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Posts from Reports on online games and their confirmations (Summer 2010 season).

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15 years ago
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Wlk777
30.08.2010 Wlk777 (red, Rampart, Kyrre, Kyrre) def Neverminder (blue, Dungeon, Shakti, Shakti) 2smd4(3) 124
External dwellings of dwarves and unicorns (for 50+ sharpshooters) spawned, on the first secondary Castle with an external dwelling of Marksmen, Dungeon with a portal. Not much gold, there is a close passage to the opponent through an adjacent zone, where he exposed himself with 5 cats and 130+ Troglodytes, Kyrre catches up, the forest brethren are much larger (6 groups of unicorns, 20 Grands, 49 dwarves, 9 groups of Dendroid Soldiers). Surrender follows. Thanks for the game.
Confirmed. Thanks for the game.
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15 years ago
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08/30/2010 SEM_56 (red, Castle, Valiska, Valiska) def Tovariщ (blue, Conflux, random, Fiur, Aislin) 2smd4(3) 122
We took all the resources, the opponent surrendered due to lack of funds, thanks for the game....
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15 years ago
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SEM_56
08/30/2010 SEM_56 (red, Castle, Valiska, Valiska) def Tovariщ (blue, Conflux, random, Fiur, Aislin) 2smd4(3) 122
We took all the resources, the opponent surrendered due to a lack of income, thanks for the game....

That happened, I confirm.
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15 years ago
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30.08.2010 Vortex123 (Blue, Dungeon, Shakti) def Legionerdv (Red, Tower, Neela) 2smd4(3) 144
We started immediately without resets, I spawned underground, the spawn gave well - 3 stacks of Troglodytes and Harpies built, moving forward. On day 3 I took a Barbarian secondary, scouted an external dwelling of Thunderbirds - decided to switch to Stronghold. On day 4 I build Griffins, take the external dwelling and set up a portal at home. The remaining days I visited stat boosters and farmed gold, at the end of the week I attacked 20-49 Cerberi for a Pandora's Box (it ate the bird and 12 Troglodytes, but 10 Minotaurs in the box were a reward). Buildings: home town 1-4 in Stronghold and a portal, in the secondary Roc's in Stronghold, a level 7 Miner with advanced Earth Magic. On day 121 I buy a spell book and head to the scouted Griffin Conservatory. On day 122 with 19 Roc birds and 130 Troglodytes (didn't have enough gold to buy them all) I bravely enter the Conservatory without scouting - max stack with a griffin stack :eek: Came out with 10 Eagles. Then I took my native secondary town, built a Mage Guild there (Slow is there, hooray! :smile12:), Earth Magic is already Expert. I take a Hive on day 8 near the Castle, Tant activates Light, I notice another Griffin Conservatory (level 3, took it with Mass Slow without any problems). By the end of the week Miner is already in the treasure zone, took a Prison and a max Hive, meanwhile the Lošpeki take Boots deep in the respawn. Home town buildings remained unchanged, in the Barbarian town I built a Castle, in the Dungeon - a portal. Then I destroyed several more Pandora's Boxes and Hives (I was quite lucky here, every Hive was a max one), in the end by day 132 I had 48 ducks. I took 3 Dragon Utopias, set them up and immediately upgraded Bears in the Barbarian town, recalled home, preparing to fight Citadel. Day 141 - upgrade the birds, both Citadels fall (Roosters and Polar Bears), then I spent a long time running around the opponent's respawn searching for their native Castle, but news of surrender followed.
Thanks for the game.
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15 years ago
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30.08.2010 Wlk777(Red, dungeon, Shakti, Das ) def SEM-56(blue, Rampart, Ivor, Ivor) 2smd4(3) 213 SoD
Both got a decent start; I had an external dwelling of minotaurs and 3 cons on the respawn, my opponent had a double build with an external dwelling of uniques and also cons. I spent the first week aimlessly, losing half the troglodytes(2 stacks) and 3 minotaurs from the external dwelling in a mini-con. The necromancer didn't reach the only secondary; 1-5 was in the fort with a portal. Into the main Das. On the second, I start with stables, cons(2+1) and into the treasure zone, nothing special there, a mini hive and a cloak of renunciation; I wanted to leave already but the Dragon Utopia appeared, managed to beat my opponent who was much closer to it and took at the beginning of the third—a double, a kettle, and a necklace +3 all, shield +5. While gathering resources, scouts found the home utopia, I take it at the start of the 4th (blue cap and admiral's hat), from the overview I saw another treasure zone, decided to search it, hoped to find a TP... But there were only a few hives for 26 ducks in total and a level 10 Alamar in prison. Nothing else to do, build up gm4 and at the beginning of the second month with all my might against the opponent... First I take the secondary with uncollected growth and then the capital with Ivor holed up inside(40 gr. horses, 7 angels, 78 grands)... Of his stats only defense is 24, the rest is nonsense. 55 minotaurs with resurrection are unkillable(didn't put on the blue cap, kettle is better). Thanks for the game.
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15 years ago
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Wlk777
08/30/2010 Wlk777 (Red, Dungeon, Shakti, Das) def SEM-56 (Blue, Rampart, Ivor, Ivor) 2smd4(3) 213 SoD
Summer ends with a defeat; I didn't find anything good, except for the Watchman's Shield for 9 Archangels...
There are no troops, parameters, or magic; thanks for the time, but it was useless.
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15 years ago
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30.08.2010 AYMAN (blue, Rampart, Kirr, Kirr) def Dubrovin Pavel (red, Swamp, Tazar, Tazar) 2smd4(3), 124

