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Posts from Favorites into Battle - 2 Auto-translated

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In reply to Keba
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#486
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Due to the complete expiration of the deadline and lack of time to play, I am withdrawing from the tournament. I will finish the game with Ayman sometime. The game is interesting, and there is still a lot to do. Therefore, good luck in the game with Pete!

There is one unplayed match left: Britvochka vs. Alla Smekhova. :smile42: Please try to play by Wednesday or at least let us know your plans for the game; otherwise, Cobra will automatically advance to the 1/2 finals. Extending the deadline for a week is too much. If someone cannot play, please don't make their opponent wait.
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#487
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In unfinished matches, the results have been recorded at the players' request:
Forrest (Rampart) - scorp (Dungeon) 0-1 - technical defeat
Dirty_Player (Inferno) - AYMAN (Dungeon) 0-1 - technical defeat
If you finish the matches sometime, post the results for the season yourself.

The result of bRitvo4kA (Necropolis) - AliaSmehova (Dungeon) is awaited by KobRa_RR (and we all too).

I remind you of the 1/4 final draw:
scorp (Dungeon) vs Medium_HP (Conflux) - see here
Pit for LM (Conflux) vs AYMAN (Dungeon) - see here
Winner (bRitvo4kA vs AliaSmehova) vs KobRa_RR (Necropolis) - see here
Javdet (Rampart) def Kluka (Dungeon) - see here - played
The first in the pair is red in the first generation. Then the colors change after each SUBJECTIVE (only 111 and 113) restart.

There are 8 matches left until the end of the tournament. The regulations provide for a match for 3rd place with the awarding of a medal.

Out of 16 participants in the 1/8 final, there were 5 Dungeons, 3 Ramparts, 3 Confluxes, 2 Necropolises, 1 Barbarian, 1 Castle, and 1 Inferno. Swamps and Towers were eliminated in the group stage.
By the 1/4 final, there were no more Castles, Barbarians, or Infernos left. 3 or 4 Dungeons, 2 Confluxes, 1 or 2 Necropolises, and 1 Rampart continue the fight, and the Rampart has already successfully advanced to the 1/2 final.

Now, while I'm still in the game, Dirty_Player will perform the functions of the host, i.e., draw the colors, demand compliance with deadlines, monitor and enforce...
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#488
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Alex with Britva promised to finish the game tomorrow.
In reply to KobRa_RR
#489
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Medium_HP (blue, conf, random-Tunar, Charna) def scorp (red, dungeon, Shakti, Shakti), 2cm4d(3), 141
Rests were chosen, the start is bleak; on the plus side, there's a stable right at the doorstep and 16 air elementals, no external dwellings or cons, impossible to break through to secondary towns, wolves ate the butterflies, the opponent's secondary town is almost at 111. I didn't want to build necromancers until the end, but 2 assistants and spotted artifacts convinced me.
On the first turn, birds are in the fort; in the army there are 15 air elementals and 50 skeletons, 2 psychos were lost. On the second turn, Castle; at 137 besides the standard growth we have 700 skeletons with 9 HP and 55% growth per battle, 4 angels, a loan was taken for a +10 helmet, everything is bought out, air and water are upgraded, ice elementals are 44 since their external dwelling on the outskirts was taken on the second turn and there's an artifact for growth; logistics and offense were given, boots are available, a Dragon Utopia was spotted in a snowy treasure zone 2 days' journey from the secondary town and an entrance to the basement treasure zone at the same distance. Charna replenishes mana with the intention of breaking through via stables on 141 and heading to the Dragon Utopia; a golden bow lies along the way, there are good chances to collect the elixir and Armor. On 141 the opponent decided not to continue.
Thanks for the game.
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#490
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Pit for LM (red, Conflux, random Jeddite, Grindan) def AYMAN (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 125.
Took all restarts. First gen was really bad, 111. Then it seemed like there was not enough secondary skills, 113. In the end, one road to the GO...
Though overall not so bad. External dwelling of air elementals, two native heroes in the tavern, income 1325 already on 111. Stable next to the castle, Griffin Conservatory, cloak +2+2 for magic. Looking for any way out of spawn. On 113 the most promising seemed to be going to the grass through the cerberi - heading there, ignoring as many as 3 external dwellings of water elementals in the other direction. Checked the Conservatory - it's a 2-level, just right for Grindan at the start of week 2. On 116 I open the lookout tower - no town or road visible... Take a crypt, getting ready for the dwarf dwelling. A hero skirmish happens. Built 1-5 in the Stronghold.
121 - nearly full buyout, build mind elementals, take the Dwarf Cottage at 30, clear the Conservatory and replenish mana. In the refugee camp I buy 20 gr. fairies - now the heroes will run faster. 122 - +2 angels. Grindan - with advanced attack and basic logistics. Running to the second Griffin Conservatory. 124 - another 2 angels, medusa dwelling at 6, clear it, army goes to Monere, he runs to the opponent's secondary. 125 - Monere takes the secondary, Grindan is bought there, I build MG2, and with ice bolt at 150, archery at 100, 4 angels, 40+ storm elementals and chaff, easily kill Shakti in the Stronghold.
Thank you for the game.
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#492
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Pit for LM (red, Conflux, random Jelar, Grindan) def AYMAN (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 125. Thanks, Pet, for the game!!!!!! Good luck to everyone else in the tournament!!!!!!!!


