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Posts from The weakest castle in Heroes of Might and Magic IV!

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The weakest Castle in Heroes of Might and Magic 4!
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The second half of the army refers to the heroes. Dungeon is strong against Haven because it cannot be affected by magic. Regarding statistics, the more outcomes there are, the more realistic the picture of "strength" will be, because approximately the same number of strong players will have played for a specific faction, and so on. This will have less influence, and the true differences between the factions will come to the forefront. And if in 180 out of 200 cases, Life loses/wins against Haven, would you say that this is a coincidence?
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If in 180 out of 200 cases, life will lose/win against Haven, would you say that this is a coincidence?
Again, it depends on the situation; sometimes I would, sometimes I wouldn't.
The second half of the army referred to the heroes.
Separate from the army? That's also not good.
Dungeon is strong against Haven because they can't be affected by magic.
A strength-based Haven with Nagas is much stronger than a magic-based Haven with Djinns. Nagas are one of the best tier 3 units after their buff in the expansion.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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it depends on who you're playing against. If it's against a human player, then it's possible to dominate and play even better by relying on the infamous teleport ability of the Nagas to teleport them into the enemy's base. But if it's against AI and you're aiming for speed (the fastest time to complete a map), then I'm definitely in favor of Djinns. You misunderstood what I meant about heroes. I meant the following: heroes can be considered half of your army, and the other half of your army consists of the creatures from your castle. That's a rough estimate. So, in previous posts, you mentioned that there's an issue with this "half" of the Haven army – the creatures. But! there's also the other half of the army that complements the first – an army of 2/3/4/5 heroes, and all of this together creates a powerful force. One compensates for the other. A stronger army means slightly weaker magic, and strong magic means a slightly weaker army (creatures of levels 1-4). So, there's a balance. And the heroes in Heroes 4 are very well-balanced.
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Actually, it's nonsense; all the castles are completely useless except for Necropolis.
I summoned 10 vampires, and that's the end for everything alive on the map...
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The weakest faction; you can only play as them if you take 2 heroes and both are priests (on champion difficulty, but on easier levels, playing as any faction is equally easy). After them come Strength and Nature.

Added 2 minutes later
Those who voted for Chaos clearly don't understand anything. They have the strongest magic in the game: Black Dragons and Nightmares, and even the Ifrits are quite powerful.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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thanks to the ability to cast mass buffs, life compensates for what it lacks; only Death and Haven have mass dispel, and even then, only if it appears in the guild.
when deciding which castle is the weakest, you need to specify the map size. Chaos is quite weak at the beginning, and 1-2 creatures with Spiritual Armor, Defender, Bless, and Prayer won't be able to win.
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when deciding which castle is the weakest, you need to specify the map size. Chaos is quite weak at the beginning, and 1-2 Chaos Dragons won't be able to win against upgraded units with Spiritual Armor, Defender, Bless, and Prayer.
Good tactics will help you win and dominate.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to kor4
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kor4
When deciding which Castle is the weakest, you need to specify the map size. Chaos is quite weak at the beginning, and 1-2 Chaos Dragons won't win against upgraded Spiritual Armor, Defender, Bless, and Prayer.
Why do you think so? Even at the initial stages, it can win if you know how to play...

Added 7 minutes later
kor4
Thanks to the upgrade of mass buffs, Life compensates for what it lacks. Only Death and Order have mass dispel, and even then, only if you find it in the Guild.
Order and Death are different cases. Order is a race focused on magic. It's impossible to play Death at high difficulty levels without resurrection. Nature provides great help with summoning and the portal, where you can get Water Elementals or Manticores. Might provides a large bonus, and building a menagerie greatly simplifies the game. Chaos has strong units at high levels and the strongest magic, mainly focused on attack. Life has mass buffs, which are necessary at high difficulty levels; you need 2 Priest heroes.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Under the control of a skilled player, any castle will be strong. I don't think there are any weak factions in this game; they are all equal, each with its own strengths and weaknesses, which either save or complicate the situation at a certain point. I wouldn't dare to call any city the worst, because they are all unique and strong in their own way, and you can develop them all successfully. I've tried playing with each faction, and it turned out quite well, so friendship won. At least, that's how it was for me. :)
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Okay, I don't have heroes with me right now, but I'll tell you what I remember.
1st place - Life and Order.
Life is good with its amulets, blessings, and many other things. But Order can remove all of that! In terms of troops, IMHO, Order is inferior to Life - let's say 400 archers with 1-2 attacks will take out, say, 5 titans. Those archers can easily destroy 1000 halflings! It's harder for archers against mages and djinns, but 400 of them still rule! Squires are good against mages and dwarves with halflings. Approximately 200 squires against 300 dwarves - the result: 95 squires and 0 dwarves. Ballistas are good against mages and djinns (I won't even mention level 1) and can also attack 2-3 level 4 monsters. Pikemen are invulnerable to the first attack and are not that easy to defeat. 50 archers and 35 pikemen - the archers will take them out first (taking into account that I'm sending the army to attack 2 units at once). Crusaders and monks can easily take out a couple of titans and one golem. Angels will resurrect the fallen and can also deal good damage to a couple of titans and golems. Champions - yes, there will be trouble with golems: 1) if the golem goes first, it will approach the champion, which allows the champion to attack the golem from a distance. 2) the golem will no longer attack first!)))
Now about the strength of Order. Dwarves are very good small units because they have magic resistance, although it's small. In principle, if they attack first, they will deal a lot of damage. Halflings - a lot of them is good, especially at level 4. Mages - normal for starting spells, although they are attacked first. Golems - although slower, in large numbers, a couple of them can take out a few angels. Nagas - a very big pain in the neck (sorry for the word, it's just that they are really difficult to deal with). They have retaliation and seem to have an area attack. Djinns - mages, only much better. Titans - they cannot be hit from a distance (although a large number of archers will fix that), but they are vulnerable in melee combat. Golems - a serious opponent, they cannot be hit with magic, and it is also difficult to hit them with regular attacks.
Everything listed above is IMHO!
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Life seems pretty good, not particularly weak. The cavalry is impressive.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to CTPAHHuK
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CTPAHHuK
Маахир, fellow countryman :) Have you tried playing online?
Let's jump in together! :smile13: As for the topic: it will be harder online, but with the army I described, Haven will still win 60-40% (it would be a 100% victory for Haven if it weren't for Haven's spells, they significantly complicate the battle).
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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The weakest castle is "Fortress", followed by "Necropolis".
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I must disagree, as a fan. All castles are good; there are no weak ones. There are just castles that are less advantageous in certain situations. Strength is, of course, weak because of the lack of magic, but again, it is compensated by a hero who is a "rambo" and creatures with magic resistance and a large bonus!
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.

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