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Posts from - What are the drawbacks of Heroes 3? (What didn't you like about it?)
Generally, the Swamp faction's tactic is to quickly build a Wyvern, seize resources, and find a neutral town to start developing it, especially focusing on magic, as the Swamp and magic don't really complement each other.
To everyone who doesn't know how to play as Fortress, please keep your brilliant posts to yourselves and don't bother us... and their magic is fine, they just need to know what this castle needs.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
I know this very well, but no matter how much you insist, it's still a weak Castle...
I agree, it's worse because the level 7 unit is not a flying unit. There's only 1 ranged unit in the Castle, while the Academy has 3 ranged units. And so on. But it's better at the beginning of the game, especially on small maps.
Geksorin;43958I know that very well, but no matter how much you insist, essentially, it is still a weak castle... The truth always stings ... An internet guy told me the same thing and we played.... in one of the battles (not the final one, but he quit after it) his 27 phoenixes hit my chaos hydras and killed ONE unit; I laughed for a long time, and he called me a cheater, a noob, etc., after which he left... So... of course, I'm not claiming that on an XL map against some Dungeon or Tower the castle will win, but it can cause a lot of problems. This is especially evident when several people are playing, and one of them has to storm a developed Fortress with Tazar inside; the one who goes for the storm usually loses everything on the map completely. Because I consider taking a Fortress by storm to be the most difficult among the other castles.
P.S. 4 Magnus, the Fortress has a teleport just in case, and this compensates for having only two flying units.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
So, it seems that the person who played with you was just a newbie in Heroes, it's not appropriate for a Hero to play with amateurs! Will you accept the challenge?
Another thing that didn't just bother me, but everyone in the world – it's well-known – is how bad it is to play Heroes online. To complete a map online with 4-6 players, it sometimes takes 10-20 hours of gameplay, and all players will be trying to play as quickly as possible... This is probably the biggest drawback of Heroes in general; most people play them solo, but I personally can't imagine how to make the game more playable online. Maybe it's impossible!
Well, that's obvious, for example, genies don't exist in reality, and their attacks are clearly unrealistic, but knights and archers, etc., do exist.
But this is also about the heroes of MIGHT AND MAGIC. And knights, archers, and others are representatives of this race. Without them, it's impossible.
YES, no, the third game is polished to a shine; it's just that we've seen too many different games with unreal graphics, elaborate gameplay, and super-smart opponents. The third game is like an old, good "Dendy"; so much nostalgia is associated with the game that it's hard not to play it!
YES, the third game is polished to a shine; it's just that we've seen so many different games with unreal graphics, elaborate gameplay, and super-smart opponents that the third game is like an old, reliable "Dendy." So much nostalgia is associated with the game that it's hard not to play it!
Oh, little one, are you playing Dendy?
P.S. I still play on my old Sega! :D Old-timers forever! :)
Сила Тьмы - в бессилии света. Нет невежества - есть Знание