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Posts from Heroes of Might and Magic I Tournament Edition

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In reply to AlexSpl
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Question from AG:

What will happen if all players have more than six heroes? Even if the computer never hires more than four heroes (which, to be honest, is news to me), there is still hot-seat mode (yes, I understand that the patch creators are least interested in the two and a half Russians who play the first Heroes in hot-seat mode for four players, but still...). Again, the mapmaker can place up to thirty-two heroes on the map. I understand that in such rare situations, bugs will still occur? (author Lord Haart)

...needs testing...

Sincerely, VDV_forever
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In reply to VDV_forever
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A new version of the image for the loading screen of the new patch is ready! Please share your wishes and criticisms. :) P.S. I tried to take into account all comments and suggestions. HB stands for HandBookhmm1. ;) P.S.S. I'm off to prepare a tournament map. ;) Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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A new version of the image for the loading screen of the new patch is ready!
Please share any wishes and criticism.
This one is definitely better! =)
The only thing I would change is to put a dot between H1 and TE (or separate them somehow, because it's a bit hard to read... you could even make the inscription on different levels, like a small step). And I would make the emblem itself smaller and place it in the corner; it would look neater there! =)
P.S. That old book logo was cooler! IMHO =P But here, you're the boss ;) =)
Best regards ;)
играю на уровне AI !!:smile32: ;)
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Question from AG:

What will happen if all players have more than six heroes? Even if the computer never hires more than four heroes (which, to be honest, is news to me), there is still hot-seat mode (yes, I understand that the patch creators are least interested in the two and a half Russians who play the first Heroes in hot-seat mode for four players, but still...). Again, the mapmaker can put as many as thirty-two heroes on the map. I understand that in such rare situations, bugs will still occur? (author: Lord Haart)

Of course, they will! :) There are only 36 heroes in total... Hot-seat mode for four players? :)
A new version of the image for the splash screen of the new patch is ready!
Please express all your wishes and criticisms.

I like it. But the logo can be moved slightly up and to the right so that it does not touch the edges of the image.
In reply to AlexSpl
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The abbreviations TE and HB are mostly associated with the heroes.by resource within the Heroes community. Perhaps it would be a good idea to slightly change the logo? Maybe replace HB with HB1 or even HW? ;)
It's strange that there's no mention of the original HW...
In reply to Dirty_Player
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AlexSpl

I like it. But the logo could be moved slightly up and to the right, so that it doesn't touch the edges of the image.

Yes, in my opinion, it would look better in the upper right corner.
Dirty_Player
The abbreviations TE and HB are associated with the heroes.by resource by most of the Heroes community. Maybe it's worth changing the logo slightly? Maybe replace HB with HB1 or even HW? ;)
It's strange that there is no mention of the native HW...

I agree with this as well. HB - I tried as hard as I could to figure out what it could mean, but I couldn't, until I read the explanation. Abbreviations are not needed; it's better to write Handbook. And HB1 and TE really need to be separated. Either with a space or a punctuation mark.
But overall, it's not bad :)
Школа начального мастерства по Вторым Героям.

http://offtop.ru/heroes2school/
In reply to RAPER
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RAPER
This one is definitely better! =)
Thank you! :)
RAPER

The only thing I would change is to put a dot between H1 and TE (or separate them somehow, because it's a bit hard to read... you could even make the inscription on slightly different levels, like a small step).

Changed.
RAPER

And I would make the emblem smaller and place it in the corner, it would look neater there! =)
P.S. The old Booki logo was cooler! IMHO =P But you're the boss here ;) =)
Catch

Yes, in the upper right corner, it would look better, in my opinion.

That won't work. You're forgetting about the menu;)
AlexSPl

I like it. But you can move the logo a little up and to the right, so that it doesn't touch the edges of the picture.

