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New version.
Following requests, the classic battlefield animation is now retained (no ugly hobbits). There is no longer a need to edit resources (it works with the classic cranim as well). When installed next to the original heroes3.exe, it creates heroes3 LMPatch v.4.1.1.1.exe.
You should launch the game from that executable.
Now you don't have to be afraid to install the patch because the rules differ on other portals; you always have two executables at hand: the classic one and the patched one.
The only limitation is in CRANIM.TXT; you cannot set the first column to zero (you cannot put even a single zero in the first column). It also works correctly with the accelerated cranim from the portal.
Yes, first delete the old version of the patch, and then install the new one.
I tested it on Russian versions 3.1 and 4.0, and on English versions 3.0, 3.1, and 3.2.
P.S.
Please write any comments, suggestions, requests, or bug reports in this thread.
Found a way to restore the animation for idle units in the game. The battle map is still static. And everything is fine with the Hobbits. Now everything is fine with everyone :)
These coincidences are strange. I thought that the random number generator, even if it's pseudo-random, should still be random. And why do the developers make things so complicated?