In reply to Medium_HP
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#493
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Medium_HP
Medium_HP (blue, Conflux, random-Tunar, Charna) def scorp (red, Dungeon, Shakti, Shakti), 2cm4d(3), 141

Thank you for the game.

Confirmed.

Thank you for the game.
In reply to AYMAN
#494
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AliaSmehova (red, Dungeon, Shakti, Shakti) def bRitvo4kA (blue, Necromant, Clavius, Moandor), Jebus Cross, 143.

Week 1. Took a Griffin Conservatory on turn 111, 5 heroes. By the end of the week, took 2 hives, unfortunately only for 10 Wyverns, Red Dragon dwelling via Lotk of grinded genies. Ended up losing all Trogs, but there is a secondary Dungeon. Papa at turn 117 level 13, all 7 required skills, Offense, Armor, Tactics, Logistics, Pathfinding, Earth, Wisdom. Scouting revealed GO — Fairy Dragons. I realize it’s not wise to attack them without Blacks, since I’ll lose all the Wyverns I can normally gather from 6 hives there, along with Angels and Reds.
In short, on week 2, I take a Griffin Conservatory with papa, a library, and 2 hives along the way, and just rush to GO via the slow road. By turn 125 at GO, a chain of 9 heroes is busy breaking through money and hives. 4 Angels are given to Gurney to secure Shakti’s items via a stack of Enchanters. 7 Reds and 40 Wyverns are brought on turn 126 through the town, upgraded, and sent to papa. I kill the Fairies on 7 Blacks. Then, after the Nagas, I take a tree with 12 Wyverns and kill 16 Titans almost without losses thanks to Mass Slow. There is Solmyr level 20 with expert Logistics and Pathfinding, and a Sword of +5 All!.. Further on, a hive with 4-4 armor behind 16 Angels. Papa kills them and runs to the center on 1 Black. Solmyr runs to the revealed Dragon Utopia to the south. Turn 127 I take the Dragon Utopia with the loss of 30 Gremlins and a few Eyes, send the army to papa, he runs to the central town to occupy it, and there is a free Dragon Utopia for several Rust Dragons + a Book of Earth + 10 Knowledge. I take all of this with weak heroes via a chain of 3 heroes, since on the sands 8 tiles from that town, papa simply goes home to refill mana and buy Blacks on turn 131. Also, another Red dragon dwelling is taken by Gurney!..
On turn 131, 14 Blacks. I take the 5th Cap with Solmyr and spend several days beating relics for stats, the Black Orb, Dragon Utopias for stats, and when it became 33-39-28-500 by turn 134, I jumped to the opponent. In the end, we microed a bit back and forth, snatching towns on the opponent’s respawn. And on turn 143, I attacked with bracers, having dismissed 85 Wyverns and 6 Archers beforehand, attacked with 21 Blacks, because we decided attacking with the full army would have been overkill... against 8 Archers, 750 grinded + 300 ungrinded Skeletons, 31 Dreads, 4 Ghosts, 20 Power Liches. There was the Cloak of the Undead King, but battle stats of 28-29 only with Armor against 33-41, and Shield and Skin didn’t help, plus Resistance didn’t work — even half of the dragons couldn’t have been killed there!..
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#495
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AliaSmehova (red, Dungeon, Shakti, Shakti) def bRitvo4kA (blue, Necropolis, Clavius, Moandor), Jebus Cross, 144

