You save the game, explain the situation, and then load the save once the problem is resolved.
If you introduce such a button, what will be the difference from unlimited time? You press it, think, and make the optimal move.
New here? I'm Roha — want a quick tour?
You save the game, explain the situation, and then load the save once the problem is resolved.
If you introduce such a button, what will be the difference from unlimited time? You press it, think, and make the optimal move.
I don't know where to ask – but there are these beautiful inscriptions in the signature for the best players for a specific faction – how are they awarded? Is it for a season, or a year, or how? Because there's a table for cities for the fall, but there's nothing for experts:(
I don't know about others, but I really need this program....
A tricky question: the hero has expert-level archery, all the components of a sniper bow, and let's assume there are 100 griffin riders in the army. 1. If you assemble the sniper bow, will a shot fired in an open field at long range be more powerful than a shot fired with a golden bow? 2. If an enemy unit approaches within direct firing range, which shot will deal more damage: a shot fired with the assembled or disassembled sniper bow?
Here's a tricky question: the hero has Expert marksmanship, all the components for a Sniper Bow, and let's assume there are 100 Green Dragons in the army.
1. If you assemble the Sniper Bow, will a shot fired in an open field at long range be more powerful than a shot fired with a Golden Bow?
2. If an enemy unit approaches within direct firing range, which shot will deal more damage: a shot fired with the assembled or disassembled Sniper Bow?
P.S. Sorry, I don't know how to use the editor, and I'm too lazy to learn. I couldn't find anything about this in the game manual. Thanks in advance for your answers! :)
Well, since there's a discussion about marksmanship stats, very few people have analyzed the actual shooting of certain units, namely:
1. The damage dealt by archers who shoot twice. That is, Marksmen and Grand Archers!!!
2. I noticed a rather curious thing: these units fire two shots, but the first shot deals less damage than the second!!!
That's the pattern.
A tricky question: the hero has expert-level archery, all the components for a sniper bow, and let's assume there are 100 griffin riders in the army.
1. If you assemble a sniper bow, will a shot fired in an open field at long range be more powerful than a shot fired with a golden bow?
A strategy question from a noob:) : why the hell are "Vogovo mega-dragon" external dwellings needed - it's unrealistic to take them without huge losses, buying them isn't great either if Dragon Utopia didn't spawn many, and morale makes everything worse - can 1-2 such units really be that decisive?...:confused:
(there was just a situation in a real game - where such an external dwelling could be taken on the 3rd [turn] quite easily - but why?:D , for example 33 vivs hitting them is like a mosquito, damn, it feels like you're taking from Dragon Utopia, but then they make you pay for it in the end:rolleyes: ...) .
A question about strategy from a newbie: what's the point of trying to capture "Haven's mega-dragons" - it's almost impossible to do so without huge losses.
Stinger took me in a game and played as a Dungeon faction on the first map.
There are many options to choose from – from the Cloak of Discarding and Red Sphere to Antimagic, etc., and it’s not that difficult.
I don't understand what's so unrealistic about it. =).
It was a papacy from Stinger) .............
40 geese and 5 angels on 116 (jebus)...........