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Posts from Blood Oath

3.0 (2 ratings)
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16 years ago
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Sorry for my ignorance... What is MegaAI? Where can I disable it?
In reply to Lady Iolanta
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16 years ago
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Lady Iolanta
Sorry for my ignorance... What is MegaAI? Where can I disable it?
It's a mod that enhances the AI.
If you don't know about it, then everything is probably fine: it's unlikely to be present on your computer.
In reply to Dyrman
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16 years ago
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The map has been updated to version 1.1. Based on requests, some artifacts and buildings have been added, and the gameplay has been made easier, etc. All changes are listed in the readme file within the archive.
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16 years ago
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Map updated to version 1.1.1 – hero difficulty has been noticeably adjusted.
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16 years ago
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I can't seem to handle the shadows.
Is this battle even necessary?
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16 years ago
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Yes.
May obedience and Sandro's cloak help you :)
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16 years ago
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In the quest, I didn't even get the cloak. (I didn't go to the gnome standing near the mentor; instead, I went straight to the second location, and then to the hut. He told me that everything was fine, but the cloak disappeared, and I didn't get it.)
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16 years ago
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The cloak there isn't Sandro's, but that of a deadly shadow. And it's only given if you complete it within the time limit. That's why it disappears. Sandro's cloak is in the Dungeon!
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16 years ago
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I'll go look for it.
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16 years ago
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But the catch is that if the game level is high, the opponent will have many artifacts, as well as the ability to control creatures. That is, they can also control creatures.

The map has been updated to version 1.2.
Some features have been added.
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16 years ago
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In the morning, I downloaded the map and played it for a couple of hours. I'll write a review after I finish it. But for now, I have positive feelings! The scenario is captivating, and the map is interesting... It's just quite challenging, not for beginners.:smile27:
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16 years ago
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So, how did it go? Did you finish it?
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15 years ago
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As always, the map was enjoyable.
Thank you very much.

I struggled with the Shadow Guard for 3 days; for some reason, the subjugation wasn't working.

I have a few questions:
1) Who are the 60 red archers?
(I assume they are archers?)
2) Is the "Hat of Knowledge" an artifact that exists in the game but is named differently?
3) Where is the Santa Cruz ship?
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15 years ago
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1) 60 red archers is equal to 60 alptraed archers. 2) The Cap of Knowledge is the Sar-Is Crown. 3) The ship in the middle of the lake on the left side of the map is located behind the lighthouse-tavern of Jack.
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15 years ago
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Downloaded the "game world navigator" map, version 1.0, from the demo disc. Started a new game on Hard difficulty. At the beginning, some creatures joined me, and I started slowly taking over mines. Then, a computer-controlled hero appeared, and it said "No chance" on him. There really was no chance of defeating him ((. Started on Normal difficulty. Besides the creatures that joined me at the beginning, I found liches in the castle (there were no creatures in the castle on Hard difficulty!). With them, things became much more fun. I defeated the Underworld faction, struggled a bit, but managed to defeat the beastmen with thousands of dragons and phoenixes (without any losses :). Then I faced a choice: who to defeat – the Human or the Mage. I decided to defeat the Human because the Mage sent reinforcements in the form of troops at the very beginning, when I really needed them. And it's not right to change the terms of the contract during the quest. I defeated the Human, and... that's it ((. The game stalled. Osama is running around my territory, and I can't get past the Green fort – there's no keymaster anywhere. There's no key for the Blue fort either, but I got the key for the Red fort twice – once in the Dungeon, in the keymaster's tent, and once from a pirate on the lighthouse in exchange for a staff. I can't open the Red fort because the Blue fort blocks the way to it, it seems. The fort is located in a strange way; it needs a Blue key from the outside and a Red key from the inside. I think they managed to cram two forts into one cell – the Red and the Blue, and they don't quite match, so you can see the walls of different forts from different sides. In general, the game stalled, so I went online, found this page, and started downloading version 1.2. P.S. And one more thing. I think that the Tear of Ascha can only be dug up at the end of the game, after defeating the Human/Mage. Who needs it after that? Ascha is needed at the beginning or in the middle of the game; it's useless at the end...

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