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Posts from Reports of online games and their confirmations (Winter season 2010-11).

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15 years ago
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Blackpoint
11.12.10 Blackpoint (blue, stronghold, Krag-Hag) def Sevensan (red, Inferno, Rashka) 2sm4d(3) 137


The spawn was unlucky. The territory is small, the path to the secondary is guarded by 20 monks, the other way is ГО 50 horses... nowhere to go, no income buildings, but I didn't take the rest because I saw my 3 external dwellings of demons, gogs, and spawns. On week 2, I broke through the monks, took the Griffin Conservatory, but my opponent was sitting on two castles about 5 days ahead of me. I took a couple of dwarfies, went into the underground treasure zone, but there was nothing to do there, and I had nothing to counter 10 angels. Thanks for the game!
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15 years ago
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P.S. and I lost because I didn't know the opponent had enabled morale on WT; the dwarves were boosting their morale like crazy (probably for all the games I played without morale)... so I suggest making neutral morale mandatory on WT, with it the game becomes completely different, extreme, so to speak, and more honest... as for beating stupid moraleless neutrals, any fool can do that, it's a complete degradation, something like that...

May SoD be your guide =)
Actually, in my opinion, it's the opposite: there are too many elements of randomness in Heroes, and neutral morale would be appropriate in this case to balance things out somehow. :) Although I still won't switch to WT..
In reply to Lider1
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15 years ago
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Again Played fullrandom

10.12.2010 Lider1 (red, necro, Septienna, Tant) def Sevensan (blue, Fortress, Andra, Gundula) Ring 127

This was a tense game, holy crap. From the start, 2 external dwellings of skeletons, a free hero from a prison, a ballista... Decided to play somehow.
Then I regretted it, thought we'd meet very quickly, and I'd get killed around the first week. Started looking for a rest spot by the meeting point, got twice as scared when I didn't find it. >> Had to think.

At the respawns, there was no one to grind on either. Took a swamp secondary hero, near it stables, and a double mana is visible! On the first week, vampires in the fort and GM2. In the swamp, Wyverns with dragonflies. Already better + took intelligence =-) And at the end, I also grabbed a dungeon secondary hero.

On the second week, having bought the first units and converted them into skeletons, I have 250 bones, I capture +4 knowledge, double mana (224), a bolt for 210 and now I myself wouldn't mind meeting the opponent!!! (1.2.3)

So I'm searching for him, in all directions, and all I think is just hope he didn't stockpile a wagonload of Wyverns and angels, but on 125 I reveal the opponent's main hero with a scout hero, who is standing at a road fork and getting ready to take a passage toward me. I wait, rubbing my hands) Just hope he doesn't run away. But I'm a few cells short of reaching him, only 2 cells away((

On 127 he attacks me himself, we fought the battle, and the main hero.

Thanks for the game!!!

[/QUOTE]

It was, thanks)
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15 years ago
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11.12.2010
Hermit(red, tower, Solmyr, Solmyr) def RomarioGrom(blue, stronghold, Gundula, Gundula) panic 126

    We started playing. Dees arrived, but I was leveling both her and Solmyr, and Solmyr leveled up much more. I broke through to the dirty respawn. On the second, I broke passages to two adjacent respawns, and then on the next turn I decided to hit the horde of nomads and push a bit toward the opponent, but I see Gundula coming through this passage herself, and I'm not ready to meet her at all... She immediately replenished her mana at the well. She captured the castle and necro villages, I'm already building the guild full force with resources, seems like I have enough, though I'm short on gems, I even regretted not swapping while the necro village with the market was still there, now the exchange rate is high. But I figured there wasn't that much of an army there anyway. The only serious thing was three bears, and in GM2 I have lightning. Through two scribes I taught it to Solmyr and he attacked. Gundula had as much as 100 mana against my 40, but her spell power is only 2, and the scariest magic is magic arrow. But my 40 points with mages and basic air were enough to kill everyone with lightning.

    Thanks for the game.

