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Posts from "Rookie-2010. Summer"

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In your opinion, which deck archetypes are best suited for playing in the playoffs?
54 voters
Multiple choice Public votes Closed 2010-05-13
This poll is closed.
8mm6 (8mm6a)
64.8% 35 votes
Jebus
40.7% 22 votes
Mini-Nostalgia
33.3% 18 votes
Spider
9.3% 5 votes
Balance
27.8% 15 votes
Panic
11.1% 6 votes
another one (you can specify an option in the topic)
9.3% 5 votes
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#256
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Sorry, I was busy for a week and out of touch, but I'm back in the game!
In reply to Basir777
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#257
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Basir777
Basir777 (Blue, Castle, Tirith, Tirith) def Vidok (Red, Swamp, Tazar, Tazar) 2sm4d(3) 146[/B]
We took all the rests; on the first day 2 crypts, one max; on the first week 1246 in the Citadel, not enough wood; on the second week native secondary hero; 2 Griffin Conservatories on week 1 and week 2; on the 3rd week I go into the treasure zone; turns out it's not a treasure zone but a secondary hero along a roadless path; from the castle there is a road to a portal; I enter the portal and end up on the enemy's ground, on the same turn, because of expert logistics and camping on angels; I reach the enemy's castle, take his capital with a capitol; the next day the enemy attacks Tirith 12 9 9 8 with 3 angels, 12 champions, 50 upgraded griffins and 50 upgraded dwarves; Tazar 5 18 2 2 attacks with 20 upgraded wyverns, 120+ lizardmen, 20+ upgraded gorgons and some rabble; Tirith won an absolute victory with water magic.
Thanks for the game, it was entertaining.)

And Taz lost???:eek: :confused: there those 20 gr. bull-tusks alone should have decided it, not to mention the lizards and wyverns... and his defense was pretty decent... what kind of water magic was that then???:confused:

Can we get the save file in the studio?)))
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#258
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More like Towers.
#259
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25.05.2010, тенью бездомной (blue, Stronghold, Crag) def Dutin (red, Tower, Neela) 2SM4d(3), 133

Major alert :D it was fun, although with such play I've got no chance
finally crossed paths with Dutin in ICQ, sat down to play
some crazy respawn spawned, external dwelling of goblins, hounds, ogres, tons of money, I see ГО on the rough terrain, a cunning plan is brewing in my head, gather the respawn and rush
at the start of the second week on the road, and off we went :)
business Belarusian style - I buy hounds and ogres in external dwellings, start recouping money with them, lose 9 hounds and an ogre for a treasure chest for 1000 :)
I don't lose heart :cool: the respawn is densely covered with freebies.

the rush is postponed to the middle of the second week :) around day 122 I go as a scout hero to take the Dwarf Cottage, didn't even check what it was,
turned out to be 150 high-morale dwarves with a boosted stack :eek: , I, honest word, didn't know such Dwarf Cottages existed, thought 100 dwarves max :)
we ran around the Dwarf Cottage for about 5 minutes, first the dwarves after me, then me after the dwarves :) scraped by somehow

meanwhile Crag level two, I realize I won't surprise anyone with such a hero, a new cunning plan is brewing :) buy a spell book
set up GM2, double mana, and rush with lightning at the end of the second week :)
so Crag runs into the castle, buys the spell book, runs 10 steps out of the castle, -----> didn't build GM2 :smile12:
well... the "rush" is postponed to the start of the third week
Crag banks a turn off-road, returns to the castle, learned lightning, got basic air, doubled mana

So, ta-da!!! :smile47: on day 131 I cross the border, stand at the fork, the chain goes left, I follow it,
2 scout heroes attack Crag, one improved Crag's logistics, the second killed three orcs
on day 133 on the last moves I approach the red capital, attack
Crag (7-5-4-120)**vs**Neela (4-8-5-20)
111-57-21-21-10**vs**160-7-32 +6 gr. nagas +1 angel

and the great battle began :)
I strike the gremlins with lightning, the gremlins strike the harpies, everyone else chills :)
around round 5 I guess, I broke a hole in the wall, but going in there is just terrifying
(I recall in one game I ran into the hole, and my champion stack went along some trajectory only it understood and stepped on three mines)
I formed a semicircle at the gate just in case someone comes out...

