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Good day!
I decided to provide a walkthrough for those who haven't played Heroes of Might & Magic IV extensively, and for those whose nerves frayed or who lacked the patience to complete the map.
Mission: Destroy all computer-controlled opponents.
I. The Beginning.
First, you need to forget about comfort and QUICKLY clear a path to an open area – where you can send your gatherers (and, most importantly, where there is something to gather), and at the same time, clear the path for our further advance against the computer-controlled opponents.
Goal: Clear a path in the direction of "Castle – exit from the one-way portal," and collect everything possible.
Means:
1. We don't build a Town Hall or a Guild, but immediately build warriors with a focus on Monks.
2. We don't make unnecessary moves to kill units that aren't useful to us, as we don't need losses! In particular, we need to immediately capture the stone and diamond mines. There's no need to capture the wood mine, especially considering the "creatures" that guard it.
3. We need to earn money and resources not from mines and castles, but from what we collect!
4. We need to constantly maintain contact with the Castle to resurrect fallen Heroes after a battle. This is because it's risky to immediately go to the one-way portal (I did, and later regretted it, but I fixed the situation).
5. With the resources collected, we can start building Archangels.
II. Three Paths.
We need to choose the path for our further route.
Based on the mission, there are 3:
1) Through the garrisons (the middle of the map).
2) Through the Dungeon.
3) By sea.
Garrisons are the shortest, but also the most dangerous path. You will have to face deadly Manticores many times, and, in my opinion, you cannot avoid an encounter (and death) with Black Dragons. You have to wait for an army, but we don't have time to wait!
The Dungeon is a good network of roads that will allow you to easily reach 2 computer-controlled opponents, and then, in the next march, reach 2 more. But the forces in the Dungeon do not allow us to quickly penetrate into the enemy's rear. We have to wait, but less than through the garrisons, but still we have to…
By sea – many probably didn't notice it right away or didn't take this path seriously, but it turns out to be the EASIEST, FASTEST, and MOST PAINLESS! Creating a path to the shipyard is easy; there are no obstacles at sea; and the sea provides the opportunity to get as close as possible to the enemy.
The path is chosen – THE SEA!
Goal: Clear a path to the shipyard and board a ship.
Means:
1. After establishing contact with the castle, we start moving towards the WESTERN shipyard (the one leading to the blue player), collecting everything we can along the way.
2. By the time we reach the shipyard, we can buy Archangels.
3. Near the shipyard, we can level up our Hero-warrior, and ABSOLUTELY learn the spell to summon a ship (right near the shipyard) and take the Admiral's Hat!
III. The Path of the Conqueror.
Now that all the units in the Castle have been built, and we have access to the sea – it's time to act!
Goal: In the shortest possible time, launch a lightning attack on 3 computer-controlled opponents and destroy them!
Means:
1. Having a very small army, we board a ship and sail without looking back. We don't need to buy anything; we take everything we have – this will be more than enough for the computer-controlled opponents, and we are not going to meet neutral units anymore.
2. We land as close as possible to the blue player and take his castle.
3. In this castle, we immediately build Black Dragons.
4. We don't wait, we run to the opposite shore, summon a ship, and immediately sail to the turquoise player.
5. He, in fear, gathers all his troops in his castle, and we destroy him in one blow.
6. We make sure that Devils are already being built there (if not, we build them).
7. Again, we don't wait and run to the opposite shore and do the same.
8. And now there is no Green player.
IV. The Final Push.
The final push is the most difficult. I hesitated for a long time before choosing a path. And to destroy the last player, we have 2 options:
1) Through the Dungeon of the turquoise player, followed by sailing.
2) Through the portal, which is located northeast of the green castle, and again with further sailing into the Dungeon.
At first, I chose the first path, but after encountering Archangels, I realized that I was wrong; this path turned out to be more difficult. Yes, and the analysis showed that the encounters that await me on this path will not bring anything good.
I least wanted to meet Black Dragons, but both paths implied that this encounter was simply INEVITABLE!
On the first path, there are more random encounters (with Bears, Bone Dragons, Sea Serpents).
On the second path, there are Riders instead of Archangels, so I decided to go there.
Goal: Destroy the last player (orange).
Means:
1. After destroying the second-to-last green player, we gather everything we have in the castles and move on!
2. The army turns out to be VERY small, and at first glance, it seems incapable of waging such fierce battles. But the skills and strength of the 2 Heroes should significantly add strength to this army (+ artifacts).
3. It is also worth stocking up on potions of immortality (about 5-10 pieces).
4. All battles, no matter how much you want to, are fought exclusively with a change from ranged to melee. Sometimes archers have to engage in melee combat!
5. The Heroes drink potions of immortality before the battle and during it (this time, we cannot allow them to die).
6. Thanks to the spell to summon a ship, we can safely avoid a random encounter with Archangels and Phoenixes (and they had it written on their foreheads that they would BURY you!).
7. We exit one portal, sail to another – and now we are near the orange player's castle. The battle will be tough, but it is the last one. Moreover, there is an advantage that he is sitting in the castle.
This is the general scheme for a quick victory!