Pasha and I chose restart, and we took one of my gum restarts and one road to the Great Oasis.

The distribution was excellent: 12 free elves, and later I found an elf stash and three gnome stashes. I revealed the map; I could see the metro below the monks and archmages (immediately ruled it out). And there's a road to the grass, but the Great Oasis isn't visible yet. In the end, the Great Oasis turned out to be off-road, and through the grass, I took my main town at the end of the week with a wood stash. In the main town, there are only units from the Castle, without gnomes; in the secondary town, there are elves in the Fortress.

On the second turn, Kirr takes a gnome unit and goes through the stone to the stables. I slowly buy units and see Pasha break through with a teleport to my secondary town. On the next turn, I break through to my main town and bring everyone from the secondary town, except for the gnomes. Pasha heads towards me, killing a couple of horses along the way. Kirr replenishes mana, buys troops, and attacks; Pasha leaves the game.

In principle, it was a generator victory (19 grand units at the start + a stash is, of course, great).

Thanks, Pasha, for the game!!!!!
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15 years ago
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AYMAN
08/30/2010 AYMAN (blue, Rampart, Kirr, Kirr) def Dubrovin Pavel (red, Swamp, Tazar, Tazar) 2smd4(3), 124

Thanks, Pasha, for the game!!!!!


That happened before... it didn't work out, but then I at least made sure that I was doing it correctly and went for a quick death, because there was nothing in the Treasury anyway...

Thanks, Ayman, for the game!!!
15 years ago
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08/31/2010 Opoi4 (blue, Castle, Gurnisson, Gurnisson) def Sem_56 (red, Tower, Ain, Ivor), 2sm4d(3), 126

We met near the respawn point, on map 121. He was caught off guard - nothing special happened after that.
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08/31/2010 Legionerdv (red, Tower, Nella) def Vigo (blue, Castle, Valeska) 2cm4d3 142

Thanks for the game.
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Legionerdv
08/31/2010 Legionerdv (red, Tower, Nella) def Vigo (blue, Castle, Waleska) 2cm4d3 142

Thanks for the game.

