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Why? What is the point of this template without anarchic rules?
In general, it was done for variety, so that people could have fun.
Added 2 minutes later
So, if Roland comes to me on day 1 with level 20, the second player will be left in the dust... where's the fun??:confused:
Or Kirr will have 4 damage-dealing creatures and clear the entire map in a week... and the second player won't find anything worthwhile....
By the way, strangely enough, the results of both Anarchies show that skill still matters, even despite these imbalances. And perhaps it matters even more than in a standard game.
