Posts from Mafia: general discussions.
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P.S. I also tweaked some of the other roles a bit; it should be more interesting and balanced now.
okay, that's enough joking and off-topic conversations.
Maybe having a lot of factions could be interesting, but balancing them... I'm not sure yet.
Scientist's Wonder:
can trigger a collapse after two turns, fully charged initially.
I didn't understand this.
Wonder: asks any player 3 questions, which are published in the newspaper; the player must answer truthfully to 2 questions and lie in 1.
hehe))) that's cool! but what will it look like? will the answers be in the thread or given to the GM?
and the assassinations:
it's good that there won't be many assassinations, but it will be difficult for ordinary players to calculate everything.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
The forum is currently going through not the best of times, and the forum games section is particularly quiet, with the exception of "Mafia," which has only about fifteen active players...
I'm starting this thread to ask an important question: where should we go from here?
For quite some time, I've been thinking that the best path is forward, even if it's in small, but confident steps. Add something new, change the rules, and adapt ourselves to the situation. However, a recent event has made me doubt.
Is it better to stay in one place? Take one successful scheme, where the balance is more even, and only change the setting? Unfortunately, this quickly becomes boring.
I would be glad to see as many of your opinions here as possible.
By the way, one novice Game Master suggested conducting his relatively simple game out of turn, "to relieve the pressure." Please write your opinion on this point here as well.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
And, as an alternative, we could try playing Mafia without clues here - maybe we'll like it?
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
But still, I'm for
the path - forward, even if it's with small, but confident steps
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
As for the latest game, I agree with Tieru (what should I call you? maybe Nebo, like Nebu). There are too many details, and it takes a long time to figure everything out.
The GM will mention the crab as a clue; some will understand that it refers to Arandor, while others will have to rack their brains.

