Skip to content

Posts from Reports on online games and their confirmations (Spring 2010 season).

No ratings yet — be the first to rate!
User Avatar
16 years ago
Auto-translated
06.05.2010 GoD(red, Castle, Valeska, Valeska) def Loi(blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 133

I took 111 and off we went.

The roads are fast.

Val has 3 stacks + from native = 28 archers, though not upgraded
native respawn is small, but there are several passages to the grass

on 113 I take a secondary Rampart - there I place elves + to the ones already from the horsies)))

Val quickly gets Tactics and Earth magic, in the Rampart I build a Mage Guild - Slow is there

I clear a crypt - there's a Flail +4

annoyance at 20

then I hit 94 gr. dwarves for a bag of 750 gold) 0 xp from Earth magic

didn't manage the dwarves at 20 - no mana

via the chain, the money is given to Alamar, who breaks the energy elements and takes the Conflux.
Potos reveals the view - another passage to the grass behind the Snipers - clearly either straight to the blue's main or to their secondary. Right next to it is a Conservatory.

A plan for a rush is conceived. I ignore the horses - everything goes into buying shooters for 121 and a shield

Val runs there

On 121 the chain delivers everything - the Conservatory 3 falls smoothly - I lost 10 Swordsmen, 20 Pikemen, and foolishly 3 Marksmen(

And here I do something stupid - instead of positioning for a boost in front of the Snipers, I run to the Conflux to replenish mana, of which I have 0... But all the gold + through trade I already spent on buying - so I can't build a Mage Guild at all... I run a bit higher - there are Boots of Speed and a Well

on 124 I finally take the blue's capital - but everything is already bought out there

I scout their secondary - double build...

Kyrre is wandering god knows where... Val sits in the castle waiting for growth...

Then Kyrre appears, but doesn't attack, instead runs into the darkness... Val follows her - I take the blue's secondary and reveal Teleport, meanwhile destroying the enemy's horsies.

Then I go into the subway - dangerous, but slightly cleared)))

via expert Earth magic scouting, I see that through the danger zone there's an exit via the subway to my Conflux... I run there to block it, since the blue had no castles left and they had only a couple of days to live...

But Kyrre was faster - she breaches the subway - takes my Conflux - Val runs after her...

But Valera throws in the "white flag" due to lack of prospects and to not drag the game out, for which MANY THANKS to him!!!

as for the rest... A HUGE THANKS FOR THE GAME!!! REVENGE IS TAKEN!!!))))
User Avatar
16 years ago
Auto-translated
05/06/2010 GoD (red, Castle, Valerka, Valerka) def Loi (blue, Rampart, Kirr, Kirr), 2SM4d (3), 133
It happened. With a long move on turn 124, he stole the capital, started developing his secondary base, but still made a mistake and allowed the chain of troop transport to be broken, only evacuating part of them... He broke through the third base to the secondary Conflux, there were 23 Vivs and 30+ Grand Griffons, there were options to retreat to the third base on the dirt, but he decided not to prolong the game...
Dynamic, well-executed rush, well done! :)
Thanks for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
User Avatar
16 years ago
Auto-translated
05.05.2010 Shamys (Blue, necro, Galthran, Galthran) def Dima Surmay (Red, dungeon, Shakti, Shakti) 2sm4d(3) 242

