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Posts from Мафия 25. Under The Jolly Roger!

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15 years ago
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Mafia. Under The Jolly Roger!
Palundra! Mutiny on the ship! And you wanted to kill the captain, you brat?! What?! You weren't alone?! Speak up now, who are your accomplices!! Oh, you won same not say! Well, we know how to loosen tongues! Hey, why are you shaking?! Doc, the lad is foaming at the mouth!!! Doc, hurry! Oh, devil take him, the cur is dead! The captain will be displeased...

About the game:
The action of the game takes place on the deck of a ship. A boatswain, greedy for money and power, intends to overthrow the renowned captain and seize his ship.
Thus, there are 3 sides: the ship's crew, the conspirators, and the cursed pirate (maniac).
The goals for each side are as always — to get rid of the other two.

Game Rules:
• Nights last about 24 hours. The sooner all night actions reach the GM, the faster dawn will come. At night, no one has the right to write anything in the game thread, at all, even in "deleted posts".
• Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
• To vote for someone's execution, you must write in your message: "**execute %username%**". (the method of execution can be invented by yourself — within reason) - bold font is mandatory. If a player wants to change their vote, they must perform the vote cancellation procedure ("**Do not execute %username%**"), and only after the cancellation vote for another player (In 1 message you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the GM to make it easier to track votes. If you do not vote in bold font, the vote will not be counted. Also, a vote will not be protected without minimum justification. If a player does not vote during the day, after the limit expires they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row — a modkill or replacement is possible. If a player warns of their absence in advance — the situation is coordinated with the GM individually.
• Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. An execution can occur earlier only if the decision is unanimous.
• If the majority vote "**Do not execute anyone**", then the day ends without any players being executed.
• The captain's double vote is displayed immediately
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is not Online, the other participants may make a decision without them, but they do not have the right to send them on a mission or use any of their other NAs.
• The Mafia is allowed to perform both blocking and killing in one night
• The killer can plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). As for the difficulty of these clues, there is a lot of freedom, but the GM still reserves the right to reject a specific clue, with or without explanation.
• Hints about killers in reports are given based on the user profile (nick, avatar, signature, etc.). If the kill was unsuccessful, the killer will find out, but not why it was unsuccessful. No clues are given for failed kills, except those declared by the killer themselves. Also, there is a hint about the role of the deceased in the reports. Hints about the killer's role are given in any case.
• Those character abilities that can replace their NA are considered in the order of NAs at the very beginning.
• During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/execution has been written, you are gone. You no longer participate in the game. Stop writing. However, nothing prevents you from watching what happens.
• Do not edit your messages. Try to write without mistakes right away.
• If you have the right to perform a night action — do it before the end of the night phase and the start of the day phase (send NAs to me in ICQ). I will not wait. If you didn't make it — alas...
• From time to time, I will post the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a count
• If you have questions regarding the rules, or if something is unclear, please contact me in ICQ.
• It is forbidden to directly reveal your own role, or the role of another player (if you know another player's role, do not shout it everywhere... You need to be smarter, craftier...). This action will lead to immediate disqualification.
• Rule violations and being offline will be punished with a colorful modkill. If you signed up — play by the rules and stay active.
• Those not participating in Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
• And most importantly... it's a game, after all. The main thing is that you have fun.

NA Order
1) Pirate-conspirator sets an ambush
2) Musketeer protects by location
3) Witch blocks
4) Cabin boy checks
5) Musketeer protects
6) Possessed kills
7) Boatswain kills
8) Pirate-conspirator kills
9) Witch poisons
10) Captain's daughter or healed possessed kills
11) Medic revives

Role List.

Ship's Crew:
Ship Captain
Cannoneer
Medic
Treasurer
Musketeer
Cabin Boy
Navigator
Captain's Daughter
Cook
Ship Monkey

Conspirators:
Boatswain
Pirate-conspirator - x3
Witch

Maniac:
Possessed by an evil spirit

Roles and their descriptions
Ship's Crew:

Ship Captain - terror of the seven seas and three oceans, as well as five lakes, 10 rivers, and 2 ponds. A brave pirate lauded by glory; his authority in the crew is unquestioned.
Features:
1) Double vote;
2) Open role
3) Immunity for the first two nights; for subsequent nights, 50% protection from attacks (kills the attacker). After a storm, protection drops to 25%.
4) Once per game can insist on their vote, resulting in immediate execution of the accused (overrides Treasurer's DD)
NA: none
Weapon: boarding saber
Status: -


Cannoneer - what captain could do without a skilled cannoneer?! This guy was simply born with dynamite in his hand! A true master of destruction!
Features: 50% chance to kill their own killer before dying.
NA: none
Weapon: samek dynamite stick
Status: good


Medic - old kind doctor. Arm cut off? Doctor will sew it on! Legs torn off? Doctor will sew them on! Long tongue? Doctor will sew it on!
Features: can save someone affected by the witch's poison both on the night of poisoning and the night of death
NA: revives a chosen character
Weapon: none
Status: good


Treasurer - everyone knows that pirates are illiterate swine! But someone must count their wealth, ensure the proper investment of ahem funds! That's why the captain has a treasurer, regardless of whether he sometimes ignores the leader's instructions.
Features: after 12 hours of day have passed, can shift the captain's double vote at their discretion (this relocation is frozen)
NA: none
Weapon: none
Status: good


Musketeer - this guy doesn't like fencing, he likes shooting! He doesn't need to look you in the eyes before killing; he'll just put a bullet from a hundred meters right between those very eyes.
Features: none
NA:
1) protect a player (does not kill attacker)
2) protection by location - protects everyone in the area with 50% probability (probability is calculated for each individually; kills the attacker on success)
Weapon: musket
Status: good


