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#31
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They are easily defeated, of course, but I didn't have much mana at that moment... although the maximum mana is quite high, but in fact, prayer, mass bless, and mass shield solved everything... because 40 creatures and 48 axes... dealt almost a full stack of damage per hit, and all that was left was to finish them off.
I passed the whirlpools later by saving and reloading, with my entire army :-[ and there were no problems with killing the deans ))) although I could have just used magic to defeat them. In general, you don't even need to save and reload; just take a pack of goblins and you need 2 free slots - in one, put all the goblins, and after each whirlpool, detach one unit and do this with the entire army in all the other 5 slots.

In general, it doesn't quite work out as intended... and to make it work as intended, you can't do it with standard means (( you need an editor... here, take a look at my map; it has clear restrictions made with the editor (for example, the most important thing is the ban on losing any unit from the army, like in Bitter 17, there was such a game, where you also couldn't lose anyone), the map is based on Lord of the Rings http://phomm.narod.ru/homm3maps.htm
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
#32
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) Well, it wasn't really intended that Black Knights would be used without mana.

There's a chance that not everyone knows about the vortex cheat.

ERM would certainly help, but you need to know how to use it. And in SoD, the map wouldn't run then.

And what about the final battle, but with only one unit?
#33
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rusty dragon )))))))) ???? although, I think a green dragon could handle it too.
And killing the golem with a mage or warlock isn't a problem; without healing, it will definitely die.

Overall, it's a good map, but players might find alternative paths, which could make it a bit too easy. It would be better to think of a way to ensure that there's only one path for each choice, so there's no temptation to make things easier for themselves.

Maybe you could also leave some feedback on my maps?
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
#34
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There is a private messaging system on the forum. Your profile - inbox, another person's profile - send a message. Overall, your page makes a very positive impression. Regarding the map - I figured out how to remove the army before the Decans or avoid the second mage a long time ago, and ERM isn't needed for that. But the fun of the map will decrease, so it's better to play fairly from the beginning. Okay, I'll make a version of the map with a phoenix barrier and other things, but for a guarantee, I need a list of heroes with the spell to summon a boat, otherwise I might miss someone. I decided to explain what a phoenix barrier is before I upload the map. Although it seems that it will be called a firewall. In short: First, the player's unit avatar is changed to a phoenix. Then he meets a hero with a phoenix and Armageddon of maximum power. Then the player changes the phoenix back to a unit avatar.
#35
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The idea with Arcomage is not bad, however, and this can be bypassed, because our phoenix goes first, and we can manage to cast something to kill that phoenix, but if you give a firebird or even a fire elemental, then that's fine, but you can still come up with different things - starting from redeeming Thorgrim and leveling him up, ending with a simple resistance of 15%, and there is a high probability that one unit will survive, and then acceleration, prayer, etc., and the enemy's phoenix will die. Therefore, it is necessary to disable the ability to learn resistance, disable all heroes with resistance, or remove their resistance in the hero settings.

The only hero with a boat summon is Gem among the elves.

An alternative trick is to take Mullich, give him a cloak of speed - it will be exactly 21 speed for rusty dragons, like for phoenixes ))) therefore, this should also be excluded.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
#36
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:) Well, Gem, Thorgrim, and Mullich :) :) ) only play on the computer, and I've already thought through everything else. ...and also remove the Dwarves, Golem recruitment, and Fairy Dragons. And remove Eagle Eye. Phoenixes, birds of fire, elementals... - there are several options, I just shortened the description.
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#37
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Dear Alexander, as well as Talarasha and pHOMM! The recent dispute made me download and install the "Complete Collection" that I found. Now I know and must officially admit: something is indeed not quite right with my previously installed "Breath of Death", as all 3 maps that "didn't want" to start in my SoD version work normally in the "Complete Collection"! It's also interesting that, after creating starting saves, I was able to launch them in both SoD and WoG. This is very strange, especially since, as I already said, hundreds of other maps in the same SoD and WoG launch without problems, and I only recently encountered this kind of problem. Now I have completed the "Armageddon" map, which wouldn't launch before. I want to describe my impressions of the "Path of the Mage: Beginning" map. I launched the latest version (from 08/31/2010) and played it for a while, but since, as I already said, I'm not a fan of RPGs (I prefer strategic maps), I didn't get very far and stopped. I'll start with what I liked. First, the humorous and original author's wording of the seers' quests. Second, the episode where one unit transforms into another in the seer's hut (the quest I'm developing will have a similar episode). Unfortunately, the rest didn't appeal to me. 1. Topography. In the center of the map, there is a dense cluster of buildings (well, a city), while the rest of the space is mountains and valleys. It would have been better to either choose a smaller map size or arrange everything more evenly. 2. This follows from point 1. As soon as the game starts, Victor goes around a bunch of seer huts, almost all of which are located in the city (is the rural air bad for them? :). As a result, we immediately get a list of 15-20 quests, which are difficult to navigate. After completing one of them, I patiently searched the map for a while, looking for the seer to whom I needed to deliver the item. Why not do this: the hero receives the first 3-5 quests, completes them, gets the opportunity to go further, receives a few more quests there, etc.? Otherwise, you can go almost anywhere, but the caring author tells you: "Don't go there, go here!" :) 3. The city. For a player accustomed to strategy games, it is terrible: you can't build anything, you can't hire anyone, and they also take money from you every day! Outrageous! 4. This follows from the previous point. I was wondering for a long time: where to get money?! I remember how happy I was when I managed to hire 2 miserable gargoyles! 5. I will remember the battles of the type "one creature against one" for a long time. No one has ever tormented players so ingeniously in my memory! We are used to battles in which hundreds and thousands of level 7 creatures can participate on both sides (like in "Armageddon")! 6. The area leading to the seer's hut in the dungeon, with ~30 Pandora's Boxes. Yes, you can get through it, but only by saving before EACH step!... And the legions of fire elementals that jump out of most boxes... Or getting only 15 experience points in some... And valuable instructions in each box... ... Maybe I forgot something, but these are just details. 100500. The overall idea (as I understood it). A young mage, "thinking about life" and taking his first steps in mastering magic, must learn different schools of magic and spells, and then he will be given an exam on his knowledge of everything he has learned. However, I did not see the training as a systematic and purposeful process. Well, they did what they wanted. To be honest, something similar already existed in "Heroes", but it was implemented completely differently. Have you seen the "Eternal Love" campaign? The female mage Velda learns magic to reach her beloved and free him from captivity. But HOW is this implemented! She learns spells only in battles with enemies using the Eagle Eye skill. The further she goes, the more formidable the enemies become. This campaign is considered one of the best. A good name, by the way, for a brutal action movie: "Eternal Love"! :) That's it. This is my subjective impression. I tried to write honestly what I think, without wanting to offend anyone. Soon I am going to post my map here, and you will also be able to criticize it. I will be interested to hear your authoritative opinion. Good luck in battles and creating maps!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#38
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Since this topic has already been filled with off-topic content, I don't see anything illogical in placing the following text here.

