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Started a test game with Savior yesterday. I wanted to share some thoughts... Playing SOD on this map is pointless, if only because of the slow roads – what kind of full-contact combat can you have on slow roads?:confused: For a complete experience, you need the fastest roads, or at least medium ones for the faint of heart, but restarting on slow roads, even by agreement, can take a couple of hours:smile15:! Also, the map feels incomplete because of the war on three fronts – and with slow roads, it's a death sentence for the pace (and considering morale, stacks, and the constant troop exchanges resulting from skirmishes with the opponent...:rolleyes:). Although morale and stacks are a matter of preference, so you can leave it to those who enjoy it:). It seems that mages and the Wisdom skill in general are the key – it's one of my least favorite, especially for building up (which is why I'd like the option to rebuild the guild...). The blue color seems better, although I don't know how the resource distribution will be – replenishing mana with some kind of arrow for 50-60 might even be decisive in the early game, not to mention all sorts of lightning spells:) . These are just my first impressions, so don't judge too harshly... But playing this map on slow roads seems even more inappropriate than playing Jebus or HL+U on them....