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I lost... The spawn — just a joke. I don't have a single dwelling at all. 1 conservatory for 1 angel. The only decent exit to the center — through the GO, which with such a spawn, even when it's 85gr. of trees, can't be killed any earlier than 131. The second exit to the center through the snow is a week's journey... My main hero became the Dragon bought on 121, the only one who got log. Ran around the enhances. On 127 I'm at the GO. 131 — I buy out everything. Army: 1 angel, 8 Wyverns, 16 gr. basilisks, 1+1+130 gnolls, around 70 gr. lizardmen. 16 gr. flies are still with the scout hero. I kill the Dendroids with a loss of 30 gnolls and 5 basilisks, and there's already Red's scout running around. Right there I take the tree for 6 Wyverns for 60 medusas with a loss of 6 lizardmen and 1 basilisk. Well, then I run to the treasury, where there are a bunch of hives. The guard — 96 gr. mages. I left 5 basilisks, 20 lizardmen, 50 gnolls, 10 flies, and 2 Wyverns there. Seems fine. But no mana. I pray that Tyraxor isn't nearby, so I can collect about 3-4 hives on the next turn. But he was naturally nearby and almost on full mana attacks with Expert Earth, Slow, and Shield. There's not much meat — 60 gr. dogs, 17 Sandors, 1 angel, and some goblins and orcs — but I have no mana and no way to fight... I looked at the map — there are 2 dog dwellings, a bird dwelling and orcs, and an exit to the center through free guards along the path — nonsense basically, not a spawn... I don't know how anyone could win... Maybe if I ran away myself, replenished mana, waited for him to make a mistake and attacked myself with Mass Slow and Mass Shield that I leveled up on those GOs. But generally, playing such a game is disgusting, and against expert shooting with the orc dwelling I probably wouldn't have outplayed him anyway... I'm done playing these Blue-vote templates, I've had my fill, I'm full. And I advise everyone to switch to MM6 to improve your skill in the game, rather than relying on these ridiculous RNG layouts!!!:cool: