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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


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To be continued...
In reply to WhiteLizard
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Please advise... In the 2nd mission of the In the Wake of Gods campaign (gorynych), I captured both cities: the elven city and the fortress. Now, snipers refuse to join me, but that's okay; I have a different problem – I can't enter the Necropolis. A single, insignificant tree blocks the path. I read somewhere that after visiting the monk, it should disappear and clear the passage, but nothing happens. The monk tells me to go and do a good deed, and my hero says something like, "I wonder what that could be." Maybe I haven't done something else? I'm also confused by two fanatics: one guarding a chest and shouting that the path is forbidden to ordinary people, and the other standing near the red hero, warning that the three-headed monster might be dangerous, while the hero just stands there... what should I do?
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Sorry for asking in the wrong thread, but I saw here that the Samaritan company has several missions, and I only have one. Could someone tell me where I can download the full version of this company?
In reply to VladimirRed
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Tell me, how do I remove that pesky tree that’s blocking the path to the Necromancer? (Gorynych mission, In the Wake of Gods campaign)
In reply to Kattie
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Kattie
Tell me, how do I remove that pesky tree that blocks the path to the Necromancer? (Gorynych mission, In the Wake of Gods campaign)
You need to approach the Monk (he's somewhere in the center, although I don't remember the exact location), and the tree will disappear.
In reply to VladimirRed
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Yeah, and the tree doesn't disappear after interacting with the monk...

Added 8 minutes later
Ladies and gentlemen, please help!

Campaign "Gorynych", mission 2. How do I get to the Necropolis castle? After talking to the monk, the tree doesn't disappear at all; it just stands there... I understand that this question has already been asked, but still...

My version is HMM 3.58f WOG rus

Thank you!!
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In the "Gorinych" mission, if you can't handle the squares, here's the shortest path: 1) 1 time, the lower-left monk (south-west); 2) 3 times, the upper-right monk (north-east); 3) 3 times, the lower-right monk (south-east).
Regarding the tree. First, you need to find the red monk (in the eastern part of the map, not far from the "town" where the Sanctuary is), defeat him (answer YES to the question), and then go to the monk nearby and perform a "good deed." Capture the Necropolis, then go to the Necromancer, defeat him, and destroy the town (for this, you need at least 1500 ghosts, and preferably closer to 2000), after which you return to the monk and talk to him. And that's it, the mission is completed.
I have a question about the next mission, which is called "In the Wake of Gods." Besides me, there are three other heroes who are locked up. So, I visit the "mushrooms," lose experience while freeing these heroes, then teleport somewhere through the fountain, and wander around. And then I don't know what to do.
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People!!! Help me out!:confused: I just updated to Wog 3.58f...
The problem is this: I want to play through the Armageddon's Blade campaign with the Wog modification, and the first missions of the campaign load and don't crash... BUT on the third mission, or the second, or some other mission, it crashes... What should I do? I can play through the first few missions, but it's impossible to continue, even if I disable Wog... The errors aren't script-related; it just reports an error with the executable file...
What could this be, and how can I fix it?
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Please tell me what to do in the first mission of the "Life of Adventure" campaign. To pass the guard, you need 5 wood, but I only have 4. I defeated all the monsters, visited all the huts, and collected everything. Where can I get the missing wood?

Added after 4 hours and 43 minutes
punkfromhell, you might have a computer that is too new.
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On the 4th map, "Evil Way Home," how do I reach the enemy? There are sandals that allow walking on water, but they don't help much – there are border guards everywhere, and there are no keymasters or tents anywhere.
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Help, please! Evil way home.... I see everyone asking about missions 3 and 4... but can anyone tell me how to complete the blue Fortress on the first mission? The statue doesn't give anything... I tried to destroy the town, but I probably didn't finish something, because after 7 days, I'm just kicked out...

