Act II – Insomnia
Scene one.A large house belonging to some wealthy man. The Thief
Morning creeps through the dark and gloomy corridor on tiptoe. He suddenly feels like secretly peeking into one of the rooms. In the middle of the room lies a thick book and a disfigured body; the thief recognizes his new friend – the Vagrant
redwhait, with whom they were just partying in the tavern yesterday.
The words barely escape the thief's lips: “Pnm…mnp…PMN!”, and he quickly leaves the room.
Scene two.The Blacksmith’s forge
Hermit's. The owner is lying on a large bed, feeling very ill. He thinks. He thinks that he is too young to die. He thinks about the only friend who went somewhere at such a difficult time for him. He thinks that he did not leave behind an heir. The blacksmith gets worse, his mind becomes clouded, and in oblivion, he hears a whisper: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."
Scene three.A garden located near the city. A dark silhouette slides between the trees. It moves closer and closer to the house. Suddenly, the stranger hears noise in the nearby bushes, turns around, and sees a young man with a flintlock pistol in his hand. An inhuman scream echoes throughout the area.
Scene four.The local tavern, late at night. This establishment is incredibly popular tonight – almost all tables are occupied, and visitors discuss the strange events of the night. One guy tells how he was nearly knocked down by a girl riding a pelican just an hour ago, and she was completely naked. Another interrupts him, showing a fishing rod with a broken line, saying that this evening he caught the corpse of
Deriel_Linch on his hook. A third, an ordinary local drunkard, describes the demon he recently met on the road, which causes laughter and joking remarks.
At a corner table sits the fortune teller
Ta Kotoraya...; today, there is no shortage of clients. A person who hides their face under a hood sits down at the table, fills a pipe, places a silver coin on the table, and asks the fortune teller about their future.
Scene five.City outskirts, early morning. The Monk
WhiteLizard sits on soft grass and enjoys watching the sunrise. He is in an extraordinarily good, almost magical mood. He notices the Chaldean
Ellin'y, who wearily walks along the road towards her tavern; she is soaking wet, even though there are no bodies of water nearby. The monk watches her go, then gets up and heads into the city. Passing by a farm, he sees an unfamiliar girl ahead, running across the road, jumping over the fence, and suddenly stepping on a rake. After a few seconds, she gets up, rubs the bruise, and continues to run in an unknown direction. Then the monk enters the city, goes to the notice board, and reads all the latest postings:
Arandor and Toria have similar statuses. That is, one part of the status is identical, while the other differs. Thus, one of them is either mafia or a jester/joker. If the abbot is alive, let him visit one of them – this way you can find a target for the inquisitor. If one of them dies, let the water elemental come – then leave a note.
Your Analyst.
P.S.: You may not believe me, but still pay attention to Toria and Arandor. I hope their behavior will speak for itself.
(No signature)
What are you guys doing, flexing your muscles? It seems like you've gotten carried away; do you think you rule the town? No way! You will all be my puppets, miserable priests (emphasis on "Ы"!!!)!
PS: Floaters, don't flood the topic, or I'll make you puppets too :З
(No signature)
Dear clerics (if the abbot is alive), I offer you my help because the abbot can determine faith, and I can determine affiliation with people. After the checks, I will write in the newspaper who is human and who is not; after that, you will check his faith, and thus we will be able to exterminate the mafia players.
(Sincerely, the sorcerer.)
Thank you very much for dinner, dear Stableman; everything was magnificent!
PS: Get another wife.
(The sockless guy)
Actors in masks:Gardener Arandor, living near the forest, in whose garden grow wonderful flowers.
Forester Nebo, a hospitable old man who feeds wolves.
Woodcutter crabby, an eternally drunk worker who found cursed boots.
Thief Morning, greedy for other people's gold.
Actor Magnus, an employee of a provincial theater, ridiculed by the audience.
Gravedigger Brackman, a senile old man who has lost his mind and attacks passers-by.
Chaldean Ellina, a jealous owner of a tavern located in the depths of the forest.
Fortune Teller Ta Kotoraya..., a lover of night walks, never parting with a deck of cards and a knife.
Executioner HoM[M]ie, a man with a broken heart who executed his own bride.
Stableman Tolikandro, who fed his wife to her lovers for dinner.
Peasant Нэйра Дрейк, a simple peasant son, fond of kvass.
Pirate WisTrit, an old man with a bad appearance, whose veins are long filled with rum.
Clockmaker's Wife Thorium, a young girl whose life is forever trapped in a broken clock.
Widow Werevolka, a beautiful and unhappy woman who stopped the neighbor's harassment with an axe.
Monk WhiteLizard, a mysterious person hiding under a monk's robe.
Count Гур, owner of many estates, in whose castle young girls disappear without a trace.
Madman Xostor, a shaggy and gray-haired guy who caught lightning in his bag.
Ghosts:Hunter Deriel_Linch, a seasoned old wolf who hunts not only animals.
Blacksmith Hermit, an elderly craftsman who strangled his apprentice out of greed.
Vagrant redwhait, a mountain hermit in a dirty cloak and crumpled top hat.
The second day begins!