Posts from The Great Confrontation
Still, I suggest including strict time limits in the tournament rules, as I proposed. Otherwise, there will again be a significant delay in the tournament and confusion with unfinished games. It's time to start teaching people to be disciplined. In the end, let those who are really interested in and value playing Heroes participate!
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
Since I am new to this resource, I will immediately ask how it will continue. Official registration is complete, so when will we start playing, or at least where can we check the tournament status? We need to find the tables, see the deadlines, and check the standings...)))
In my opinion, 3 groups of 9 participants each, with 4 from each group advancing, and 12 playing among themselves. The deadlines should be strict, as Kill_end_Action suggested. Points: 3-1-0, although this is not so important; the winners will still advance, not the losers or those who didn't play. In a long game on large maps, the element of chance is small; with such tight tournament deadlines, it should be disregarded. If, for example, the first five participants have the same number of points, some kind of coefficient should be used. It can be announced later, as we still need to strive to play better and win as much as possible; the mathematics of the coefficient for the losers will not change the essence.
Regarding violations of the rules, the punishment should not be up to and including exclusion from the tournament, but always exclusion from the tournament, with all previously played games annulled and treated as if they had not been played. Because it is difficult to prove a violation, and if it is proven, the punishment must be severe.
It's time to clash!
IMHO, 3 groups of 9 participants each, with 4 advancing from each group, resulting in 12 players competing against each other.
The number of players advancing from the groups should be a power of 2, i.e., 4, 8, 16, 32, etc.; otherwise, at a certain stage in the final, someone will not have a pair with an equal number of wins/losses. Therefore, the top 5 players from each group will advance, plus the best of the 6th-place players.
The correct term is BLUE DREAM:D http://krylslova.ru/index.php?a=term&d=1&t=1012
I want to raise the issue of staying in the castle when an opponent approaches! In my subjective opinion, those who do this are acting at least cowardly! The castle in 100% of cases gives the owner noticeable advantages. And what kind of draw is it if they simply couldn't force you out of the castle?
I suggest: if an opponent approaches your castle, and the main hero is at home, they should be forced to fight in the field near the castle. What do you think???
Well, it's simple: if you come to the final battle and can't take the castle, it means you're not ready. :)
And draws have very little chance here. :)
I want to raise the issue of hiding in a Castle when an opponent approaches! In my subjective opinion, those who do so are acting at least cowardly! The Castle, in 100% of cases, gives the owner tangible advantages. And what kind of draw is it if they simply couldn't force you out of the Castle?
I suggest: if an opponent approaches your Castle, and the main character is at home, they should be forced to fight in the field near the Castle. What do you think???
There are different upgrade strategies for storming a castle and battling in the field!