At first, my opponent and I took the res 2*111, the distribution wasn't too bad, on the surface, near a lich and vampire spawner, but the roads, as it turned out, led to the only safe exit, a portal. At the end of week 1, the opponent came to me through a secondary exit from the cave, thinking to take my castle with one angel and a bunch of eyes. But I decided to show force and bought part of the army in the castle, after which the opponent went back to his side. Breaking the portal guard, I ended up on snow, captured a castle, and started clearing the respawn with liches. I stumbled upon the Vampire's Cloak and took it from the shooters. By that time, the opponent already had 3 native castles. I decided to build a Mage Guild in the Tower, got a couple of cyclopes, and stumbled upon the Mana Amulet. Part 2 was on my territory. I built artifact merchants and found part 3 in the shop, assembling the Wizard's Well. By then, I had built MG5, which gave me Town Portal and Flight....)))) Then I went into the underground and saw the opponent. His army was quite battered and split between 2 heroes. I attacked, beat his army, he fled. Then I went to a distant Dragon Utopia. Luckily, covering long distances was no problem now. Even though the guard was weak, the rewards were great! My skills were twice as good as the opponent's. Then, coming out of the underground, he was right next to me again. His army was big, but by then I had already found the Dead Man's Boots and gathered 700 skeletons. Checking in the Thieves' Guild that my army was stronger, I decided to attack. Luckily, I had taken Teleport during the battle. In the first round, I moved the skeletons between the minotaurs and medusas, of which there were 93, thereby blocking them and hitting the minotaurs. The skeletons killed 44 minotaurs in one hit. The opponent paused, apparently not expecting such a turn of events. In the end, he barely killed the skeletons, but he was unable to handle the rest of my gang. Then I went to the opponent's castle. Although he still had an army in his 3 castles, he had nothing left to buy it with... After 3 days, I captured 2 castles, and the opponent surrendered!!! Hooray! Victory!))))

Thanks for the game!
In reply to Shamys
16 years ago
Auto-translated
Shamys
07.05.2010 Shamys (Blue, necro, Galthran, Galthran) def Dima Surmay (Red, dungeon, Shakti, Shakti) 2sm4d(3) 242

At the start, my opponent and I took resps 2*111, spawn was not bad, on the surface, next to a lich and vamp spawn, but the roads as it turned out lead to the only safe exit, a portal, at the end of week 1 the opponent came to me through a secondary cave exit, thought to take my castle with 1 angel and a bunch of eyes, but I decided to show strength and bought part of the army in the castle, after which the opponent went back to his side, breaking through the portal guard, I end up on snow, capture a castle, start clearing the resp with liches, stumble upon a Vampire's Cloak, take it from the marksmen, by that time the opponent already had 3 native castles, I decide to build a mage guild in the tower, get a couple of cyclopes and stumble upon a Mana Amulet, part 2 was lying on my territory, build artifact merchants and find part 3 in the shop, assemble the Wizard's Well, by that time I had built mg5, got Dimension Door and Fly....)))) then I go to the underground, and see the opponent, the army is quite battered and split between 2 heroes, I attack, beat the army, the opponent runs away, then I go to the far Dragon Utopia, fortunately now getting to distant places is not a problem, even though the guard was weak, the rewards were great! skills were twice as good as the opponent's skills, and then he, coming out of the underground, ends up next to me again, the army is big, but by that time I had already found the Dead Man's Boots and accumulated 700 skeletons, after checking in the Thieves' Guild that my army was stronger, I decide to attack, fortunately towards the end I got Town Portal in battle, in the very first round I move the skeletons between the minotaurs and medusas, of which there were 93, thereby blocking them and strike at the minotaurs, the skeletons kill 44 minotaurs in one hit, the opponent paused, apparently not expecting such a turn of events, in the end he barely killed the skeletons but could not handle the rest of the gang, then I went to the opponent's castle, even though he still had an army in 3 castles he had nothing left to buy it with... after 3 days I capture 2 castles, the opponent surrenders!!! Hurray! victory!))))

Thanks for the game!


Congratulations, thanks for the game.
User Avatar
16 years ago
Auto-translated
05/07/2010, Dubrovin Pavel (Blue, Fortress, Tazar, Tazar) def AYMAN (Red, Castle, Valeska, Vokial) 2sm4d(3) 214

I agree. Everything was good in terms of the army, but unfortunately, I couldn't counter Vokial in terms of magic (I only had a Meteor Shower spell that did about 250 damage). We couldn't take away Vokial's Earth element.

