Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Conditions: XL+U map, you have 100 digging attempts, I'm betting 10 bucks with a 1:20 odds. Using third-party programs and save file re-engineering is prohibited.
)))
You can list the 10 bucks because under these conditions, the Grail is dug up trivially.
I'll give you a second attempt to formulate the conditions :).
Honestly, a SOD-style patch based on HeroesWorld rules would be a nice development **kind of a hint for ASM** ;) but I would definitely cross this out with red linesWlk777
2SM4d(3)
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
Conditions: map XL+U, you have 100 digging attempts; I'm betting 10 bucks with a coefficient of 1:20 Use of third-party programs and save re-engineering is prohibited.
)))
And 10 bucks for me!!! I want to become rIch too :)))
Aside from that, I've already bet a bottle with asm regarding one situation. Playing on WT - final map - my hero with Vivs buys off the opponent's hero, who has no troops other than summoned elementals. The opp's hero then immediately appeared in the opp's tavern—without digging! Some people tried to convince me that this also happens in SoD. I specifically checked yesterday—my hero who had summoned elementals went deep into the tavern.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
And I want 10 bucks too!!! I also want to become rich :)))
especially since I already made a bet with Asmo about a bottle regarding one situation. I was playing on Tuesday - the final - my hero with vivas buys off the opponent's hero, who has no troops except for summoned elves. The opponent's hero then immediately appeared in his own tavern - without any digging! Some people tried to convince me that the same thing exists in SoD. I specifically checked yesterday - my hero, who summoned the elves, went deep into the tavern.
I don't know how you checked, but here's an archive with the map, a save before the battle, and a save of the blue player's turn after the battle, in which Jabarkas bought off Aiden when he summoned the "poops" and killed himself with a fly against the bears - Aiden is sitting empty in the tavern. The save and map are the most SoD-like. KobRa_RR
Damn, I also argued with someone about a bottle of whiskey, but I can't remember with whom and why :))
And it's especially annoying that it should have already been drunk in Kyiv. :mad:
There's no point in limiting Fortress at all; in WoG, it's a castle slightly above average, and the main overpowered units have been nerfed.
I disagree. Psychos should be banned from being upgraded. A long time ago, Samurai organized a tournament called "Bay against the Russian internet." According to the rules, a bay tournament was held. I played against Markon. The first game is what I remember. I took Utopia with the Book of Earth and played against Conflux. Even though my stats were higher and we had roughly the same number of troops, I couldn't do anything in the final battle against upgraded Psychos (Conflux had 6th-level troops). Therefore, IMO, upgrading Psychos should be banned in WoG. P.S. Someone might say: "Why did you trade Conflux?" But WoG and TE are designed so that all castles are equal. However, why do people still trade for the castle!
I request that the moderators attach a poll regarding the following questions:
1. How many times can you perform a daily dungeon run (1 or 2)?
2. Is it allowed to upgrade Psychos?
3. Is it allowed to upgrade Firebirds?
4. Is it allowed to upgrade Vampires?
5. Is it allowed to upgrade Fairies?
Perhaps I missed something – please add to the list.
I ask the moderators to attach a vote on the following issues: 1. How many times can you use Double Damage (1 or 2)? 2. Is it allowed to upgrade Psions? 3. Is it allowed to upgrade Phoenixes? 4. Is it allowed to upgrade Vampires? 5. Is it allowed to upgrade Fairies?
Maybe I missed something – please add to the list.
1. On HL maps, 2 Double Damage is 100% possible; on L+U maps, it's questionable, but I'm inclined to think it's also possible. One thing is certain: it either exists or it doesn't:smile50:! 2. Yes, it's allowed. 3. Yes, it's allowed. 4. Of course, it's allowed (considering skeletons aren't raised in every battle:) )! 5. I don't understand at all why it's not allowed?????:confused: considering that you need to build a resource depot with 5 of them beforehand.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
If we're talking about the TEd setup by elements, then banning 2DD is simply stupid; the same goes for grades in general.
Actually, the point of the rules for HeroesWorld as I see it is only in setting the options (experience, bank, Town Portal, etc.), but not in restrictions within the game itself
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
I think opinions will differ on the proposed issues, as well as on other matters. To be honest, I don't see a big difference, but I really want to see unified and clear rules for everyone – the current chaos with the rules is not a good thing at all, IMHO.
Every time you play a game in the Tavern with a new person, you don't know – should you do 2 double damage (DD) runs, or just 1, or should you use a random hero, or not.
This is for inadequate players. I didn't even think that there would be any restrictions in the Tavern/World Tree (WT). If you can upgrade, then upgrade. If you can jump twice, then jump twice.
If a rule appears in the WT stating "It is forbidden to upgrade to levels 1, 6, and 7 in the Conflux," then what's the point of the WT? Either physically prohibit upgrading them, or allow it without restrictions.
One of the main goals of the WT is MINIMUM RULES! Ideally, there shouldn't be a topic with rules for the WT at all.
But TE-full and WT are designed in such a way that all castles are equal. However, why do they still trade for castles?
No one is saying that all castles are equal. I think everyone understands that the Swamp is much stronger than the Tower, and it is the trading that equalizes the starting positions regarding the castles. And about you losing because of greedy players, that's just lol. I recently lost a game to an opponent who had 17 angels at the beginning of the second week. Conclusion: should we ban canned units?
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
This is for people who can't think straight. I never even considered that there would be any restrictions in TE/VT. If you can upgrade, then upgrade. If you can jump twice, then jump.
If VT introduces a rule like "Upgrading levels 1, 6, and 7 in the Conflux is prohibited," then what's the point of VT? Either physically prevent upgrading them, or allow it without restrictions.
One of the main goals of VT is to have MINIMUM RULES! Ideally, there shouldn't even be a topic with rules for VT.
Excellent. First of all, how often do you play VT, may I ask? ;) I think I play more often. And with different people. And I don't want to argue with someone every time a controversial situation arises, when someone says, for example, that DD can only be done once, and explain that they are being unreasonable. I don't know for sure, opinions differ. You might not need rules, but I do. :)