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Posts from Tactics for fighting neutral creatures when playing as the Academy.

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Hello everyone! Let's get straight to the point. Everyone probably knows how to level up using zombies, warmongers, and golems. It's not that difficult. But how do you deal with druids or mages? Preferably without losses, or with minimal losses. Or, for example, at the beginning, gremlins guard a mine. What should you do to avoid losses? Or should you just eliminate ranged units (like archers)? Let's discuss this problem, comrades.

P.S.: The main goal is to eliminate this type of enemy with a small force, within a 2-3 week growth period.
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Without any losses, in fact, all of this can be achieved by spending mana and having enough archers and initiative. To fight Gremlins, it's best to place magical crystals next to them. This blocks their attacks and potentially increases damage in the future. As for Druids... the most effective method is to either control them or use Berserk. And it's better if these spells work at higher levels. At the very beginning, you can simply use a scroll if you're lucky. And in general, if you're fighting Druids, it's much more effective to recruit better archers and complete at least two magic circles. It's important to have Magic Arrow at the beginning.
Since we're talking about the Academy here, things are much simpler. The spells of the "academics" are more effective against other creatures, and their foundation is initially present in the spellbooks of most heroes. But, essentially, losses are avoided only by increasing the initiative of the troops.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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If you want to go out without losses: you need a lot of mana, or "the basis of controlling units" – first aid. 1) To have a lot of mana, you need to take Nura (mana restoration) or Oru – as they both have spellcasting abilities, so they can take 2 mana restoration skills. Remove the gremlins, place the tombs. In this row, a hero like Nazir might appear. With his powerful fireballs, his mana disappears before his eyes. When playing without losses, you shouldn't pay attention to Faiza and Jalib at all. 2) Hafiz!!! Of course, with his tent, he is the strongest hero on small and medium-sized maps (what can you do! unit-focused heroes: Kaspar, Deleb, Hafiz, Vittorio – it's very easy with them in the early stages). Besides, Hafiz is not just a unit-focused hero... He is one of the heroes specializing in early-level (1-2) units! (Ingvar, Dugald, Karl, etc.) – he increases the defense of gremlins, which in turn reduces losses. In principle, I've already talked a lot about him, although not everyone agrees with me... but that's my opinion. 3) Razak – the essence is simple: we cover the elder gremlins with tombs, and we fight with golems ourselves – it's primitive, but practical... some people like it. That's all – the choice is yours, good luck in battles!
In reply to Ингвар Высокий
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Ingvar the Tall

2) Hafiz!!! Of course, with his tent, he is the strongest hero on small and medium-sized maps (what can you do! engineers: Kaspar, Deleb, Hafiz, Vittorio - it's very easy with them in the early stages)
Besides, Hafiz is not just an ordinary engineer...
He is part of a group of heroes specializing in early-level (1-2) units! (Ingvar, Dugald, Karl, etc.) ---> he increases the defense of gremlins, which in turn reduces losses. In principle, I've already said a lot about him, although not everyone agrees with me... but that's my opinion


Because my opinion is different - Nazir is in no way weaker than your praised Hafiz (on some small/medium maps, he is even better - because he doesn't necessarily need gremlins, without which Hafiz cannot function).
However, Hafiz is also a strong hero - you shouldn't think that I ignore his abilities.
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Yes, against all neutral Warlocks, except for Mages, Obsidian Golems under the control of Razzak, who knows Lightning, would be the ideal choice. Nazir is also good, but in the early stages, his spell deals little damage, and enemy Warlocks will likely have several stacks and move before the hero. Another good option is Obsidian Gargoyles; they will reach the target faster but will take more damage.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Could you please suggest a tactic for fighting archers and mages without taking losses, besides using golems with magnetism + chaos, domination, regeneration, resurrection, blindness, and berserk?
In reply to Teodor
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Teodor
Could you please suggest a tactic for fighting archers and mages without losses, besides using golems with magnetism + chaos, control, regeneration, resurrection, blindness, and berserk?
Non-native level 1 units + Ogre or Nur: Mark, Arrow, or Lightning.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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KillAndAction, thank you for your response. Is there a universal way to defeat 20 monks on weeks 3-4, considering there are gremlins, tumblers, golems, mages, and djinns? How can this be done without losses, especially since there is no regeneration, no tents, and no extra hero?
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Teodor
KillAndAction, thank you for your answer. Is there a universal way to eliminate 20 monks by week 3-4? There are gremlins, tombs, golems, mages, djinns... how can you do it without losses? And there's no regeneration, no tents, and no extra hero...
Block the archers and remove the retaliators one by one + titans. But it's better to have regeneration and resurrection. And even better, use single-target attacks and chaos with a mark. By week 3-4, you should already have decent damage...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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