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15 years ago
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Hermit
11.12.2010
Hermit(red, Tower, Solmyr, Solmyr) def RomarioGrom(blue, Fortress, Gundula, Gundula) panic 126

   


That's how it was.
I decided to find the Tower as quickly as possible to avoid the fearsome Solmyr:) but half of the army remained at home to clear out the remaining parts of the spawn, and didn't have time to return. Gundula leveled up nicely, but the crossbow skills were just like Craig's:D
Thanks for the game!!!
In reply to soulist80114522293
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15 years ago
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soulist80114522293
11 12 10 soulist80114522293 (red Dungeon, Shaktii Tazar) def ariputra (blue Elves (Rampart, Preserve, Bastion), ivor ivor) jebus 225
well, I had a good time practicing)))))))))))))
thanks for the game

I confirm it was interesting; at some point, it seemed like victory was near, but information from their tavern cooled my confidence.)

First battle: http://k-p-ss.narod.ru/games/soul1boi.jpg - I thought I would win due to my army's superiority; the opponent's stats were slightly higher, but it turned out that the Rampart had a spell that removes individual immunity and about 2100 damage with suffocation). If that hadn't happened, I would have had 13-16 gold left after the battle, and there would have been at least some chance of winning.

After the 1st battle: http://k-p-ss.narod.ru/games/souPosle1boja.jpg

Second battle: http://k-p-ss.narod.ru/games/soul2boi.jpg - I went to the opponent's territory out of desperation.)

This was my first Jebus. Thanks for the game
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15 years ago
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11.12.2010 SEM_56 (red, Dungeon, Shakti, Shakti) def NekroB (blue, Castle, Valeska, Valeska) 2sm4d(3), 124
Took all the resources, only 70 troglodytes, broke through to Inferno, exploited the earth, was preparing to take the Hive and 2 Nykx devils, but the opponent surrendered due to lack of prospects, thanks for the game...
In reply to Герой Меча и Магии 3
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15 years ago
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Might and Magic 3 Hero
11.12.10 Might and Magic 3 Hero (red, rnd, dung, damacon, clavius) def Mar (blue, ramp, kyrre, kyrre) 2sm4d (3) 144

Another terrible game on my part... :) Everything was generally okay (except for the starting position) until I tried to take a +3+3 Amulet of the Elements with Solmyr and 5 Manticores (I don't even know why I needed it...) for 20+ gold, but there were 49 Pegasi. I killed about 20 of them and ran away with 50 HP. The opponent is building skeletons very slowly, so I went along the road. I only reached the second week in the middle of the third day. At the end of the third day, Solmyr found an Amulet of the Elements deep in the resource area, took it, retreated to the second week, and gave it away. Things started to pick up a bit. On day 137, I spent my last money on Draconians. On day 141, another idiotic situation: I couldn't buy a single unit, even though the opponent was near the gold mine and threatening to come soon. On day 142, he attacked with 10+ Titans, captured my Castle with all the reinforcements. Meanwhile, I was just breaking through to the Treasury, and there was a block in the form of a horde of Scorpions, and I had neither Slow nor the first turn. Half of my army was destroyed. And they were guarding a lousy bag of gold and a Hive. There was nothing good in the Treasury: 100+ Demons for a +3+3 Shield, Necromancer Boots that I no longer need. I headed for the exit, just in case I could go in another direction, where there were still monsters. But the opponent attacked: 100+ Gnomes, 100+ Grand Gnomes, 4 Enforcers, 3 of my Draconians. I had some kind of unclear mix of units and 530 Skeletons. The stats were around 10, roughly the same. I approached, he used Slow, I had Resist, and 2 units remained "clean." I managed to move before the Grand Gnome, although what really decided the outcome was that his Gnome was blocking the path for the Enforcer, so the Grand Gnome couldn't attack. Mass Haste, and the Skeletons turned everyone into mush. Thanks for the game!