Added after 23 hours 59 minutes
Is anyone here?((( I somehow managed to complete the first campaign... now I'm stuck on the second one. I've almost completely finished it, found the Grail, but here's the problem: when I try to build a Grail Temple in the town of Hell Hole, I'm told "The town's residents don't believe in the legend of the Grail, go and look for another place for the Grail," or something like that. There's only one Hell Hole on the map, maybe it depends on the hero who's doing it?
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the city must be destroyed, and on the seventh day, it must be captured and a Necropolis built.
In reply to noisewithyou
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I don't understand how to complete the "In the Wake of Gods" mission where 4 heroes are locked up, and then you share experience with them. I place them near the artifact nests, they switch places, and that's it, but it's not clear what to do with that.
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How to complete "Return of Evil Home" in "Return of Evil - 3"? You start in the upper left corner, and you don't have a castle at the beginning. The only way to proceed is through a gate with a magic barrier and 2 Archangels of level 8. How can I reach the castle without dying within a week? I definitely can't break through the gate with the army that's given to me.
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It's good that people still play the classic game. It's a shame that no one present gave anyone a sensible answer to any of the questions. (except for the post about the chess algorithm with monks in the 1st campaign, 2nd mission). Therefore, I would like to share what I know and what many people are interested in. How to reach the garrison in the 2nd mission of the 1st campaign. 1. Take the first chest, in which you choose negative experience - this is important. 2. Solve the chess puzzle, take the Grail. Goronok builds a castle. 3. Enter the castle, take the Nightmares, build a forge. If there is no ballista, buy one. 4. Be sure to destroy the city in the middle of the week (in no case on the 1st or 7th day). To do this, right-click on the prefecture. (If the city is destroyed on the 7th or 1st day, then, according to the script, you will only have 1 turn to reach the garrison, which is impossible under any circumstances). 5. The forest burns down. Enter the city, hire Specters in the forge, leave the Spearman - he is useless anyway. 6. Next, you can go in two ways. If you have negative experience, simply rebuild the city. Now you will have a stable income of gold and no restrictions on the turn - the city is available. If, however, the experience is positive, the hero will not be able to rebuild the city. Then run to the garrison. If you fired the Spearman and destroyed the city not on the 1st or 7th day, then you will have a week in reserve (sleep for a couple of days at the statue). There is no need to visit any flags or fountains, I always had enough turns to reach the garrison. But it is obviously better to use the first option and rebuild the city. Now, further. Usually, everyone advises "to breed Specters on peasants." Most people are confused by such an answer. I even saw a worse piece of advice here - "use the troops from the garrison to take the elven city"... In my opinion, it is better not to write anything at all. So, what is the point of breeding Specters, because without them it will be unrealistically long and difficult to complete the map. First, attack the peasants who are near the huts (start with those on the right) and try to defeat them only with Specters - this is why it is better to exchange the ballista for a Unicorn Helm, it will only interfere in this matter. After defeating the peasants, start attacking other mobs, choosing, of course, those that are weaker and in larger numbers. It is better to kill 100 Centaurs than 50 Dragons. And don't forget to recruit peasants from the huts - they will also be useful, their main role is to be cannon fodder, distracting the enemy archers. (Goronok's gift - a vial of life is a very valuable gift, just move it from the backpack to the desired slot, it's a pity that it will be taken away when storming the elven castle). The main thing to remember is that mobs grow over time, so first you need to defeat the Centaurs and archers approaching the elven castle, and the same guards near the Necropolis and the Fortress. Then continue to destroy mobs to kill Ufretin and capture the castle, you need about 600 Specters, and the more peasants, the better. Again, don't wait until Dragons appear in the elven castle. When developing the hero, try to become an expert in one of the schools of magic. The general air shield helped me a lot in the battle with the elves (in the 1st mission, I chose the book of air, but other schools should also have useful spells). Tactics will be useful - there are not many troops in the campaign, there is no stable increase as such, enemies cast slow, it is important to kill the enemy faster or not let him take a turn at all. Attack and defense will not hurt. Wisdom is the most important skill for any hero. The rest depends on your preferences. The other castles are also captured and then destroyed - first the swamp, then the Necropolis. (don't forget to build mage guilds - there are spells there). I didn't figure out the snipers. More precisely, I recruited them, but there is not much point in them - there are too few of them. The red hero amused me - according to the monk, Goronok scared him, I don't know if there is a quest related to him. By the way, the castles can then be rebuilt, but there is no need for it. In general, if you save more often and choose opponents wisely, the number of your Specters will be in the range of 1500-2000, which is quite enough. Added after 9 hours 47 minutes Now, some tips for the 3rd mission. First, it would be good to understand what you need to do - Goronok was offended and left. First, go to the well, and then DO NOT go to the "building", but go around it - to the right, straight ahead and to the left there will be a mushroom. By visiting them, we will free the other three heroes, although our characteristics will drop to the lowest level, but what can you do. To complete the map, you need all 4. The freed heroes are offered to be trained, persistently offering luck, eagle eye and other literacy. Try to teach them normal skills. But keep in mind that we will have to capture castles (siege machines), there are not so many troops - you can also heal (first aid), it is better to attack first (tactics). Well, and magic, magic, magic - wisdom and air / earth are highly recommended. Now, with peace of mind, dive into the dungeon. The Knights are easily defeated with the help of slow (I was an expert) and magic arrow. In general, magic will play a key role in the early stages of the mission. What about our freed heroes? They ended up in a clearing with a "stonehenge" in the center. Scientists stand on the edges of the clearing, who, strangely enough, teach - secondary skills. Save and find out who teaches what - there is no point in a sorcerer knowing necromancy - it is needed by a necromancer. In general, pick up what they lacked during their release - the necessary skills are the key to victory. Then we all dive into the "stonehenge". Then a normal map for 3 heroes will begin. I will only give a few tips: 1. Stock up on tents - you basically have only one warrior, if you heal him, he is capable of a lot. 2. You can use teleporters (but don't jump into those that look like simple arches from Erathia - choose those that were introduced in Breath of Fire) to visit each other. This is useful because you can dump all the level 7 mobs on one hero (this will help the necromancer - he will share skeletons), then it will be easier to capture cities and mines. And it is better to visit all the improvements with all the heroes. 3. On the snowy area near the castle lies a magic wand - with its help, all the heroes can be dressed in the best artifacts. 4. In the chests, take only money - there is enough experience anyway, but you cannot build anything above the council (+500 gold) in the cities.
In reply to simpson747
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Okay, I decided to write.
I don't remember when... about 3 years ago, I played the "Life of Adventures" mission.
I really liked it!... Now I decided to play it again... and I finally found the ring that gives you a mage((( in general, it's unbalanced.
When I played it a long time ago, it was interesting precisely because I literally fought to the last to win or managed to save that same dwarf in some battles.
With a mage, in my opinion, it's nonsense... remove it)))
In general, if anyone can recommend some maps similar to this one, please send them to my email: "o-guH@mail.ru".
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