it was very necessary for someone to come out, because 32 golems can only be killed in melee, the harpies died, and the hounds and goblins start to melt...
and then the Nagas couldn't hold out, opened the gate, and smashed into the goblins, minus 65, tempting, it must have been, to kill that many goblins without retaliation,
but my troops are on wait, the remaining 30+ goblins take retaliation, 50 gr. hounds strike 2 times, minus three nagas,
new turn - haste on 20 ogres, the hounds strike another 2 times (that is, one and a half times :( ), ogres finish off, the nagas fall, and block the gate!
new turn - the hounds break in, take retaliation from the golems, the ogres run in, strike! :smile13: , morale, again strike! :smile13:
it becomes 20 ogres Vs 23 golems, with support from the sky, Ogres Win 15-0

thanks for the game :smile20:
не утеряй маски своей
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#260
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Message from GoD
And Taz lost??? There, only 20-level bulls should have decided the outcome, not to mention the Lizards and Vipers... and he also had decent defense... so what kind of Water Magic was there???

Can you post the save file?)))


I watched this match, Taz had 0 chance!!! It was impossible to take Tiris's castle, 1st round - blindness on the Lizards, 2nd round - blindness on the Gorgons, and Taz doesn't have any spells))) Then, just a barrage and flying back and forth with angels, ducks, and snakes from Tiris, no one would have survived there, a clean victory with minimal damage...
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#261
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FireToSky
I agree, did the dwarves mess up Tazi's game?)))
I messed up his game; there was no other way, even if he had magic:p
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#262
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Well, firstly, I didn't notice or understand that Turis was in the Castle... yes, I messed up... Taz messed up by not having the book ready by that time... and why create Lizards??? The towers will remove their Blindness in the next round.

In the post, I didn't notice that Turis had ranged units... the calculation was only based on towers... and there's nothing mentioned about flies and wyverns...

"...angels flying back and forth..." - well, I'd like to see how 3 angels will take down cows or ducks with 18 defense through Weight Ground - they'll die much faster from the counterattack themselves...

And if Taz had flies to remove the counterattack, the wyverns and monarchs could also do some damage...

In general, I still don't understand why Taz lost... that's why I'm asking for the saves - I want to try it myself!
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#263
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GoD
well, firstly, I didn't notice or understand that Turis was in the castle... that's true, I messed up... Taz messed up by not having the book ready by that time... and why create Lizards??? The towers will remove their Blindness in the next round.

in the post, I didn't notice that Turis had ranged units... the calculation was only on towers... and there's nothing said about flies and wyverns...

"...angels flying back and forth..." - well, I'd like to see how 3 angels will take down cows or ducks with 18 defense through the weight group - they will die much faster from the counterattack themselves...

and if Taz had flies to remove the counterattack, then wyverns and monarchs could also do some damage...

in general, I still don't understand why Taz lost... that's why I'm asking for the saves - I want to try it myself!


the towers didn't remove Blindness, I just kept hitting with bolts and flying around, there were also upgraded griffins, you'll see, and all the questions will disappear, I think).
In reply to Basir777
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#264
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I have attached the save file to Basir's report.
In reply to GoD
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#265
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GoD

in general, I still don't understand why Taz lost... that's why I'm asking for save files - I want to try myself!


No matter how many times you try, it won't work. Those 20 cows were already gone after a couple of hits from the ice archer with experience of water and a decent strength stat (I forgot which one), and the towers were hitting the right targets, while the blinded ones were left for dessert).
In reply to Basir777
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#266
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Basir777
I really messed things up there; there was no way he could win, even if he had magic:p
You should just write that the hero had no chance, that the "pot" was too strong: he went to die under the castle walls without any spells, and you're misleading people:)
In reply to тенью бездомной
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#267
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homeless shadow (blue, Castle, Crag) def Dutin (red, Tower, Nila) 2SM4d(3), 133
I agree, thanks for the game:)

Added after 3 hours 19 minutes
25.05.2010, Dutin (red, Tower, Nila-Nila) def begich (blue, Castle, Tiris-Tiris) 2SM4d(3), 124

thanks for the game:)
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#268
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05/25/2010, Vortex123 (blue, Rampart, Ivor, Mefala) def. Albert@s (red, Castle, Valeska, Kirr) 2SM4d(3), 127
There's not much to say, the generator won.
Thanks for the game.
My ICQ - 623237651
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#269
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05/25/2010, Vortex123 (blue, Rampart, Ivor, Mefala) def Albert@s (red, Castle, Valeska, Kirr) 2SM4d(3), 127

Another contender for victory has failed. The further we go, the more interesting it gets.
In reply to GoD
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#270
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GoD

in general, I still don't understand why Taz lost... that's why I'm asking for save files - I want to try myself!
I tried both ways)) Taz was weak)).

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