Posts from The strongest castle in Heroes of Might and Magic IV.
For me, the only question is who is better – nature or death?
This question has a clear answer: Nature is stronger than Death!
I don't understand at all: someone voted for Chaos (probably just out of hatred:)), and now even nature is being favored...:):):)
We're waiting for suggestions regarding Haven!:)

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Haven is very strong... Stronger than all! Perhaps... But I prefer chaos...
That's understandable!
I can even name the unit that carries the entire Haven faction to the top! Strangely enough, he is a master of good deeds!

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GENIE!!! Although there are other worthy ones! And what magic do they have! And what titans!
You are right, GENIE!!!
I'm not saying that if there wasn't a genie, it would be the weakest castle! NO! But simply, if it weren't for him, it wouldn't reach the top and gain glory.
A castle can do without a Titan (in principle), for example, by building a constructor on an iron dragon. But without a genie, this castle won't get very far!!!

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But overall, it all depends on the game version and the map. If you play on a "beefy" large map in Heroes of Might and Magic, Necropolis can gather a lot of Vampires, as the hero can summon them from level 8 (this was fixed in the expansion - from level 18). Chaos, on the other hand, is obviously weak on large maps - Chaos Demons don't get stronger with magic, and magic is generally useless against enemy heroes.
Hmm... I wouldn't play Haven on S or M maps. Genies are cool, but they are quite expensive, and in small numbers, they are even worse than Imps. Besides, they aren't that effective against Necropolis.
But in general, everything depends on the game version and the map. If you play on a "beefy" large map in Heroes of Might and Magic, Necropolis can gather a lot of Vampires, as the hero can raise them starting from level 8 (this was fixed in the expansion - level 18). Chaos is obviously weak on large maps - Chaos Knights don't get stronger with magic, and magic is generally useless against enemy heroes.
That's the point – the opponent has powerful magic, but Chaos Knights

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And a couple of Angels, enhanced with life spells, can easily deal with a couple of Death Knights.
These magics have different focuses (on oneself and on the opponent). And they complement each other perfectly. Life is good—but it's good when there is someone to protect!:)
Besides attacking, Chaos has a couple of powerful tricks at the end. I consider it one of the strong ones.
To Mynos
Because of their ability, Archangels and Phoenixes were made VERY weak (the WEAKEST among their brethren!!!). The CD is a unit that exceeds its closest opponent by 2 times!
Simply by the time you decide to use this skill—you won't be able to realize it Fully... you lose a turn and then another hit from the CD... sad...:(...:):):) Believe me, I often play as CD and I know how sad it can be for opponents... Yes, there are fewer of them, but how unpleasant!

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BD deals 39-78 (average - 59) damage to phoenixes
Phoenixes deal 62-90 (average 76) damage to BD
Considering that the initiative of phoenixes is 12 versus 7 for the BD, the phoenixes get the first strike.
BD | P
400 |275\275
324 |275\216
248 |275\157
172 |275\98
96 |275\39
20 |225
0 |166
This is without considering luck (both units have 0) and morale. And the BD loses morale time and again!
So the probability that 1 BD will take out 2 phoenixes is lower than the probability that the phoenixes will take him out without losses.
But of course, I am not claiming that phoenixes are more effective on the field than the BD; I'll say it again - everything depends on the map.
:) Even with a mathematical calculation, a Chaos Dragon (CD) doesn't beat 2 Phoenixes; here's the proof:
CD deals 39-78 damage to Phoenixes (average - 59).
Phoenixes deal 62-90 damage to the CD (average 76).
Considering that the Phoenixes have an initiative of 12 against the CD's 7, the Phoenixes get the first strike.
CD | P
400 | 275/275
324 | 275/216
248 | 275/157
172 | 275/98
96 | 275/39
20 | 225
0 | 166
This is without taking into account luck (both units have 0) and morale. And the CD often loses morale!
So, the probability that 1 CD will defeat 2 Phoenixes is less than the probability that the Phoenixes will defeat it without losses.
But I'm not saying that Phoenixes are more effective than CDs on the battlefield; I repeat, it all depends on the map.
You're acting a bit strange....!!!?;):)
Do you know that the damage calculation isn't done using such a simple formula as the one you so kindly provided?
At least 2 more parameters are involved:
Attacker's attack
Defender's defense
Based on this, will you still insist that a CD cannot defeat 2 Phoenixes!?
Or will you say that these parameters are equal for them???:)
The CD is still 1.5-2 times better in this regard!
So, please recalculate your brilliant formula based on REALITY!;)
Sincerely,
Prorock.

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