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Posts from Reports on online games and their confirmations (Autumn 2010 season).
09/07/2010
Javdet (red Inferno, Kalh, Gurni/Mephala/Gunnar????) def The Mafia (blue Dungeon, Miner, Miner) skirmish, 122
Early surrender didn't allow us to determine the leader, which is a shame, it would have been interesting to see what would come of it.
Thank you for the game.
Added 5 hours 48 minutes later
09/07/2010
Javdet (blue Rampart, Kirr) def Wlk777 (red Castle, Valya) skirmish, 112
I'll write this just to say that refusing to play just because "Valya only has 15 marks" is not something my sober mind can comprehend.
It was a good game, thanks for playing. Since today is a day for humor :D _____________________________________________________________________________________ Wlk777 (red Castle, Valya) def Javdet (blue Rampart, Kirr) Smka, 111 On my turn, at 111, my opponent left the game, citing slow roads as the reason. Since there is no such clause in the rules and we didn't agree on it beforehand, ... Thanks for the game :D :D :D
The start wasn't bad, with a focus on control, moving onto grass and swamp. In the end, he grabbed 3 control points and 3 castle control points... Inferno underground is complete garbage.
It was, thank you for the game. Since today is a day for humor :D _____________________________________________________________________________________ Wlk777 (red Castle, Valkyrie) def. Javdet (blue Rampart, Knight) quick match, 111 On my turn, at 111, the opponent left the game, citing slow roads as the reason. Since there is no such clause in the rules, and we didn't agree on it beforehand, so... Thank you for the game :D :D :D
we didn't agree beforehand to wait until 112 to see that the Valkyrie is level 5, and not for the first time))) so this rule was invented as we went along)), and I think it doesn't harm anyone)) and in general, I suggest: if the opponent doesn't see such a mega-advantage in the form of a hero with a bunch of skills at 111 twice, then the opponent has every right to restart, even if it means slow roads)
and in general, I suggest: if the opponent doesn't notice such a mega-advantage in the form of a hero with a bunch of skills on turn 111 twice, then the opponent has every right to request at least slow roads)
The author is on fire, write more! :D Let's have new rules from Javdet! :D :D :D
09/08/2010 SEM_56 (red, Rampart, Ivor, Ivor) def Loi (blue, Dungeon, Shakti, Shakti) jebuss cross 121 Took a break at 112 and let's go, there are few elves, but they provided defense and earth, we're playing... Found 2 hidden horse resources, but they are heavily guarded, can't take the first one without serious losses... Found a resource for 2-4 angels and haven't checked another one yet... At 114, I found a hidden horse resource with weak protection, attacked and went to take it. Killed 32 ogres, took a scout from the dungeon)) At 116, I found another hidden horse resource nearby, and at 117, I took everything. 1-6 in the castle)) At 121, I see Pandora nearby, I'm going there. But Loi didn't have a good game, thanks for the time...
The game started well, with 2 archer units and 1 Knight unit! The territory was profitable, with several gnome banks and medusa lairs. I thought there was no need to move around much, just explore my own territory for now. By the second week, I had built everything up! I raised a stack of 40 archers! At the end of the second week, I decided to go to him. We met, and I almost destroyed his entire army. He fled! And after that, everything was clear (it was a matter of time!).
09/08/2010 Satyr (red, Barbarian, Kreg, Kreg) def. The Mafia (blue, Castle, Valeska, Valeska) game 125
In the first game, there was a lot of money, built 1, 2, 5, 7 in the castle, took a secondary ramp, and another one in the dungeon for archers. 121 - Naga on 4, breakdown, concentration 2; 122 - Hive on 6; 123 - broke into the ramp. 124 - took the amulet of courage, went to Kreg, wanted to take the Naga, but he was maxed out with GS, broke through to the treasury. 125 - Kreg defeats the storm horde, the ogre horde for an empty box, Terek with 9 thunder hits archers and zombies underground. Blue attacks Terek, wanted to buy his way out, but realized there was no point in doing so :), I kill almost all the archers and Valeska runs away, followed by surrender. Thanks for the game.
Satyr (red, Barbarian, Kreg, Kreg) def The Mafia (blue, Castle, Valeska, Valeska) cm 125
In the first game, there was a lot of money, built 1, 2, 5, 7 in the castle, took a secondary ramp, and another one in the dungeon for archers. 121 - Naga on 4, breakdown, concentration 2; 122 hive on 6; 123 broke into a ramp. 124 - I take the amulet of courage in a chain, to Kreg, then wanted to take the Naga, but he has maxed GS, broke through to the treasury. 125 - Kreg defeats the storm horde, the ogre horde for an empty box, Terek with 9 thunder hits archers and zombies underground. Blue attacks Terek, wanted to buy his way out, but realized there was no point in doing so :), I kill almost all the archers and Valeska runs away, followed by surrender. Thanks for the game.