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Posts from Карты - Maps для Heroes 4

4.7 (3 ratings)
In reply to General ZeT
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General ZeT
I am ready to provide maps to everyone who wants them (only the best ones).
"Warriors of the Desert - Fight against Death"
"Warriors of the Desert II - Orcish Empire"
"Warriors of the Desert III - The Rise of Evil"
"Truth - Mating Season of Monsters" demo version :)
Campaign - "Endless War", I'm making the 19th map.

Everyone who wants a map, please write the name of the map you would like to receive in this thread.
Give me everything :)
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Give me everything.

the last three topics
:smile17:
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Hello everyone, hope you're having a good day! :)
I'm looking for S-sized or M-sized maps, but if M, then with water.
For 3 to 4 players, HUMAN players.
So that the path to opponents isn't blocked by impenetrable monsters. Because it's not interesting to play by skipping turns, and the Rogue becomes an unnecessary character. Basically, so that there are small skirmishes for something right from the start.
It must have the option to choose a faction, without additional hero levels (like starting at level 3 with an artifact. No need for that).
Even standard maps will do. I only have one map of this type, "Dangerous Thicket."
I don't need empty or semi-empty maps.
Only maps that are reasonably well-populated.
I would be very grateful.
In reply to нонстоп
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Title: Kill the Devil
Two-level map: Yes
Size: L
Difficulty: Apprentice
Map author: Ya:D
Description: This is my second map (don't think I'm a newbie, it was created back in 2008)), designed for beginners, the plot isn't too complicated, and it's not very good either (I didn't even create a separate topic for it, it didn't deserve it).
Anyway, rate it, maybe someone will like it... I'll accept any criticism.
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The landscape is quite good. However, there seems to be an issue with the victory condition. At least, I didn't see anywhere that it mentioned anything about killing a neutral hero (text doesn't count). So, it seems that destroying the red faction is enough for victory (and the standard victory condition is allowed there anyway, so it's already quite simple to just defeat the red faction).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I liked the map, the landscape is well done.
:smile17:
In reply to Zybr
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Zybr
The landscape is quite good. However, there seems to be an issue with the victory condition. At least, I didn't see anywhere that it mentions anything about killing a neutral hero (text doesn't count). So, it seems that destroying the red player is enough for victory (and there, the standard victory condition is also allowed, so it's already quite simple to just defeat the red player).
I officially allow you to change anything you don't like in my map :D :D :D. Well, I think I wrote the victory condition as killing a neutral hero, but maybe I should have added a script... I'm glad you liked the map's landscape... I've never had problems with that. ;)

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General ZeT
I liked the map, the landscape is well done.
Thanks :) :) :) :) :) :) :) :)
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Well, I think I wrote the victory condition to kill a neutral hero, but maybe I should have written a script.
Of course. Descriptive text is just descriptive text and doesn't affect anything.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
Of course. Descriptive text is descriptive text that doesn't affect anything.
Sometimes it does, for example, in the case of artifacts.

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