Confirmed. Thanks for the game.
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15 years ago
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11.12.10 Heroes of Might and Magic 3 (blue, castle, valka, valka) def AYMAN (red, strong, crag, hack) 2sm4d (3) 132

"Against chocolate there's no going." That's exactly what was here. On the very first day, less than a day's movement away through wasteland, there was a stable and peppers nearby, behind a horde of gr skellies. In the other direction, an external dwelling of archers. 37 in total on day 1. Didn't have bows at first. On day 2, gold is only enough for gr half :) A crypt for 5 vampires. On day 3, I upgrade the rest of the archers. I pass by a GO, and there, somehow out of place, stand air elementals, like a second GO). I thought about whether to attack them or not, it was unclear whether they were guarding a passage or what. Killed them, in short, to avoid questions; it turned out to be a passage to the secondary. Native. There were more crypts there.. Secondary on day 5, tavern, gr of archers, and a Citadel. At home, horses in the Citadel. The GG wrecks everything in its path with a ton of archers, and eventually comes out through wasteland to the rear part of the main town. And there was a Griffin Conservatory; on the new week, noobs bring the growth, revealing it. A 2 with a GS. The GG moves there, takes it with a loss of 5 spearmen, and breaks back home for the tome. 1 zn, air exp. Scout heroes find a Haste scroll, pass it along with the army to the main hero. Before that, I also took a scholar with an estate.. So by level 10, without proficiencies, exp was already there :D At the respawn in the middle of the second week, I also break medusa dens, imp dens, Dragon Fly Hive 8. I thought about doing something stupid, namely breaking through the GO on 126. But I started getting distracted by stat boosters, and decided to wait for growth. On 131, a zero-sum swap, I buy what I can, and off we go with a song. 70 psychos necromancer with a loss of 30 spearmen. Opponent is still sitting without a secondary, with a Citadel in the castle. Along the way, I wipe out a scout hero with a bear. By 132, Crag Hack sits in the main town with 5 bears, 8 ducks, 4 birds, 10 orcs, and some scout heroes. I take him down quite easily, having an advantage in stats, and certainly in army. Thanks for the game!
Screenshot after the GO.
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15 years ago
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11.12.10 Heroes of Might and Magic III (blue, castle, valka, valka) def AYMAN (red, strong, crag, hack) 2sm4d (3) 132

Due to a lack of funds, I lost a lot, but I could have given up, but I don't like to do that. The generator with the swamp wasn't placed correctly, and the road wasn't there, and the secondary structure at the bottom was also confusing. Overall, it was fun.

Thank you for the game!!!!!!!
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15 years ago
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11.12.2010 SEM_56 (blue, Castle, Valerka, Valerka) def NekroB (red, Dungeon, Shakti, Shakti) 2sm4d(3), 122
It was an interesting game; Shakti caught Valerka off guard, and the scout took down Shakti. Thanks for the game!
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15 years ago
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SEM_56
11.12.2010 SEM_56 (blue, Castle, Valerka, Valerka) def NekroB (red, Dungeon, Shakti, Shakti) 2sm4d(3), 122
It was an interesting game; Shakti caught Valerka off guard, and the scout took down Shakti. Thanks for the game!
That's how it was; thanks for your time. ;)

Added 41 minutes later
SEM_56
11.12.2010 SEM_56 (red, Dungeon, Shakti, Shakti) def NekroB (blue, Castle, Valerka, Valerka) 2sm4d(3), 124
We took all the resources, only 70 troglodytes, broke through to Inferno, researched earth magic, started gathering for the Hive and 2 Devil units, but the opponent surrendered due to a lack of prospects. Thanks for the time...
Yeah, that's how it was. Blocked from all sides, no money, no desire to continue.
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11.12.10 Kluka (red, Inferno, Octavia, Crag Hack) def Wariator (blue, Barbarian, Gurnisson, Gurnisson) 8xm12a 221 8min/move

In the first game, I bumped into something on one road - no fork, meaning a dead end to the corner village, and there was also a block of gr. minotaurs; not sure if it could be bypassed.
1-6 in the Stronghold, lost the efreets.

In the second game, I started clearing my own respawn with Crag Hack (+2 angels, +4 vivs, another +6 vivs with a scout). With the scout, I took another road with 3 efreets; there was a fork to the teleport exit and the corner village, which I took on 127.
On 127, the opponent's scout emerges from the darkness in the center of the respawn (the one adjacent to my own).

In the third game, I scraped together more vivs at controlled respawns and headed cross-country toward the opponent. That's how I spent the whole week.