Thanks, Pasha, for the interesting game!!!!!!!


User Avatar
16 years ago
Auto-translated
07.05.2010, RiMpel2 (red, Conflux, Luna, Luna) def Imb (blue, Castle, Vala, Mephala) 2sm4d3 123.

On 123 I break through the GO to 50 hydras with 7 fairies :) But I don't have time to kill the last hydra before the opponent writes in ICQ that he surrenders :(

PS Luna is mega imba, she was ready to hit the GO on 116!!! But she only made it there by 123.

Thanks for the game!
In reply to RiMpel2
User Avatar
16 years ago
Auto-translated
Tungus asked me to write this report, he hasn't been authorized yet
TunguS
TunguS(Red, Swamp, Tazar, Tazar) def Deriel_Linch(Blue, Inferno, Marius, Marius) 2sm4d(3) 142.

On the first day I bought 2 native heroes, got a bunch of Gnolls, 2 Dragonflies, 4 Archers, split into scouts saw 2 Gnoll huts and a Wyvern nest, a Conservatory, and some Fanatics guarding an Ogre's Club, flew with the main to take the Wyvern nest, lost 1 Wyvern there, on 117 built 1,2,3,4,5,6,7 and Citadel (not enough wood for Castle), on 122 moved to the main stack the growth and (9 Wyverns, 170 Gnolls, 4 Archers, 2 Hydras, 3 Serpents, 7 Basiliks) took the Conservatory for 3 Angels. transferred all the junk to a scout hero for cleaning everything below the castle, on the main stack 2 Hydras 9 Wyverns 3 Angels 90 Gnolls, take Monks (they stood in 1 stack) the Club, with the scout ahead I see another Conservatory, the main stack takes it +3 Angels, and I take the second castle and Hive for 4 Wyverns, the hero below the castle takes Serpents for growth and Basilisks and diligently brings in income, on 131 I buy everything I can and break into the underground because the first descent was guarded by GO of Black Dragons, broke through a bit lower, and there was the opponent, was very afraid of Efreets, but he didn't have any, in the end there was no point in the final battle since the opponent only had 40 Demons
Thanks for the game
User Avatar
16 years ago
Auto-translated
TunguS (Red, Swamp, Tazar, Tazar) def Deriel_Linch (Blue, Inferno, Marius, Marius) 2sm4d(3) 142. Confirmed. SoD's underground map is something else; I'm convinced of that once again. Thanks for the game.
In reply to GoD
User Avatar
16 years ago
Auto-translated
GoD
07.05.2010 GoD (blue, Castle, Valeska, Valeska) draw KillerVampire (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 223

We played a couple of days ago, but only managed to finish today.

The generator was mocking me horribly, so I took both rests in a row, for which I was severely punished...

The spawn was so bad I felt like hanging myself...15 archers in total, even if built...
3 roads:
1 - ГО
2 - 20-49 genies for the beehive
3 - 50-99 harpies for the snow.
Couldn't go anywhere without almost 100% certainty of ending up in the tavern.
So, to avoid skipping turns for a whole week, I go to the respawn.

There I find a Griffin Conservatory, since I had Sandro available - he goes into the folders to take it with bones and Mass Slow on the 2nd turn...

Also found a nomad stack - and my opponent got a bear stack - just insane XDDDD

But even here the generator has its say - Earth magic only at level 8, considering there was almost nothing to level on - it wasn't soon...

So I had to take the Griffin Conservatory with 100 bones, 80 nomads, 30 marksmen, and 4 horses...The nomads all died, about 70 bones perished...

Finally beat the harpies...the tower was really needed...Because on day 111 I broke a horde of rag creatures on the road (no choice) for a scroll - and at least the generator thanked me - Dimension Door - that's what made me stay and not throw in the "white flag"

Then I take the tower, start systematically building Mage Guild 5 there

Finally break through the genies(35), take the beehive on day 4(((

I see the metro, and it's already breached!!! clearly the barbarians were responsible)))

A goon goes there - there's a Griffin Conservatory - seemingly untouched...Sandro wants to take it...
But Gurnisson was faster (said immediately it was max)

Gurnisson also has 5-9 bears visible - nothing to celebrate...

