselves might get lost amidst all this beauty, because, while the landscape looks impressive in the screenshots, it also seems cluttered, for example, as in this screenshot , a lot of space is occupied by mountains, and the hero is only offered to run along the shore; of course, if there were no mountains, the view would be dull, because there's nothing else to fill them with except for mountain ledges (the same 3 mines and 1 sawmill, which can't be placed everywhere).
I looked at another screenshot and concluded that the graphics aren't that different compared to the fifth game. What's particularly disappointing is that even the resources are drawn similarly, only now there are three of them. I can't even imagine how the castle will develop with 3 (or however many) types of resources. I assume that as the building level increases, you simply need to gather more of these three resources. I think this is related to the developers' desire to intensify the players' struggle for mines. This leads to future unpleasant consequences for the game – endless rushes. Consequently, whichever faction has an advantage in speed will become overpowered. Seriously, why make a second StarCraft 2?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Personally, I'm looking forward to Heroes 6 to see how they connect Ashan to the old universe. Marzin promised that there would be a connection, and I don't see any reason not to believe him.