On 143, I take the Dragon Utopia - a 3-way (- all efreets and vampires from Pandora) (KAir, Titan' same armor, level 5 hat) and gain access to a branched road network.
On 144 +3 towns

After that, I messed up a bit. I rushed with a scout toward the opponent through the mountains to take the capital and buy out Crag Hack there, but only after casting Dimension Door did I notice that the opponent had their entire army in the Castle :) I had to jump into a one-way portal; for several days after, I dragged my army back, through a couple of same gates from the Castle to Inferno :)

On 213, I took the opponent's Necropolis... with the Capitol and Grail!!!

On 221, I attack Gurnisson; thanks to morale, victory with 75 demons remaining.

Thanks for the game!
In reply to Kluka
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15 years ago
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Kluka
11.12.10 Kluka (red, Inferno, Octavia, Cragg Hack) def Wariator (blue, Barbarian, Gunnisson, Gunnisson) 8xm12a 221 8min/move

On the first turn I pushed along one path - no fork, meaning a dead end to a corner village, plus a block of gr. minotaurs, unclear if it could be bypassed.
1-6 in Stronghold, lost the efreets.

On the second turn I started clearing my native respawn with Cragg (+2 angels, +4 gremlins, another +6 gremlins via scout). The scout went down another path with 3 efreets, a fork leading to a teleport exit and a corner village, which I captured on 127.
On 127, an opponent's scout emerges from the darkness in the center of a respawn (adjacent to my native one).

On the third turn I finished farming gremlins in controlled respawns and went off-road towards the opponent. Walked like that for the entire week.

On 143 I take a Dragon Utopia - one tier (-all efreets and vampires from Pandora) (Air, Titan armor, hat of 5th level) and gain access to a branched road network.
On 144 +3 towns

After that I kind of hesitated. I rushed a scout towards the opponent through the mountains, but only after casting Dimension Door I noticed the opponent's entire army was in the castle :) had to jump into a one-way portal, then spent several days dragging the army.

On 213 I captured the Necropolis of the computer... with a Capitol and Grail!!!

On 221 I attack Gunnisson, thanks to morale victory with 75 demons remaining.

Thanks for the game!
Walled up Demons:D !the game was interesting ! such a laborious war with teleports into the unknown!
but that is the whole point! thanks!
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15 years ago
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11.12.10 Blackpoint (blue, Stronghold, Krag-Hag) def Mar (red, Dungeon, Shakty) 2sm4d(3) 124

For the second time today, I'm having good luck with barbarians. Two native heroes and a scout right in front of the Castle, although the second level hasn't been built yet. 80 goblins at the start, a group of them with the scout, there's a hidden stash of harpies, but the respawn point is small and there's not much money there. I'm sending the grunt forward because without ranged support, he won't be able to kill anything. We attack the creatures, take a chest for experience, and the grunt gets his third level – advanced artillery. On day 112, we kill a horde of zombies to clear the path to the second level, where a Dungeon is clearly visible. I estimate that the hidden harpies behind the dwarf horde will be taken in the first week, plus the portal in the Dungeon will give +20 harpies in the second week, and after upgrading them, it will be quite good, not overpowered, but a significant force. There's also a path to the opponent behind the markhor horde... I decided not to take a rest and play with the intention of an early attack. I took the Dungeon, its respawn point is also small, and there's not much money. I built a market in the Dungeon and a tavern. On day 114, the grunt destroys a building and takes the hidden harpies. Another market in the second level. The grunt clears the path to the snow map through a teleport, passes the magic amulet to Krag, who runs deep into the respawn point, where he kills +70 goblins for the Pandora's Box. There are exactly 5,000 gold in the Pandora's Box. I didn't manage to take the Snow Castle... the path was bugged. On the first, second, and fourth days, I summoned creatures in the Citadel and in the Dungeon. There's just enough money to buy creatures and upgrade the grunt to the second level. Because of the delay with upgrading the harpies, I decide to rush with the un-upgraded ones. I was very afraid of a battle with the markhor horde (no tactics), but they chickened out and didn't want to fight, so I didn't bother chasing them. On day 123, I took almost an empty Castle from the opponent, where a lone hero was sitting with a level 1 harpy. On day 124, the opponent surrendered.
Thank you for the game.

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