Done.;)
AlexSPl
Of course, there will be! :) There are only 36 heroes... Hot-sit for four? :)
:) Nevertheless, is it planned to fix the bug?
Dirty Player

The abbreviations TE and HB are associated with the heroes.by resource for most of the Heroes community. Maybe you should slightly change the logo? Maybe replace HB with HB1 or even HW?
It's strange that there is no mention of the native HW...
Catch

I agree here too. HB - I tried as hard as I could to figure out what it could mean, but I couldn't, until I read the explanation. No abbreviations are needed, it's better to write Handbook. And H1 and TE really need to be separated. Either with a space or a punctuation mark.
But overall, it's not bad :)

The logo is called HB HMM1, and as far as I know, the old one doesn't have a logo at all.;). And this logo for the handbook has only recently appeared and has not yet been implemented on the site, so people are not used to it yet;

It is assumed that this patch will be universal and all world and joint tournaments will be held on it, therefore, belonging to a particular gaming site may be perceived ambiguously by one or another gaming community.
Handbookhmm1, on the other hand, is an information and educational site that is entirely and completely dedicated to Heroes 1 and contains absolutely all information related to Heroes 1. The new TE patch will be no exception, and a whole section will be dedicated to it (it is currently being developed).;
If you want, you can say that Handbookhmm1 unites all gaming communities for Heroes 1.:smile01:
P.S. I think that this year we will reach out to English-speaking players.





Will there be any more wishes, suggestions, or comments?

P.S. AlexSPl, please check your mail as soon as possible, it is very important!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Are there any other wishes, suggestions, or comments?
Is it fundamentally important to do it like this? Place the logo in the place of the letter, and move the letter to the lower right corner? The logo really doesn't fit in the middle of the picture.
играю на уровне AI !!:smile32: ;)
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RAPER
Would it be a problem if we did it like this? Place the logo where the letter is, and move the letter to the lower right corner? The logo just doesn't fit in the middle of the picture.

First you like it, then you want to change everything again:)
In my opinion, the version posted in the previous post is the most optimal. :smile01:



Not the best option:smile38:. So, the previous one remains.

Any more suggestions?

I'm uploading the source file in PSD format, maybe someone will want to play around with the brushes?;)

download

P.S. I merged many layers so that inexperienced artists don't faint when they see 50 layers:p

Sincerely, VDV_forever
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Generally, it's fine. I like both the last and the second-to-last ones, and I even like the last one more. The only thing is, maybe try a different color for the text? Blue, for example, or gold, like in the menu?
Школа начального мастерства по Вторым Героям.

http://offtop.ru/heroes2school/
In reply to Catch
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The funniest thing is that the logo doesn't even have the game's name on it :D
It would be good to spell out the abbreviation TE.
I also don't understand the PR aspect of the handbook in the logo. :confused: What's the point of this showmanship? :confused:
It's bad to brag about good deeds! (c) Snezhanna Denisovna
It's better to write the full game name and version.
If you're going to promote it, do it big, like a splash screen when the game starts... something like "handbook presents" ;)

I apologize in advance if the criticism is a bit harsh, but that's just my opinion.
In reply to Dirty_Player
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Dirty_Player
The funniest thing is that the logo doesn't even have the game's name on it :D
It would be good to expand the abbreviation TE.
I also don't understand the PR handbook in the logo. :confused: What is the purpose of this showiness? :confused:
It's bad to brag about good deeds! (c) Snezhanna Denisovna
It's better to write the full game name and version.
If you're going to promote it, do it big, like a splash screen when the game starts... something like "handbook presents";)

I apologize in advance if the criticism is too harsh, but IMHO.

I have the impression that you were drunk when you wrote this post. :smile22: I would appreciate it if you didn't write in this thread anymore.
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VDV_forever discovered a critical bug: the remaining troops are incorrectly calculated after a victory if the hero's army has at least one empty slot out of the first four. I will fix it soon.

Also, if I can't find another solution, I will create a separate version specifically for single-core systems (I will revert to higher CPU load), as single-core systems experience slowdowns when scrolling the map.
The abbreviations TE and HB are associated with the heroes.by resource by most of the Heroes community. Maybe it's worth slightly changing the logo? Maybe replace HB with HB1 or HW?
I didn't understand what HB was at first either :) In fact, the abbreviation stands for HandBook.

Added 18 hours and 43 minutes later
Fixed version 1.03

http://alexspl.narod.ru/H1TE.zip

1. Fixed a bug in the tournament version that caused incorrect calculation of the remaining troops if there were empty slots at the beginning or between troops in the hero's army before the battle.

