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Exactly, if you're developing a mage, everything depends on luck: will the guild provide what you need, or will it be the usual situation? I don't really like relying on chance.
Besides, the opponent might figure out this trick and take countermeasures (for example, they'll try to find Ice Shield, Fire Resistance, Reflection, etc.).
And against a mage with amulets that reduce magic, it's even more difficult.
But this is all theory, it doesn't really matter.
Lately, I've been facing a problem (since I mostly play on medium and small maps, or at most, large maps): how to catch up in development/clearing with the opponent. Let's say a common scenario is an Orc with Logistics (a popular build), and I won't even mention Arghat. In short, a Logistics-focused build. After all, Dwarves have only a 2% chance of finding wheels, and it's a bit disadvantageous for them to take that path, as they'll have to sacrifice something. On maps with a more or less limited level cap, each level is extremely valuable.
Can anyone suggest something useful? (As an option, I've tried: Machines, Luck, Defense, Leadership). Although, it often happens that with Machines, there's a problem: I max them out, but they stubbornly don't give any perks from that skill.
(But even so, it's impossible to catch up with the Orc). And I don't want to change race, because there should be some balance (at least, I want to think so).
And regarding attack, what are you sacrificing? Which hero do you usually play?
(My favorite hero is Inga, but unfortunately, she's better suited for large maps, and it's desirable to make her a hybrid, as you can't take purely warrior skills due to her education).
Could you please outline an approximate skill build?
I understand it like this: Luck, Attack, Defense, Light, Leadership (there aren't many other options). The hero is probably Ingvar?