Confirming. One path to the Guardian and a useless passage to the Dungeon, so I decided to try my luck, and 80 psychics with a great stack showed me my place :)
Thank you for the game.
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15 years ago
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Opoi4
08/31/2010 Opoi4 (blue, Castle, Gurinson, Gurinson) def SEM_56 (red, Tower, Aine, Ivor), 2sm4d(3), 126.
Bad luck for the snow faction))

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08/31/2010 SEM_56 (red, Tower, Aene, Sorcha) def злой_романтик (blue, Castle, Valeska, Valeska) 2sm4d(3), 114
The opponent surrendered and insisted on a report...
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08/31/2010 SEM_56 (red, Tower, Aen, Sorcha) def zloy_romantik (blue, Castle, Waleska, Waleska) 2sm4d(3), 114
Yeah, he was trying to level up a Necromancer, and the anti-morale strategy failed him.
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15 years ago
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31.08.2010 OUTLAW(red, Dungeon, Shakti, Shakti) def P.Alexei(blue, Rampart, Ivor, Ivor), 2sm4d(3), 2-2-3
A tough game, but very interesting, for which respect to the opponent!!
We chose all resets. Here Shakti with 2 packs, totaling 110+ Troglodytes. Generated at the top with middle roads. The secondary skill spread was 3x1 in my favor. There are 3 crypts, but breaking them on necro ground is problematic((. But salvation came in the form of a Griffin Conservatory(1)!!! I wait for 113, after building levels 2-3, I take the 1st one and it took off. I broke through to the dirt zone, there's Necropolis. Nearby, compactly positioned, are revealed: 2 crypts, a Dwarf Cottage, a Medusa dwelling, and, further from them, another Medusa dwelling, which is next to a block on the opponent's respawn. An external market is found!!!, and incidentally, the same thing was generated for the opponent directly on their home respawn on the road. I push to the second adjacent secondary zone on the grass and on 117 I sit on an Angel with Shakti there. Along the way, a subway to the treasure zone and a hive are revealed. At home, I have dwellings 1-6 with a citadel; there are no normal external dwellings except for an external dwelling of necro horses + resources and an artifact for 20-49 Cyclopes. GO - Wyverns, immediately behind it a Griffin Conservatory is visible... From the lookout on the home respawn, a piece of the treasure zone in the sand is revealed, where I see a Cuirass +6 and Wings for a horde of Grand Magi!!! and a fairly quick path to them from the grass. The scout went into a treasure zone on lava - but there was an immediate block and scouting didn't work out... At the start of the 2nd, I lit a lookout on the necro respawn from which a Griffin Conservatory and a substantial piece of treasure zone on the grass are revealed, with
boxes, a Dragon Utopia, and other things... I break through with Shakti into Necropolis for gold and to use the Griffin Conservatory to level up earth magic to expert. In the Guild there is no Slow; I build in the necro castle - there is!! I clear money structures; the next turn, Ivor jumps out through the block from his respawn with 1-4 Angels, 5-9 Horses, 20-.. Grands, Griffins, and Master Centaurs, and takes the far Medusa dwelling. On my turn, I cast Veil of Darkness; Shakti, having learned Slow with Expert Earth Magic, starts heading to the Griffin Conservatory. Ivor breaks through onto his native expanses. Shakti takes the Griffin Conservatory(2), climbs into the underground treasure zone. There is a Hive(8) and nothing else accessible - a Library and a Sword +2/+2 behind oranges, boxes behind Sorceresses.... a bust. At home, I built a Castle and upgraded the Minotaurs. At the start of the 3rd, I run for the Wings; I have Advanced Pathfinding. I pick up the +6 Cuirass, +1 Speed, and Wings there. Nothing useful is visible anymore; the chain with Wings delivers power to Shakti, who had broken through Necropolis, and who, next turn, climbs into the grass treasure zone, along the way breaking a teleport to the Stronghold's respawn, which