Gurnisson runs to the beehives on the rocks - apparently to the treasure...

Sandro uses the last resources to build the Mage Guild, raises bones...
On the snow I get a shield +5, chest +4...

Then Gurnisson and the goon with the pawn return from the treasure.

By this time I have Mage Guild 5, which includes Implosion and Town Portal...

Portal home and try to snag either Gurnisson on an open field or the goon with the pawn...

But Gurnisson sensed danger like ... with his gut, so he splits up, and the little goon runs off to the side and gets out of Sandro's reach.

The next day Gurnisson appears out of nowhere again and runs towards my capital - Sandro ports home, replenishes mana, casts Prayer and Summon Boat, as much as he can afford...

Gurnisson chickened out)))), turned around and ran into the teleporter on the lava...

Sandro goes to the snow towards the Griffin Conservatory scouted by the goons - turned out to be a damn minimum(((

Gurnisson comes running from the teleporter, first takes my capital, and then my last town - the tower with Mage Guild 5

but Sandro, using Dimension Door, takes the enemy capital at the end of the week, replenishes mana, and a day later buys out 4 bears along with the nomad stack - I'm in shock...)))

And so we kept running for another 2 weeks, swapping castles XDDDDDDDD

Luckily the terrain allowed for it, forcing Gurnisson to go around the mountains))))

But then we agreed on a draw, because Gurnisson had no control, no matter how much he searched the treasures)))

THANK YOU SO MUCH FOR THE INTERESTING GAME!!!

It was a very interesting game, the start was terrible, nowhere to run, I broke through off-road to the Inferno secondary, took another goon in the Dungeon, and sent him to take the secondary, Gurnisson turns around and goes to f...k 18 scorpions to take the behemoth nomad stack, the stack is successfully taken, full control of the territory, then I see ... damn Sandro teleports, I think f...k he took the magician's hat, and there's IMPLOSION I urgently go to look for something against this PEST, luckily entering the teleporter there was a cloak, I think f...k you Sandro I run to visit him and the cat and mouse game begins, but I got tired of running back and forth :) I take the offered draw and we part on good terms, although victory would have been mine - +3 to speed and the stats - would have tipped the battle balance in my favor, especially since there was also PLENTY of meat, 15 behemoths alone are worth something :)
Thank you for the interesting game of cat and mouse :)
16 years ago
Auto-translated
05/07/2010 Vmn2009 (blue, Tower, Nila, Nila) def Wariator (red, Stronghold, Kreg, Kreg), 2SM4d(3), 223
It was a long game, we played for three weeks, and saved often. I don't remember much, to be honest. The roads were slow. There were 2 Forts. I won both thanks to magic, although I also matched the stats.
Thanks for the game!
In reply to Vmn2009
User Avatar
16 years ago
Auto-translated
Vmn2009
05/07/2010 Vmn2009 (blue, Tower, Nila, Nila) def Wariator (red, Stronghold, Kreg, Kreg), 2SM4d(3), 223
It was a long game, we played for three weeks, and saved often. I don't remember much, to be honest. The roads were slow. There were 2 Forts. I won both thanks to magic, although I also matched the stats.
Thanks for the game!
Everything went as planned! I prolonged the game, even though my position was already better, I think! The outcome didn't take long to arrive! In that time, my opponent managed to catch up and even surpass me in magic! Thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to wariator
User Avatar
16 years ago
Auto-translated
05/08/2010 Shamys (Blue, Swamp, Dragon, Siila) def. Dima Surmay (Red, Tower, Solmir, Solmir) 2sm4d(3) 227