Cabin Boy - a nimble sneak, scuttling here and there. No one likes little ones because they love to spy on other crew members.
Features: reveals the Captain's Daughter to himself
NA:
1) status check
2) spying on the Captain's Daughter (dies instead of her, depriving the killer of an NA for the next night)
Weapon: dagger
Status: bad


Navigator - experienced helmsman, without whom the captain and the whole crew are helpless. Better not to kill him...
Features: after his death, the ship enters a storm the next night, causing half the crew to perish (regardless of whether they are mafia, town, or maniac)
NA: none
Weapon: none
Status: good


Captain's Daughter - beauty, brain — a true... pirate. Secretly from daddy, she sneaked onto the ship and now sails with him disguised as an ordinary pirate. But not everyone is as blind as the captain.
Features: if the maniac comes to kill her, she pulls him to the town's side. The maniac and the Captain's Daughter start playing as a pair; the maniac becomes the town's shooter. In case of a partner's death, the other goes to avenge them on the killer that same night (the maniac's original target is overridden) and perishes along with them.
NA: none
Weapon: dagger
Status: good


Cook - a specialist in preparing various poisons better than any witch. How has the crew not yet set off to meet the sea devil after his signature stew made from whatever was left in the hold! On the other hand, no poison can take him down!
Features: immunity to killing by the witch
NA: none
Weapon: none
Status: bad


Ship Monkey - ook-aook! ee-ee-oo!! Feed only with select bananas!
Features: dies from the witch's poison on the same night
NA: none
Weapon: none
Status: bad


Conspirators:

Boatswain - second in command on the ship. In no way inferior to the captain, but apparently just unlucky. No matter, that will change soon! Right, boys?!
Features: immunity to cannoneer's feature and storm, ignores musketeer's ordinary protection, ignores 25% protection
NA: Kill
Weapon: boarding saber, pistol
Status: good


Pirate-conspirator - well, someone has to do the dirty work? That's what stupid but damn tough guys like these are for
Features: none
NA:
1) kill
2) ambush - kills the first person who visits a player, and then themself (pierces protection, but musketeer can kill in return)
Weapon: boarding saber
Status: bad


Witch - the captain is superstitious! He decided to hedge against spirits. Only a woman on a ship brings misfortune. And such a woman — misfortune for the captain himself.
Features: victim dies only on the next night, ignores both of musketeer's protections
NA:
1) kill
2) block player
Weapon: vial of poison
Status: bad


Maniac:

Possessed by an evil spirit - what a fool! Why did you be rude to the witch?! Now suffer from this migraine! What, it's not a migraine?! A thirst for blood???
Features:
1) kills every night while playing solo
2) does not die from cannoneer, but only skips NA on the next night
3) immunity to storm
NA: kill
Weapon: boarding hook
Status: bad


Player List:
Alive:
1 Morning

2 Нэйра Дрейк

3 WishmasteR

4 Пандора

5 Registr

6 Hermit

7 Слоныш

8 Вегтам

9 Aziral'

10 WhiteLizard[/COLOR]

11 Зедзи

12 Imaris, the Moon Wolf

13 Xostor

14 Ple-Sen

15 Kyle

16 Arandor

Chapters:
Chapter 1. Rat on the Ship
Chapter 2. Nightmare and Pools of Blood
Chapter 3. Mad Gang
Chapter 4. Big Boom
Chapter 5. Master at Work
Chapter 6. Curse of the Seven Seas
I wish everyone a fun and pleasant game!

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15 years ago
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number 16
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15 years ago
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I like this more than elf paladins.
Number 1.
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15 years ago
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Read the roles, noticed new features. It should be interesting.
area defense - protects everyone in the area with a 50% chance
what is this? Does it mean it protects everyone who came to its target?


Added after 19 minutes
Finally, I'll use my avatar with the pirate.
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15 years ago
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I have number 9

Added 23 minutes ago

The navigator is an experienced helmsman; without him, the captain and the entire crew are helpless. It's best not to kill him...
Features: after his death, the ship is caught in a storm the following night, resulting in half the crew dying (it doesn't matter if they are mafia, townspeople, or a maniac).
Heh, the game can end quickly this way.
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15 years ago
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number 16
Ahahaha. You're definitely a defender, aren't you?

A dozen demons in your gut and one more in... somewhere!! 13
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15 years ago
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You should definitely play this one... Number 6
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15 years ago
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Okay, let's go withnumber 2. I've never had it before

Added after 38 seconds
Damn, Hermit! =/ Okay, then6.
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15 years ago
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Sure, I don't mind swapping if you really want to play a second game.
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15 years ago
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Since I participated in the previous one, there's no point in hiding anymore. I'll try here too. **11**.
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15 years ago
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The Helmsman is an experienced navigator; without him, the captain and the entire crew are helpless. It's best not to kill him...
Feature: after his death, the ship is caught in a storm the following night, resulting in half the crew perishing (it doesn't matter if they are Mafia, Town, or Serial Killer).

Heh, this can quickly end the game.
Noted. I also think it's an exaggeration.
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15 years ago
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But it’s fun. Yo-ho-ho – and that’s all…
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15 years ago
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Yeah, I don't mind switching, if you really want to be second.
So, since Hermit doesn't mind, Zubrik, please mark me as second ^_________^.
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15 years ago
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ok And I got 6th place.
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15 years ago
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I have number14.

Heh, it's funny that I don't even need to change my avatar, because I'm already a pirate. (Crocodile from One Piece)

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