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Posts from Round table Auto-translated

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#2399
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Is there any way to set fast or medium roads on Jebus Cross in SoD...
Because generating 24 maps with slow roads just makes me want to shoot myself!!!
Ушел с героев, пока пряники)
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#2400
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Or maybe completely remove slow roads from the game, or change their properties to be exactly the same as fast roads? Is that possible?
In reply to RiMpel2
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#2401
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No, these are favorite maps. It's better to play them in TE Light or WT.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#2402
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Oelm
No, these are my favorite maps. It's better to play TE or WT on them.
The only advantage of TE and WT)))
I need to find out how to set up the desired roads!!
In January, I might be able to do that myself, and then your WT and TE will be a thing of the past.
Ушел с героев, пока пряники)
In reply to SEM_56
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#2403
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SEM_56

then your War Machines and Tactics will be useless)))

Unlikely, but the attempts to turn a Sorceress into a War Machine are obvious :D

And Gurnisson won't have ballistas either, which would be nice :D, and so on :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to SEM_56
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#2404
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SEM_56
The only advantage of Town and Tower is...
We need to figure out how to place the desired roads!
I can work on this in January, then your Town and Tower will be useless.

It will be awesome.
In reply to Lider1
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#2405
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Lider1
It's unlikely to work in the lettuce, but the attempts to make VT from soda are obvious :D

And there, Gurnisson won't have ballistas either, which would be nice :D, and so on :D
Remember, son, everything that's like VT, TE, kue, etc. ...
It was all done with TrueSoda!!!
Ушел с героев, пока пряники)
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#2406
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Okay, (I'd say "dad") but you're not quite there :p :p :p

***
A butterfly can emerge from a cocoon, but a cocoon will always remain a cocoon, no matter what, and it won't be able to fly.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#2407
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I think I once posted a patch for the editor on HeroesWorld that removes slow roads. And I explained how it was done.
In reply to Wicc
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#2408
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Wicc
I think I posted a patch for SOD on HW that removes slow roads. And I told you how it was done.
Alright, give me the link, all-knowing one)))
Ушел с героев, пока пряники)
In reply to SEM_56
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#2409
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SEM_56
Come on, all-knowing one, give me the link!
And how am I supposed to find it right now... use the search function or ask the moderator to add an option to HD.
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#2411
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Yes, I'm serious!!!
Please provide a link to download the file that removes slow roads!!!
Whether it's medium or fast roads doesn't matter much. The main thing is that such a file-patch will significantly speed up the game and reduce the number of rests in a geometric progression))

Added after 2 hours 11 minutes
I went through Vik's messages for the last six months, even a little more!!
There are no links or files, not even mentions of a file or patch for fast roads for SoD!!!
Ушел с героев, пока пряники)
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#2412
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I gave up on Sod.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#2414
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I couldn't find a patched executable file, and all I have at work are executables from the TE version, so I'll describe the general principle, which applies to all versions of Heroes:

1) Get any hexadecimal editor. For example, hiew.exe

2) Open heroes3.exe (h3wog.exe, h3te.exe, h3wt.exe, etc.) in it.

3) Find the following code snippet:



These are the hexadecimal values for movement point consumption on different terrains, i.e., 4Bh = 75d, 41h = 65d, 32h = 50d

Next, change all instances of 4B (75) in this section to 41 (65). This will make the movement speed on slow terrains the same as on medium terrains.

4) To make it look more consistent, you should also change the graphics for slow terrains to match medium terrains.

To do this, find the following code snippet:



And change dirtrd.def to gravrd.def

5) PROFIT!

Keep in mind that the addresses of these sections may be different in different executable files. In particular, SoD 3.2 and Platinum have different executables and, therefore, different section addresses.