At the beginning, the opponent took 2 restarts, and I took one 111. The distribution was not bad, the territory was average, and I developed calmly. On the 4th week, I went into the dungeon, saw a utopia in the distance, and headed towards it. Along the way, I intercepted the opponent's secondary town, where he was inexplicably holding part of his army. Then I went down, discovered two utopias, a book of earth, and many other useful things. I gathered some good artifacts and a book of fire from the utopias. The opponent, having broken through, headed towards the main castle. By that time, my skills were much higher, but the opponent, apparently, didn't notice this and attacked the castle. He had an explosion and a summoning of an earth elemental, but that didn't help him. Magic power and a well-thought-out battle tactic left no chance for the opponent.

Thank you for the game!
In reply to Shamys
16 years ago
Auto-translated
Shamys
05/08/2010 Shamys (Blue, Swamp, Dragon, Siila) def Dima Surmay (Red, Tower, Solmir, Solmir) 2sm4d(3) 227

At the beginning, the opponent took 2 restarts, and I took one 111. The distribution was not bad, the territory was average, and I developed calmly. On week 4, I went into the dungeon, saw a utopia in the distance, and headed towards it. Along the way, I intercepted the opponent's secondary town, where he was inexplicably holding part of his army. Then I went down, discovered 2 utopias, a book of earth, and many other useful things. I gathered some good artifacts and a book of fire from the utopias. The opponent, having broken through, headed towards the main castle. By that time, my skills were much higher, but the opponent, apparently, didn't notice this. He attacked the castle, and he had an explosion and a summoning of an earth elemental, but that didn't help him. Magic power and a well-thought-out battle tactic left no chance for the opponent.

Thank you for the game!

Yeah, that happened, and thank you too.
User Avatar
16 years ago
Auto-translated
08.05.2010 bRitvo4kA (blue, Dungeon, Gunnar, Gunnar) def Деконтаминатор (red, Inferno, Fiona, Fiona), Mini-Nostalgia, 146, WT

On the second week I went into a Griffin Conservatory without magic and with weak skills; it turned out to be a max-level one. I thought I wouldn't get out, but I got lucky — manticores paralyzed a slot of griffins, barely broke it — I traded all my troops for 4 angels. Then I snowballed and cleared 10 Dragon Utopias in 2 weeks.
And here's the finale where the opponent attacks with bracers. My imps at 3.3k helped take down the demons.

Thanks for the game!
Attachments 3
3 files attached • Total size: 446.9 KB
В дикім полі
In reply to Дубровин Павел
User Avatar
16 years ago
Auto-translated
Dubrovin Pavel
02.05.2010, Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def scorp (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 142

Thanks to Misha for the game!

I confirm

In the first days a grindan appeared/as if under ГО/, but there were no cans on the respawn and there was simply no reason to level up the griny. I broke through two teleports/to tower and stronghold/ and 1 exit via off-road/to the opponent's grass secondary zone/. Captured the tower, immediately did a survey: there are cans/on hand 190+ ul troglodytes and expert attack - went straight to them; if it were Maxi, I would have leveled Griny to expert slow and then a second ГО ))/.
117 - 1-3 in the citadel + portal/troglodytes/ + mushroom ring/+8 pcs/ + 3 external dwellings
At 121 - mini cans (( /need a new plan, only into the treasure zone/
until 123 in the first treasure zone only lightning protection is visible among the tasty things, 124 break-in to the second treasure zone, until 132 - only +1 angel from the cans, +1 speed, +4 ducks/that's how many there became in total/ and a horse external dwelling
133 - break-in to the third, clues already started falling on the way to the treasure zone: 2 hives and +5 hives in the treasure zone /simultaneously building up Mage Guild hoping for something tasty, since there are no Dragon Utopias/
141 - break-in to the secondary zone
142 - I get an army and attack Kirr in my capital, hope was on the absence of an explosion, alas ... it happened ...

Thanks for the game!!!

Statistics

Welcome our newest member: recijeb