I hadn't gotten around to. The teleport is 3-4 moves from Stronghold; I run a chain through the capital to the block on that respawn. There's no one to take the Dragon Utopia yet, only 2 hives by this point; I break boxes for +1 experience to the Centaur stack, waiting for 141. Start of the 4th week - the Dragon Utopia(3) falls - on stats; then scouting finds a second one right next to it - also on stats. Meanwhile, Ivor eats the first abandoned treasure zone, showing 8-9 Angels and 20-49 Monks (apparently from a box); nearby is the scout with the rest of the forest brethren. Shakti snacks on the boxes, captures 2 external Green Dragon dwellings; at home, I immediately start building the Portal and decide to fight at home and go visiting. Ivor, not having finished the treasure zone, breaks through from it. On 146, Shakti is ready to hit the GO; Ivor appears in the second treasure zone on lava. I hit the GO for supply transport on 211 and head to Rampart.
Ivor immediately breaks out of the treasure zone, apparently to meet Shakti. On 211, delivery of power and dragons from external dwellings; on 212 - 1st Final Fight - I attack the entrenched Ivor in Rampart. Both have Expert Tactics and only Expert Attack with no Defense skill. Shakti's stats are 2 times higher, under 300 mana, but I am inferior in army power. I have 3 Angels, 6 Dragons, 30 Wyverns, and the rest; he has - 9 Angels, 13 Unicorns, 3 stacks of shooters (Grands, Archers, Monks) + the rest of the meat. An Implosion deals 900 damage to the dragons; I block the gate and put Anti-Magic on the Wyverns; then a very long fight where I manage to cast Anti-Magic on the Minotaurs too and then respond to the opponent's Implosion with a 500+ damage Lightning Bolt; the opponent only has 80 mana. The catapult worked against me, quickly breaking a hole in the wall through which the forest brethren came out; the trade-off is not in my favor; about 15 Wyverns remain against 4 Angels with Mirror Image and other brethren; I start hitting with a 195 damage Death Wave. 4 Wyverns remain against 1 Unicorn, Centaurs, and Monks; I cast one more Death Wave for the finish and flee. At home, 4 Manticores, Beholders, and a 2-week growth from the Dungeon (levels 1-4) await. Ivor, in the heat of battle and believing in his victory, rushes to me, having bought the rest of the army he lacked gold for in the 1st Final Fight. I decide to abandon the capital and start for the treasure zone on the sand, where 3 hives, a Behemoth dwelling, and boxes have been scouted. But on his turn, the opponent, having attacked my scout, reveals 0 mana!! :eek: I don't believe my eyes, and on my turn, I hit the scout on Ivor once more and confirm he has no mana. :smile04: What a gift, delivered right into my hands!! 2nd Final Fight - I break Shakti into the capital and attack Ivor on the last moves. In the first round: Mass Slow, and I destroy the horses and Griffins; the opponent surrenders. Now I'm the one running to Ivor))). On 217, 3rd Final Fight - I storm again; again I block the gate; again the catapult is in a hurry to break a hole in the wall; again a trade-off, Anti-Magic, and Death Wave. I flee with 3 Earth Elementals. The 6th week begins; with a delivery of dragons from external dwellings and Dungeon army power, I again go for the siege. On 222 - 4th Final Fight - Ivor attacks with Griffins (1st turn) and various junk from Inferno and low-level Rampart troops - the idea is clear - he wants to damage the troops with magic and flee... He casts Implosion on the dragons; I respond with Mass Slow and kill Ivor within 2 rounds with a Death Wave, not letting him escape. On 223, a formal 5th Final Fight with a secondary Labetha. Victory!!
Thank you for an excellent battle!!
15 years ago
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31.08.2010 Opoi4 (red, Rampart, Inova, Inova) def R55Max (blue, necro, Isra, Galthran), 2sm4d(3), 142

Respawn is scarce, broke through to the neighbor found some cash. The neighbor decided to stay on his own respawn. Leveled mass slow and went to crush. Came to the blue player and took the castle, he didn't see me... didn't expect it. He didn't save up his army. Finish.

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