https://lurkmore.to/%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9A%D0%BE%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D1%8B

Okay, I'll have to tell the truth, but not all of it. I am the best game designer in the world. Over the past 20 years, many so-called "legendary" games were actually stolen from me. There is evidence – for example, handwritten notes on paper with earlier dates. The first were Star Control and Civilization. However, to clarify, Star Control emerged as a hybrid of my project and Starfight, and Civilization was ultimately based on the board game Civilization; attempts to combine it with Risk (another board game) extended it from antiquity to the present day, and only the Wonders of the World and the differences between Civilizations remained from my project. Many other features have been incorporated into other projects – the overall map view in Disciples, the tactical combat in Total War.

Heroes of Might and Magic appeared as an attempt to create a project similar to mine. Babylon 5 is generally a rather "crude" downgrade of my literary work. However, Babylon 5 incorporated several of my works.

I don't have enough time and space to provide a complete list here.

This letter was written by the FSB department that was overseeing me, which I didn't know at the time. It was a form of backroom negotiations with someone in the West.

The overall style of the letter was based on the style of my game drafts (but these are just notes and drafts).

Explanation of individual passages. "Robbing a caravan" – explained below. "Houses are appearing" – a scripting language that later appeared in Disciples 2. "KORovany" – in the manuscript of one of my stories, instead of "spaceship," there was a typo – "space kORObl." The passage seemed interesting, so it was used, let's say, "creatively."

"Hand" – my first name and last name are Alexander Khandkarov; in English, Khandkarov sounds like "hand." As a result, I was even called the "hand of heaven."

"Leg" – and now, this is Paul Myron Anthony Linebarger. Why "leg"? Read his work – "Planet Sheol." And his eye was removed at the age of 6.

It was Paul Myron Anthony Linebarger who organized all this theft, and at the same time, blocked all my official channels and at least once tried to kill me (not because of the theft, but just because I was an extra witness in another case). Why didn't he succeed? Well, he's not the first, and it's somewhat difficult to do in front of the entire FSB.

Paul Myron Anthony Linebarger, for example, organized the Armenian-Azerbaijani massacre of the late 1980s and early 1990s. However, from the point of view of the Americans themselves, this is just the tip of the iceberg compared to what he organized in the United States and Europe. If Americans or Europeans knew what he had done, he wouldn't have lived to see a trial. They would have subjected him to a lynch mob and killed him on the spot.

AlexanderKh 00:08, March 8, 2014 (MSK)

The so-called "introduction" of Russian troops into Ukraine was devised by Paul Myron Anthony Linebarger. Moreover, he wanted the troops to be introduced unexpectedly, without any announcements. He promised that there would be no problems. Of course, he betrayed me, as always.

Why? There are two reasons: extremely precarious domestic American situation and the desire to bring Russia to its knees, gaining the opportunity to impose sanctions on Russia on legitimate grounds.
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#39
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Interesting. There was one user on the forum who would appear once every three years, during brief moments of clarity between his drinking bouts. He would suddenly jump into arguments and then leave when the discussion inevitably reached a dead end. In your case, Alexander, what substances are to blame for what happened? I hope your mental health is okay. You should quit immediately! ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)