Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hello, my dear friends! (The map has been reworked!) It has been changed. It has been expanded! I will upload it in a few days. Name: Blade Map name: Blade Map type:Multiplayer Two-level map: no Number of players: 2 vs 2 Size: [XXXL] Author [Lux in tenebris] +++++++++++++++++ Description= Hello, my dear friends. This is another map). Title - Blade. A lot of secrets, puzzles, this map keeps. You have to solve them all and defeat the enemy. +++ Hello, my dear friends. This is another card). Title - Blade. A lot of secrets, puzzles, keeps this karta.Vam to solve them all and defeat the enemy. +++++++++++++++++ Task= Cleanse the world from evil. +++++++++++++++++ Features= There are some. The map is designed for all categories of players, but every hero's move is important, especially at the beginning. The computer doesn't take that long to make a move. I did what I could for such a giant map.
Question: Why, when playing as "red," the actions of "blue" are visible, but when playing as "blue," the "red" player is not visible.
Note: When playing as "red," the outermost peasant guarding the peasant huts (closest to the town) does not function; you cannot approach and kill him.
asseco, hello. Thank you). Reply Regarding the red and blue colors, that was the idea. He is an ally, so it's visible. And if you play the opposite way, according to the colors, that's how it was all planned. Let's play. I tested it. I didn't notice any bugs. I need feedback on the map itself, on its playability. Those who have completed it, post a screenshot. At what difficulty level, and playing as which faction.
asseco, I added direct access to the peasants). I'm waiting for your feedback, friends.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
I played for 3 months and 3 weeks, and on the 7th day, the game crashed, and there was no autosave... By that time, I had 7 heroes, 5 of whom were above level 25 - all humans. Impressions: I played as humans, with the red faction, as a "Warrior," and my starting hero was Godric. The beginning of the game was tense and interesting, but if it weren't for Douglas, with his 800 "Centaurs," it would have been impossible to defend against the orange faction. The scenario should mention Douglas; otherwise, people will waste their time trying to figure it out. One thing is unclear: why does he have Centaurs? It would be more logical to have archers, in my opinion. Later, the orange and yellow factions bothered me a little, but less and less, although their turn times were getting longer and longer. After capturing the blue Castle, the enemies practically stopped bothering me. I spent a long time capturing the lands of the orange and yellow factions; the resistance was very weak, and the Castles were almost undeveloped (I don't understand why the computer took so long to think). I didn't have time to reach the green faction; I only captured one of their Castles, and then the game crashed. I didn't understand why the orange Castle didn't match the assigned hero. It seems like it should be an Undead hero, but the Castle is a Barbarian Castle? Maybe it should be changed to match, or give the player the option to choose when creating the game? Overall, the map is interesting, large, and there's a lot of good loot to collect, but the long computer turn times make it tedious - you spend more time waiting for the computer's turn than playing. And also: for the red faction at the bottom, behind the fence, there are two "skill schools"; you can approach one, but not the second one, which is closer to the huts.
asseco, hello.
Okay, I will definitely fix the dwellings.
As for the crashes, that's strange...
If anyone else is experiencing crashes, please let us know.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
With crashes happening, who knows, maybe there's something wrong with my computer. Usually, after the computer's turn ends, if it takes too long, the game would crash, but it would allow me to go back, but this time it crashed completely, almost at the very end. I'll have to try playing on "Veteran" difficulty; maybe it will run faster there.
The computer takes a very long time to process... It's unbelievably slow!(( I can't play the game; I have to wait half an hour for a couple of turns... :smile05: :smile05:
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
The game crashed again – I was playing on “veteran” difficulty (it’s more interesting), I defeated the redhead, took his castle, and freed the blue faction. Just as I was about to attack the yellow faction, the game crashed. Everything seems fine outside the castle walls.
Okay... Regarding the fly-ins, I'm not sure, it seems like no one is writing about them anymore. But I will rework the turn-based gameplay to be faster. And I will try to change a lot of things. asseco, I hope that in the reworked version, everything will work out for you. And one more thing. Turboo, asseco, please provide feedback on the map: [XL] "Ядовитый туман" - "Poison Fog" Your opinion is very important, as well as everyone else's. All the shortcomings, what and how.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
I've reworked the map. I've changed a lot of things. I don't have time for testing right now. Let's test it and write everything here. Now it's 2 vs 2. Have a good game. Yes, regarding the turn time, I've reduced it as much as possible. After that, the AI will be quite weak and not very smart. I've also trimmed the scripts. Yes, I completely forgot. The AI doesn't take that long to make a move, especially for such a large map, and after 2 weeks, it will be even faster. Sometimes, it even thinks quickly. I started testing the map myself. It's very interesting. It's not too stressful, although... The ally, along with 2 AI opponents, is taking a bit of a break. But this depends on how well you play in the first week. If you play well, they'll defeat the AI. If you don't play well, it's more likely that you'll be defeated. Enjoy the game.
The map is cool; I completed it on the hard difficulty level in no time... How did I know that only the Necropolis faction has the ability to recruit neutral undead units on the map (and there are entire legions of them) – for example, you approach and recruit 7 Twilight Dragons with skeletons and zombies, 10-30 units each. In the first week, there were 1700 skeletons and 800 purple spirits (located to the left of the castle). And besides that, there were some glitches, but the map creator did an excellent job overall!!!