Posts from Round table
Marik is also not bad, but you need to plan the slaughter very carefully. That is, prepare to slaughter all the offspring with lochs in 1 day (121 sure). Or as an alternative, start slaughtering slowly as early as the 1st week, even if it comes at a cost to the building pace.
But Fiona looks a bit weak here — her army is more oriented toward battles in the open field rather than in "cans" with fast-moving creatures. The lack of armor and offense also weighs her down; raw power on Jebus Cross is more useful than any speed/flexibility.
Все в ней нулево и кукольно.
An interesting situation occurred today. I was playing against wlk777, and on day 121, I experienced a disconnect (I was playing as red). In the mercenary camp, there were initially golems. After reloading, there were ogres in the camp, but there could have been archers as well. Question: Was it possible to buy an archer, even though there were golems before?
The rules do not prohibit this. This is a normal situation; I think many people have encountered it when, during similar disconnects, for example, in the Tavern (before the disconnect), the arrival of Ivor was expected, but after the disconnect, reloading, and the start of a new week, the Specialist in Gnomes arrives.
I played recently. Tazar knew the tactics, but the troops weren't positioned before the battle. Maybe someone would be interested in seeing this "miracle." :D
it seems to be a well-known fact that the opponent disabled tactical separation in the hero window.
I didn't disable anything! My tactics were working fine. I can send you a save file. ;)
I accidentally clicked a button that disables tactics. Turns out there is such a button...
- HL+U.
- Land is represented by islands - the main ones are a bit larger, the secondary ones are smaller, with mini-towns/villages, 1-3 large towns in the sands.
- In the basement, something interesting, maybe even intersecting paths between the islands, but with very strong guards (approx. 1.5 GO units) or behind key guardians.
- Ban Fly, DD.
- ...
So that you can sail on a boat and strategize, rather than just focus on resource gathering. :)
Remind me, why aren't there any water-based templates available right now?
I would gladly play on a map with water.
Remind me, why aren't there any water-based templates available right now?
And here's why people don't play them:
1. It takes longer - more game days are needed for a single game.
2. There are only three heroes with navigation skills, plus if you don't have a Gem or a Guild of Magic, you won't be able to summon boats. Navigation on water is better than logistics on land.
3. Navigation artifacts, if not banned, are incredibly powerful.
I also want to! :)
And why aren't they playing:
1. It takes longer - more game days are needed for the game.
2. There are only three heroes with navigation, plus if there's no Guild of Magic, there won't be any ship summons. Navigation on water is better than logistics on land.
3. Navigation artifacts, if not banned, are a super bomb.
1. That's not a problem! If the game is interesting, I'm ready to run/swim for 3 months!
2. That's great! New priorities will appear for heroes, and not like now, Gosh/Shakti or Brogh/Tiras in Warlords.
And of course, a shipyard is needed on the respawn point, how can it be without it?
3. This is precisely a reason for the creators of Warlords to adjust them a little.
As I see it, the main problem now is that there are no normal templates that generate water without bugs. I would like to see water templates in the list of the most common ones over time, including in tournaments, because otherwise, a good piece of the Heroes pie is being thrown away.
There are only three heroes with navigation skills.
But in general, I would also enjoy exploring.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
...
actually, I'd like to go for a swim too.
so, there aren't many pools with fish...? :D
