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Posts from Multiplayer map for 8 players.

5.0 (2 ratings)
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15 years ago
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Name: Dragon Island
Map name: Dragon's island
Map type: Multiplayer
Two-level map: no
Number of players: 8 (FFA)
Size: Very large
Map author: Anthony (FantasMic)
Map description: This map was created entirely from scratch, manually. You can choose any Castle (Along with the Castles, the creature dwellings in your zone will also change).

1. I recommend the first archive for a long game against the computer on the maximum difficulty level with large armies on the borders.
2. I recommend the second for Multiplayer with small armies on the borders.
3. I also recommend the third archive for Multiplayer - there are no armies on the borders of the kingdoms.


Symmetrical Multiplayer map for 8 players. The map is divided into 8 zones (one for each player) with identical conditions. Each zone has an exit to the center of the map and to one neighboring zone. At the exits, there are very powerful troops that can only be defeated with dark magic (Puppet Master and Blindness spells). To level up a hero, I placed many peasants in each zone, several dozen groups of 10,000 each. In the center of the map is a large lake, in the middle of which are 4 dragon utopias and gold mines. Whoever reaches the center first will reap the rewards. The map was designed for a long game. It takes at least 3 in-game months (12 weeks) just to reach the center. It takes the computer about four or five months on the hardest level.
Each player has: one of each type of mine, one creature dwelling of each level, one dragon utopia, two artifact merchants, and much, much more.







There are a total of four zones with grass, two deserts, and two with earth (for the Necropolis).
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15 years ago
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The map looks good (at least someone is working on multiplayer again :smile02:). Usually, feedback about a map is provided after testing. Even if nothing is written, it's not that bad; it means everything is done well, and there's nothing to criticize.
In reply to VaRvArHawk
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15 years ago
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Thanks, at least one person left a comment. I would like to play this map online, via Tunngle.
In reply to FantasMic
15 years ago
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2Author
2 grass zones can be replaced with lava zones, but it doesn't really make a difference.

The strength of units doesn't depend on the difficulty level, which is a drawback.

What I dislike the most is the almost complete lack of artifacts:smile19:
Buying all artifacts in shops isn't ideal.
(Yes, yes, there are still Utopias and Mage Huts where you can also get artifacts... but there aren't enough of them).

There are no mountains, elevations, or depressions, so the map is flat.
There are, of course, desert objects that rise up, but there are many of them, and they are monotonous.

Sorry, FantasMic, but in my opinion, the map is underdeveloped.

P.S. The light version and the normal version are called the same thing in the game menu; add to the description of one of them that it is the light version, okay?
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15 years ago
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Lexxxx, I agree with you that the map is flat. I was just working on a map of my dreams, similar to this one but more detailed, with hills and valleys, bridges and rivers, but I only played on it for a day. The next day, I tried to load it, and it said: the map is missing or the save file is corrupted. The map doesn't open in the editor, and the worst part is that I only had one copy of it. Don't worry about the lack of artifacts. The enemy heroes somehow buy all the artifacts from the shop, so about 10-20 artifacts drop from each hero. When I play, I collect 2-3 sets of dragons over 6-7 months of gameplay.
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15 years ago
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Well done, it's a good start. The screenshots in the thread are not placed according to the rules, but that's okay. Although, it looks better this way. Keep going, create. We are all waiting for something special from you.
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15 years ago
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I've made some updates to the maps, added a version without troops on the borders, and fixed a few bugs.
1. Now, it's possible to approach the skill tree without a fight.
2. Some players were blocked from progressing by monsters guarding resources. This has now been fixed.
3. I've added several artifacts to the map.
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15 years ago
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I changed the topic title. For future reference, please follow the format!
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15 years ago
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I started playing as the red faction. I got to the shipyard, and it says that it's broken and it's impossible to build a ship. Naturally, I can't summon one either. Is this a bug, or is it part of the scenario?
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15 years ago
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cb9t, thank you for your interest in my map. It was a map error; I missed it because I never play as the red faction. I have already fixed everything and, in the process, checked the other castles. Everything is working now, but unfortunately, you will have to download the updated map and start a new game on it.
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15 years ago
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I'll download it now and start playing. But in my opinion, there are too few objects in the lake, specifically in the water itself.
15 years ago
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Well, a non-functional shipyard near the red faction isn't critical. Anyway, to reach the next pair of opponents, you still need to clear the outpost with 4K dragons... It's clear that dark magic/subjugation is essential for such feats. I think that this limitation in tactics makes the game not entirely suitable for multiplayer – here, the clash of different schools is interesting. But in single-player, after the first couple of enemies and, accordingly, the first pair of outposts with 4L dragons, which I cleared with groups of ghosts, repeating everything several times became uninteresting.
15 years ago
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The focus on "dark magic" largely harms the entire game.
15 years ago
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Skull
I haven't played this map (maybe I'm wrong), but Dark magic is the best of all existing schools of magic.
The thing is, this is a multiplayer map. Each player MUST develop Dark magic, and if they haven't acquired "Domination," they should just stay on their territory and wait for the opponent to come to them. :eek:
In reply to vadim_t
15 years ago
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vadim_t
The thing is, the map is for multiplayer. Each player MUST develop Dark Magic, and if they haven't acquired "Domination," they should just sit on their territory and wait for the opponent to come to them. :eek:

This is also a drawback, that you have to "just level up Dark Magic." Why would a Knight of Haven need Dark Magic???
If you like "Dark Kingdom" so much, then you should create a map for factions that suit Dark Magic. Otherwise, it just becomes absurd.

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