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Posts from Discussion about the Stronghold faction.

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15 years ago
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Yes, they are trash, let them lose.
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15 years ago
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so they wouldn't be overpowered.
/facepalm
Necromancers weren't overpowered either, if you played against them correctly. This is further proof that the developers are creating something aimed at casual players and newbies, which is sad.
But I'm surprised that they said there will be 3 ranged units in the faction.
They just added one more ranged unit, everything is fine. I think the ranged units will be Centaurs, Cyclops, and probably shamans.
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15 years ago
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Cyclops, Centaurs, and Goblins will be ranged units. Shamans are not ranged units; they are casters. And don't forget about Harpies.
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15 years ago
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Shamans are not archers, but casters.
As a rule, casters were also archers, which is why I assumed, and I also thought about goblins and harpies.
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15 years ago
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By the way, yes. Barbarians are my favorite faction again. (I don't like elves in the third game; there are too few archers, but they are good in the second and fifth games.)
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15 years ago
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Most likely, the ranged units will be goblins, shamans, and centaurs. Cyclops could shoot in Heroes 5, but it seems a bit out of place, such a large creature being an archer :smile18:.
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15 years ago
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The Cyclops could shoot in Heroes 5, but it felt a bit out of place; such a large creature acting as an archer.
It also shot in Heroes 3 and 4, and it was much more powerful.
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15 years ago
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I think Cyclops (lasers?, stones), Goblins, and Centaurs will be the ranged units. The Shaman is only partially a ranged unit. And although the Harpy's functions are roughly similar to ranged units, they are limited by movement...
In reply to =Feel999=
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15 years ago
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=Feel999=
I think Cyclops (laser?, stones), Goblins, and Centaurs will be ranged units. Shamans are only partially ranged. And although Harpies have functions that are roughly similar to ranged units, they are limited by their movement...
Goblins could also be melee units. Indeed, mages generally also had ranged attacks (although shamans were an exception :rolleyes:). Probably, shamans, centaurs, and cyclops will be ranged units. The latter can throw stones, or, like in "Heroes 5", throw goblins :D.

By the way, why do you think Orcs will have three ranged units?
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15 years ago
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I would like there to be monsters, at least in the elite units. And let the archers be shamans, and some kind of new unit.
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15 years ago
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In previous installments, they were smaller, and they also threw solid stones :), which is why I'm using the 5th game as an example (judging by the screenshot, the cyclops remains the same). If cyclops are made to use bows, I would like them to at least be given a large brick.

Shamans had daggers, while shamans had either a staff or a spear :smile32:. It would be more logical if they shot, rather than stabbed with them.

If harpies are like in the 4th game, it will be great :smile54:

A goblin throwing a boomerang is funny :D :smile20:
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15 years ago
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Aha! The conversation has once again turned to archers in the army! So, what? Let's start, shall we!!!
Archers for beginners.
In reply to Happy Life
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15 years ago
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I believe that in Irdith, goblins, centaurs, and cyclops will be ranged units. And in the screenshots, it's hard to see, but it's clear that the cyclops have clubs in their hands, so they will likely be both ranged and melee units.
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15 years ago
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The Cyclops will throw its club, stunning the opponent, then run up, lift the club, and finish off the stunned enemy:smile19: :smile52: :smile20:
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15 years ago
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Please read the description of goblins on Facebook carefully. Everything will become clear.

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