Posts from Do you still play Heroes of Might and Magic III after the release of Heroes of Might and Magic V?
Will you still play HoMM3 after HoMM5 is released?
Heroes 3 is timeless.
So, no save, and the main hero is gone. Therefore, I have to start all over again. No way. Forget it.
I'll wait for Heroes 5.
Yeah. I decided to play Heroes 3. I started a campaign with some mage. The mage has a well-developed hero with 4 Titans, and he's easily defeating everyone because the opponents haven't had time to develop properly. Then, some noob appears with a primitive army, and I think, "Okay, your end is near. I'll wipe out half of your army with a chain spell..." But what the...? This kid turns out to have an item that prevents the use of magic. What a surprise, a level 3 hero has such an artifact.
So, no save, and the main hero is dead. Therefore, I have to start all over again. No way. FORGET IT.
I'll wait for Heroes 5.
There's a left-handed bolt for every clever nut! :)
You shouldn't have been running around with 4 Titans! And why didn't you run away? Didn't you think of that? I would have run away immediately!
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For every tricky nut, there is a left-handed bolt! :)
You shouldn't have walked in with only 4 Titans! And why run? Didn't you think of it? I would have run away immediately!
I would have run, but this is a campaign and the hero is central; in 4 you could run, but this is 3—ESCAPE=DEFEAT.
Even though my hero is level 18, no luck.... I've tried everything.
Damn, I developed such schemes to make things work with only 4 Titans, and then there's this guy with an ace up his sleeve.
The most annoying thing is that I have a transporter nearby with a huge army, but he has no moves left (I sent him slightly to the left) — short by 3 cells to drop some of the army to the central hero (at least part of it).
For every clever trick, there's a bolt with a left-hand thread! :)
What were you thinking, going up against 4 Titans! And why run? Didn't you figure it out? I would have run right away!
But one strategic mistake by the player is not a reason to criticize the game as a whole!
Of course (using poker terms), it's risky to bet on a third queen in a six-card hand, but...
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Well, okay!
But one strategic mistake by the player isn't a reason to criticize the game as a whole!
Of course (using poker terms), it's risky to bet on a third queen in a six-card hand, but...
You're right.
It's just that there's a lack of small conveniences: double autosave, the ability to hire all units, and the fact that you can only read the unit's properties by opening the help file, and a number of other things.
It's like with Windows; 2000 is more reliable, but the small conveniences of XP make you choose the latter; you don't want to give them up.
If you run away... you'll lose your entire army... and you'll have to pay for the hero... but in any case, running away isn't the solution; there are maps where you simply can't escape...
To be fair, running away in this situation would have been the best choice; I would have lost less than 1% of my army, but the army was in transit.
In my opinion, this is another "MINUS" of the third game: you can't run away and surrender with your main hero.
In my opinion, this is another "MINUS" of the third game: you can't escape and surrender with the main hero.
In my opinion, this is another "MINUS" of the third game: you can't escape and surrender with the main hero.
Nah, that's a plus, and besides, what kind of game would it be if heroes just ran away and kept running... I think a hero should either be defeated or defeat someone, not just run away and get away with it! That's why I really appreciate Shackles of War!!!
Respect! Shackles are a great thing, otherwise, those annoying creatures who attack with magic on their first turn really get on your nerves!!!