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Posts from Questions for the developer – New city of Bastion.

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19 years ago
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If anyone hasn't heard yet – the Bastion website has been updated!

http://wog.celestialheavens.com/bastion/

There you will find a lot of new graphics...
In reply to ТИГРЁНОК
19 years ago
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An idea for balancing the turn order of enemy units when their movement range is the same. (It is designed so that even in enemy armies, there will be the same unit with the same number of soldiers in it, or two identical units in one army.) 1. The unit with the naturally longer movement range goes first (i.e., as if without a hero). The influence of the terrain on which the battle takes place is taken into account (i.e., the bonus for fighting in the desert is not removed from nomads). If, after point 1, the movement range of the units is still the same, then: 2. Units move in descending order: a) teleporting -> b) flying -> c) walking. If, after point 2, the units have the same movement type, then: 3. Units of higher rank move. If, after point 3, the units have the same rank, then: 4. The unit with the smallest number of soldiers moves (there are fewer of them, which means less time to change formation :). If, after point 4, the number of units is the same, then: 5. The unit of the most experienced hero moves. If, after point 5, the heroes have the same experience, then: 6. The unit of the attacking hero moves. And in one army, the unit that is closer to its hero goes first (if there are 2 or more identical units in the army) (it will hear the hero's order first :). And for the entire army, there are 2 ways to calculate: A. For all units, according to the above. B. For the first unit, according to the above, and then alternate for different sides. (The fastest unit moves -> The fastest enemy unit -> The less fast unit -> The less fast enemy unit). For this method, hypnosis and similar spells (including blindness) do not change the turn order. I also suggest giving the Bastion's commander the Quicksand magic spell.
19 years ago
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What spell will your city's commander have?
I hope it's SHIFTING SANDS.
In reply to MoZeS
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19 years ago
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MoZeS;36561
What spell will your city's commander have?
I hope it's QUICKSAND.
You're already annoying everyone by spamming on all forums and in all topics of the same forum.
We've all read what you wrote.
But agree, if the city is almost finished,
then all the properties have long been determined!!! :mad:
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19 years ago
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Excellent... we are eagerly awaiting the realization of these plans.
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19 years ago
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And we didn't decide on all the abilities ourselves. Most of them were suggested on the Bastion's open forum. We even started a guestbook ;)
In reply to Bars
19 years ago
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To Bars!
If I write a post on different forums, that's not a bad thing!
I do it only to get in touch with the team that created this town!:mad:
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19 years ago
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to do this, simply post on the official forum.
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19 years ago
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there are some notes... here are pictures of the creatures of the new city – they are too graphic... I think they shouldn't be made 3D... compare them with the pictures of the other cities... they shouldn't differ in graphics, in my opinion.
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19 years ago
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What’s up? How are things going? I hope you haven’t abandoned the project! Please respond!
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19 years ago
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They didn't abandon it.
Everything is fine!
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19 years ago
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I would be surprised if Nival Interactive had abandoned the project at this point... :)
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19 years ago
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We are currently discussing the creatures. The artists are drawing. Everything is going according to plan.
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19 years ago
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I'm thrilled! ))))) Russia still has talented creators! But I have a question: will the new city replace one of the old ones, or will it simply be "integrated" into the game?
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19 years ago
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These will be new; the old ones will remain.

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