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Greetings!
I would like to present a standalone version of the map editor that does not require the game to be installed.
The standalone version is convenient for several reasons. First and foremost, it is useful for those who, for various reasons, are unable to install the game, as doing so requires time, an installation disc, and who knows what else.
Additionally, such a version is easy to keep as a backup of the editor (this is especially useful for modders, as the main editor may sometimes stop working after certain changes, and reinstalling the game is time-consuming).
I would like to explain the features of this version:
I created this version in two variants: a version requiring installation and a version not requiring installation.
The first is convenient because to work with it, you only need to unpack the archive contents into any directory and start using it. It is even possible to launch it directly from the archiver, in which case the files will be unpacked to the user's temporary directory.
The version requiring installation has an advantage in terms of occupied space, as external archivers compress files better than LODs using the Zlib method. Furthermore, changes can be made quickly and conveniently to such a version, including adding new objects for installation, since it is not necessary to extract files from LODs.
Of course, this version is freely distributable. You may modify it at your discretion, but in doing so, you must credit the author.
Huge thanks to the 3DO company, which gave us such a wonderful game.
Special thanks to Sergey Rozhenko (aka GrayFace) for his invaluable contribution to the development of the map editor and, in general, for the development of the WoG game. Also thanks for the wonderful programs DefTool, DefPreview, and MMArchive, which significantly simplify working with the game.
Currently, only the Russian version exists, but an English version is planned for the near future. Additionally, I plan to release some separate add-ons, such as additional objects, with an installation for this version, since installing via WoG files will not work here.
This version does not include standard Heroes III and WoG objects that were not originally specified in the editor, specifically in the ZEOBJTS.TXT file, but existed only in the LODs themselves. This was done to reduce the size. The probability of encountering maps with such objects is negligibly small, but in the future, I will make a separate package with these objects.
Links:
Version not requiring installation (RAR archive, 13,9 Mb)
Version requiring installation (7-Zip archive, 10,6 Mb)
Installer that provides detailed information about the number and composition of files being installed, and requires confirmation before creating LODs and deleting files (RAR archive, 8,72 Kb)
To install the version that requires installation, you must unpack the archive into any directory, preferably an empty one, and run the install.bat file. Installation is automatic; upon completion, all installation files self-destruct.
Installation takes on average from 30 sec. to 2 min., depending on your system configuration.
I would like to present a standalone version of the map editor that does not require the game to be installed.
The standalone version is convenient for several reasons. First and foremost, it is useful for those who, for various reasons, are unable to install the game, as doing so requires time, an installation disc, and who knows what else.
Additionally, such a version is easy to keep as a backup of the editor (this is especially useful for modders, as the main editor may sometimes stop working after certain changes, and reinstalling the game is time-consuming).
I would like to explain the features of this version:
- This version is completely standalone; it does not require the installed game or any other files.
- It provides the full functionality of the map editor without any exceptions. That is, it is a fully functional version.
- It allows for the creation of random maps.
- It contains an integrated version of MapEdPatch 3.4 (author: GrayFace).
- It contains an integrated patch for creating random maps without additional LOD files (author: Black Phantom).
- It contains an extended help guide for the map editor, which includes descriptions of all WoG objects + some nice improvements (authors: GrayFace and Black Phantom).
- In the Russian version, some messages within the program body have been localized into Russian.
- This version has a very compact size — when unpacked, it takes up only about 16,5 Mb, whereas WoG itself is 350 Mb or more.
- In its compressed state, it takes up only about 10,5 Mb.
- This version is fast and stable, partly due to the minimum possible number of files in the LODs.
- Many errors in the game's text files were corrected during the creation of this version.
- I have tested this version for a total of over a year.
- The LOD files do not contain a single unnecessary file — all files are required for operation. They contain only the necessary text files, portraits, and all standard WoG editor objects.
I created this version in two variants: a version requiring installation and a version not requiring installation.
The first is convenient because to work with it, you only need to unpack the archive contents into any directory and start using it. It is even possible to launch it directly from the archiver, in which case the files will be unpacked to the user's temporary directory.
The version requiring installation has an advantage in terms of occupied space, as external archivers compress files better than LODs using the Zlib method. Furthermore, changes can be made quickly and conveniently to such a version, including adding new objects for installation, since it is not necessary to extract files from LODs.
Of course, this version is freely distributable. You may modify it at your discretion, but in doing so, you must credit the author.
Huge thanks to the 3DO company, which gave us such a wonderful game.
Special thanks to Sergey Rozhenko (aka GrayFace) for his invaluable contribution to the development of the map editor and, in general, for the development of the WoG game. Also thanks for the wonderful programs DefTool, DefPreview, and MMArchive, which significantly simplify working with the game.
Currently, only the Russian version exists, but an English version is planned for the near future. Additionally, I plan to release some separate add-ons, such as additional objects, with an installation for this version, since installing via WoG files will not work here.
This version does not include standard Heroes III and WoG objects that were not originally specified in the editor, specifically in the ZEOBJTS.TXT file, but existed only in the LODs themselves. This was done to reduce the size. The probability of encountering maps with such objects is negligibly small, but in the future, I will make a separate package with these objects.
Links:
Version not requiring installation (RAR archive, 13,9 Mb)
Version requiring installation (7-Zip archive, 10,6 Mb)
Installer that provides detailed information about the number and composition of files being installed, and requires confirmation before creating LODs and deleting files (RAR archive, 8,72 Kb)
To install the version that requires installation, you must unpack the archive into any directory, preferably an empty one, and run the install.bat file. Installation is automatic; upon completion, all installation files self-destruct.
Installation takes on average from 30 sec. to 2 min., depending on your system configuration.
Все на земле боится времени, но время боится Героев Меча и Магии