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Posts from Discussion about mapmaking in Heroes V.

5.0 (1 rating)
19 years ago
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Guys, please help me with the editor. I have a problem: I created a pretty good map, and it loads without errors, but there's one glitch. Basically, when you send a hero out of the castle in the game, it kicks me out; the map doesn't allow heroes to be on the ground.
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19 years ago
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venom;33510
Guys, please help me with the editor. I have a problem: I created a pretty good map, and it loads without errors, but there's one glitch. Basically, when I send a hero out of the castle in the game, it kicks me out; the map doesn't allow heroes to be on the ground.
You've clearly made the most progress on our forum in this area. Few others have created a map yet. And what size map are you making? Also, I want to ask something else. I placed a random castle and created a path leading to it. How can I be sure that the path leads out of the castle gate and not from the wall?
19 years ago
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I have a problem with the editor. I worked on the map all night, and it seems like something came out of it, but here's the problem: the heroes on the map don't work. If I take a hero in the castle and send him out, I immediately get kicked out with an error. Help, I've tried everything, but I don't know what to do, even though the bug test doesn't find anything.
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19 years ago
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Andrey;33516
It seems you've made the most progress on our forum in this regard. Few people have created a map yet. And what size map are you making? I also want to ask: I placed a random castle and created a path leading to it. How can I be sure that the path leads out of the castle gate and not from the wall?

Place a specific castle nearby and see where its exit is located.
The random castle will have its exit in the same place.
I haven't come up with anything more clever yet.
19 years ago
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Maybe I can give someone a map to work on, because my brain is already fried:mad:

Added 7 minutes later
Andrey;33516
You seem to be the most advanced on our forum in this regard. Few people have made a map yet. And what size map are you making? And I also want to ask. I placed a random Castle and laid a path to it. How can I be sure that the path leads exactly from the Castle gate and not from the wall?

In the editor, there is a button on the panel, like a grid, click it and you will see a green square at the Castle entrance

Added 1 minute later
In general, my map is specific, the size is maximum, the units are also, and in the center there is (in the Castle) Kha-Belekh.
In reply to venom
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19 years ago
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venom;33521
Maybe I can give someone a map to work on, because my brain is already fried:mad:

Added 7 minutes later


In the editor, there's a button on the panel, it's like a grid, click it and you'll see a green square at the castle entrance.

Added 1 minute later
In general, my map is specific in size, the units are also limited, and in the center there is (in the castle) Kha-Beleth.
Thank you. Is it a multiplayer map? It's a shame that I can't help you with anything. I've only just started learning the editor.
19 years ago
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Guys, I found an amazing feature in the editor. I've almost finished the map (it seems to be turning out well), but here's the catch: The game runs without any glitches, but only on the lowest settings, and I designed the map for maximum graphics. After completing half of the map, I decided to test it, and guess what? The graphics are set to maximum, and it runs perfectly, even in a battle with 2,000 titans, without a single extra glitch. How is that possible?
In reply to venom
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19 years ago
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venom;33701
Guys, I discovered an amazing feature in the editor.
I've almost finished the map (it seems to be turning out well), but here's the catch:
The game runs without glitches, but only on the lowest settings, and I created the map with maximum graphics settings. After completing half of the map, I decided to test it, and guess what? The graphics are set to maximum, and it runs perfectly, even in a battle with 2,000 Titans, without a single extra glitch. How is that possible?
Tell me, how can I make it so that you can choose a hero in a random town? When I start, I can choose a town (or I might not), but I can't choose a hero at all
In reply to Андрей
19 years ago
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Andrey;33705
Tell me, how can I make it so that a hero can be chosen randomly for a randomly generated town? When I start, I can choose a town (or I might not), but I can't choose a hero at all. And what do you know about "Tieru's House"? Is it only needed for certain campaigns? What does it give?


I haven't checked, but it seems like Tieru's House doesn't do anything.
Regarding the hero: In the map properties, you need to select the main town and check the box "create a hero in the castle" (I have the Russian version of the editor, so I have it in Russian).

P.S. Tell me how to make a signature under the line like yours; where do I need to write it?
In reply to venom
19 years ago
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I didn't want to create a new thread, so I'll ask here.

I downloaded a few maps from the internet, but how do I launch them in the game?
Please advise.
In reply to Ubar
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19 years ago
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I really don't know what to do or how! :( Please write how to create at least two cities (one for myself and one for the enemy), how to load them, and how to make something happen! :confused:
In reply to Арболетчик
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19 years ago
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Arboletchik;34853
I don't even know what and how!!! Write how to create at least two cities (yours and the enemy's), and how to load it, and how to make at least something!!! :( :confused:
Just download the Russian language pack and you'll understand everything yourself!! Almost everything. If you've already downloaded it and still don't understand anything, then I don't know how I can help you.
In reply to Андрей
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19 years ago
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Andrey;34875
Just download the Russian language pack and you'll understand everything! Almost everything. If you've already downloaded it and still don't understand anything, then I don't know how I can help you.


But where can I download it?!
:confused:
In reply to Inquisitor
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19 years ago
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Could you please tell me how to create a lava river? I can’t seem to make it work using a simple set of craters.

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