I also fixed a couple of bugs in the original game:
2. Fixed a bug that caused the number of remaining neutral creatures to be calculated incorrectly in the event of a hero's retreat or defeat.
3. Fixed a bug with the incorrect calculation of the remaining troops if the hero has identical troops (e.g., added in the map editor).

Since slowdowns are observed when scrolling the map and moving the mouse while the hero is moving on single-core processors, I have created a version without reducing the CPU load. Later, if I can find a solution to this problem, I will create a single version; for now, download this one.

http://alexspl.narod.ru/H1TE_single_core.zip
In reply to AlexSpl
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AlexSpl
VDV_forever discovered a critical bug: the remaining troops are incorrectly calculated after a victory if the hero's army has at least one empty slot out of the first four. I will fix it soon.

Also, if I can't find another solution, I will create a separate version specifically for single-core systems (I will revert the CPU load), as single-core systems experience slowdowns when scrolling the map.

I didn't understand what HB was at first either :) In fact, it's an abbreviation that stands for HandBook.

Added after 18 hours 43 minutes
Fixed version 1.03

http://alexspl.narod.ru/H1TE.zip

1. Fixed a bug in the tournament version that caused the remaining troops to be incorrectly calculated if there were empty slots at the beginning or between troops in the hero's army before the battle.

I also fixed a couple of bugs in the original:
2. Fixed a bug that caused the number of remaining neutral creatures to be incorrectly calculated in the event of a hero's retreat or defeat.
3. Fixed a bug with the incorrect calculation of the remaining troops if the hero has identical troops (e.g., added in the map editor).

Since slowdowns occur when scrolling the map and moving the mouse while the hero is moving on single-core processors, I have created a version without reducing the CPU load. Later, if I can find a solution to this problem, I will create a single version, but for now, download this one.

http://alexspl.narod.ru/H1TE_single_core.zip

That was quick! Thank you!:smile01:

Questions:
1) What is the difference between the H1TE.zip and H1TE_single_core.zip versions?
I have checked both versions, and now the remaining troops are calculated correctly!

2) Fixed a bug that caused the number of remaining neutral creatures to be incorrectly calculated in the event of a hero's retreat or defeat.
I have always been interested in this question. The remaining troops were calculated in a rather tricky way, and I could never understand the principle (I didn't delve into this issue). Could you tell us about this algorithm? And show that this is indeed a bug that has been successfully fixed in the TE version!

3) Fixed a bug with the incorrect calculation of the remaining troops if the hero has identical troops (e.g., added in the map editor).
Was this bug really present in the original? :eek: I didn't know...

P.S. I have started creating a section in the handbook dedicated to the patch.;)

Sincerely, VDV_forever
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1. They differ by one byte :) The first version doesn't load the processor, but it is designed for multi-core (two cores or more) systems; the second version doesn't differ from the original in this regard. Maybe someone can shed some light on how to reduce the load on a single-core processor without sacrificing the smoothness of map scrolling, etc.; then I'll make a single version. For now, I just don't know how. I'll experiment...

2, 3. There is indeed a bug with the neutrals. The developers simply didn't consider that an army could consist of identical units, i.e., they completely forgot about the neutrals!
Let's look at a specific example. A hero with a gargoyle attacks nine dragons (2+2+2+2+1) and retreats. The neutrals don't suffer any losses, but all five slots are of the same type. Slot identification is based only on the type of neutral in it, starting from the leftmost. Let's move directly to the fifth slot. After the hero's retreat, the initial number of dragons remains in it - 1. The game, following the principle that all five types of troops in the army must be unique, begins to search for where to record this remainder, from left to right. In the very first slot, it finds a dragon! Thus, the remainder of the fifth slot is recorded in the first (and all other remainders are recorded in this way). As a result, we get that after the battle, there are already 1+2+2+2+1 = 8 dragons! It gets even more interesting if you kill the bottom dragon: the remainder will be recorded in the first slot, and as a result, there will be only 0+2+2+2+1 = 7 dragons left!
The same applies to identical units in heroes' armies. Let all five stacks be filled with paladins. There are 100 paladins in the first four stacks, and 1 in the last (a total of 401). Kill one paladin from the fifth stack and retreat. The number of paladins in the enemy will become 0+100+100+100+1 = 301. This is how you can destroy 100 paladins with one blow :)

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