Week 1: cleared 2 external dwellings of necro-horses, 2 secondary sites. 12456 in the Castle. Fighting for boots. Clavius wasn't getting log, so I switched to Moandor.

Week 2: took cons 3, 3 Dragon Utopia on home respawn: two triples and a double. Mostly gear. Loot: Sword of Justice, Sentry Shield, КВ, Orator's Hat. Fighting for gloves, Vampire Cloak, getting expert log, placing dragons.

Week 3: crashing dragons, in treasure zones level 3 magic, shield+4 all, minimal Dragon Utopia, tea kettle, leaving to replenish mana. Shakti arrives with very high stats; I decide to accumulate some skeletons and give up the capital and secondary Castle site, where he upgrades to Archangels.

Week 4: retaking the capital, extracting growth and the secondary site, crashing angels and heading into a treasure zone where Shakti catches me. In battle, of course, no chance



Messed up during selection, Jebus is not the template where there's someone and time to accumulate legions, skeletons. And it's a pity that Balance was tweaked with panic)
2 external dwellings of dragons + portal gave the opponent 21 Black Dragons on week 4. With 2 external dwellings of necro-horses and practically no cons/hives on respawn, it's hard to come up with something. Alex collected 40 ducks on home respawn, albeit very quickly and beautifully. And ГО from fairy guessed to break through the Black Dragons, for which he gets respect. :smile12:

Thanks for the game and experience.
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#496
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We have save 124, the game is turning out to be very interesting... it's a shame it's not the finale.
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#497
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Pit for LM (red, Conflux, random Lacus, Lacus) def Medium_HP (blue, Conflux, random Luna, Yog), balance, 124.
The opponent quickly chose restarts 111 and 113, then took several due to the lack of a road to the village (although my situation was much worse there). I took 111 and due to the lack of a road to the center (that was really bad there). We started after 4 hours.
Two Water Elemental specialists were generated, the third hero was also native, so there was quite a lot of troops. Roads are slow. A stable is a day's travel from the castle cross-country. On 112, near the stable, a Gnoll stronghold and a Conservatory were found, and an external market was next to the town — the territory is quite rich, you can set birds. On 113, I took a native village. Next to it is an Altar of Air. On 114, I take an external dwelling, and Brissa breaks through the mummies to the secondary area and takes a Tower village. On 115, Lacus gets attack, so I don't buy Ciele. Until the end of the week, I gather resources and money; on 117, I switch to birds, buy them and Elementals of Mind, pass them to Brissa, who plunders the gnolls (minimum stronghold, unfortunately), takes Pandora's Box for 5000 experience. I give the birds to Axis so he can take the Shield +4 for Greater Liches and the Armor +1 all for Harpies. Lacus is only level 3, but with attack, so it's fine. He is stationed at the stable.
On 121, I buy birds and a hero plus a couple of Air Elementals, pass them to Lacus, who takes the Gnoll stronghold, and it's minimum again... This caused a severe under-purchase of troops. On 122, I pass 2 birds, artifacts, and some Elementals to Lacus; she goes to the Conservatory — but it's min there too, so troops weren't needed. It grants Logistics. On 123, I take the Gnoll stronghold near the castle (finally 20 each), recoup some gold there; Lacus cross-country through a horde of Ogres reaches the neighboring respawn. There is a minimum Conservatory at the entrance — I take it immediately with 1 Angel and 4 birds. The road turned out to be nearby. On 124, I get onto it, kill 14 Champions for passage to the center, reach Necropolis on the penultimate tile, ramp up there, build a Mage Guild, and buy a Spell Book. Meanwhile, Yog was pecked to death by Harpies in a maximum Conservatory.
Thank you for the game.
In reply to Pit for LM
#498
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Pit for LM
Pit for LM (red, Conflux, random Lakussa, Lakussa) def Medium_HP (blue, Conflux, random Luna, Yog), balance, 124.
The opponent quickly chose restarts 111 and 113, then took a few more due to the lack of a road to the village (although it was much worse for me there). I took 111 and then one due to the lack of a road to the center (it was absolutely terrible there). We started after 4 hours.
Two water elemental specialists spawned, the third hero was also native, so there were quite a lot of troops. Roads are slow. The Stable is a day's journey from the castle via off-road. On 112, near the Stable, a dwarf hoard and a conservatory were found; near the city is an external market. The territory is quite rich, allowing for the placement of phoenixes. On 113, I took the native village. Nearby is an air altar. On 114, I take a cache, while Brissa fights through mummies to reach the secondary area and takes the Tower village. On 115, Lakussa gets attack, so I don't buy Kairi. I collect resources and money until the end of the week, on 117 I trade for phoenixes, buy them and mind elementals, and pass them to Brissa; she raids the dwarves (minimal hoard, unfortunately) and takes Pandora for 5,000 exp. I give the phoenixes to Axis so he can take the +4 shield from the lich hoard and +1 all armor from the griffon hoard. Lakussa is only level 3, but with attack, so it's fine. She is stationed at the Stable.
On 121, I buy phoenixes and a hero + a couple of air elementals and pass them to Lakussa; she takes the dwarf hoard, but it's minimal again... This led to a severe under-purchase of troops. On 122, I pass 2 phoenixes, artifacts, and some elementals to Lakussa, who goes to the conservatory—but it was also minimal, so troops weren't even needed. Logistics is granted. On 123, I take the dwarf hoard by the castle (finally 20 each) and make some money there; Lakussa goes off-road through a hoard of orc champions to reach the neighboring respawn. At the entrance there is a minimal conservatory—I take it immediately with 1 angel and 4 phoenixes. The road turned out to be nearby. On 124, I reach it, kill 14 champions to enter the center, reach the Necropolis on the penultimate cell, scale up there, build GM, and buy the book. Meanwhile, Yog was pecked to death by griffons in a maximum conservatory.
Thank you for the game.
113 was taken because of a lack of exits—roads only to the GO and the native village, and an off-road teleport to the edge of the snow respawn with archmagi at the exit; there was clearly not enough money for development.
111 was taken because of a very weak army and the absence of anything noteworthy within a day's journey along fast roads in both directions from the castle.
Then a couple of restarts due to the absence of a village. They were there, but reaching them in both cases was unrealistic. I admit the opponent might have had it worse, but the fact that he didn't use his 2 restarts suggests otherwise.
Then there was a restart by mutual agreement, as Pit doubted the presence of the GO. The reveal showed that the map complied with the rules, and the restart was clearly in my favor—the opponent would have had two native villages on 112-113, while I would have taken mine around 115-116, given that there were again no other roads except the GO.
Then Pit restarted on 111, and finally, we played.

Roads only to the GO and the village; in the second half of the week, I sent a "noob" with a goblin onto the stones via off-road, but he found nothing there but a few piles until the end of the game and never saw the secondary area. I cleared the home respawn to zero in the first week; not enough for phoenixes, psychs in the citadel, and fire and air caches. In the second week, the only plan worthy of attention was to take the conservatory 2-4 and try to reach the treasury for vivs from simple pits via the GO. Due to a lack of other options, I didn't even check the conservatory; I was only able to buy storm elementals, psychs, and 15 fire elementals with a full trade by 124. I would have easily taken a level 3, but it turned out to be max; I managed to take it normally only once out of five times after the game. Even after the reveal, I couldn't figure out how to resist here, as even a proper conservatory take and GO breakthrough left little chance against Lakussa with standard Conflux growth and 2 angels.

Thank you for the game.

P.S. I described the restarts in detail because I had a question. In what way is this Balance better than sm-ka, other than the fact that it's more fashionable now?
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#499
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The balance isn't better or worse, it's just different.
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#500
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Panic is definitely better. There’s much less imbalance compared to the CM. IMHO.
Всем удачи ! И Морали !