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~ X-men ~
X-Men are mutants who, as a result of a sudden leap in evolution, were born with latent superhuman abilities. Many ordinary people fear and hate mutants, whom some scientists consider the next step in human evolution, and therefore many view them as a threat to human society. However, some people with superpowers indeed consider themselves the pinnacle of creation and use their powers for criminal purposes, increasing the tension in relations between humans and mutants. But there are also those who strive for peaceful coexistence. Who will prevail in this confrontation, and will the world plunge into the horror of wars?
About the game: New York. Our days. Nothing is known about mutants so far except for a couple of secret documents in intelligence archives. But the outward calm is deceptive.
A group of mutants led by Magneto (Mafia) strives to prove that people with abilities are the new masters of the world and to subjugate ordinary Homo sapiens. But before doing so, they must remove from their path scattered liberal-minded mutants (Town), as well as Maniacs pursuing their own completely inhuman goals.
For your convenience, all documents have been translated into English. ^_^
Rules:
• Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. No one has the right to write anything in the game thread during the night.
• Days last as long as necessary until a decision is made regarding the execution of a certain player; maximum duration: 24 hours.
• To vote for someone's execution, you must post execute %username% in the game thread. (the method of execution can be invented by yourself - within reasonable limits) - bold font is mandatory. If a player wants to change their vote, they must perform the same procedure to cancel the vote ("Do not execute %username%"), and only after cancellation vote for another player (In 1 message you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold, the vote will not be counted.
• Execution requires only a majority of votes. As soon as a player receives a majority (for example, with ten players, the majority is six) of votes, all their screams are meaningless, and any cancellation of votes will no longer be counted.
• If the majority vote "Do not execute anyone", then the day ends without the execution of players.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If someone from the Mafia is not Online - their comrades can send the night action for them.
• A "double" vote is displayed only in the voting results and only if they belong to the majority.
• Clues about killers in the newspaper are given by nickname, avatar, signature, etc. If a murder was unsuccessful, the killer will find out, but will not know why it was unsuccessful. No clues are given for failed murders. There is also a hint in the newspaper about the role of the deceased.
• During the game, changing your nickname, avatar, signature, and personal information is strictly prohibited. Therefore, update your profile in advance. (this also applies to special cases: no exceptions)
• Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is only allowed if you have a role that permits it.
• As soon as the news of your death/execution has been written, you are gone. You do not participate in the game. Stop writing. However, no one forbids watching what happens.
• Do not edit your messages. Try to write without errors from the start.
• If you have the right to perform a night action – do it before the end of the night phase and the beginning of the day phase (send night actions to me via ICQ/PM). I will not wait. If you didn't make it – alas...
• From time to time, I will post the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a count.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere... Be smarter, craftier...). This action will lead to immediate disqualification.
• Violation of rules and being offline will be punished by a colorful modkill. If you signed up — play by the rules and be active.
• The game log with roles and other details will be posted for public view after the end of the game.
• Those not participating in the Mafia are forbidden from commenting on what is happening until the end of the game. Well... at least do not comment in this thread.
• First night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
• An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in PMs about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
• And most importantly... it's a game, after all. The main thing is that you have fun.
Night Action Order:
1) Rogue adopts power (depending on the adopted ability, she follows whoever she adopted from)
2) Beast learns X-factor
3) Mystique learns X-factor
4) Gambit searches
5) Shadowcat goes to spy
6) Emma Frost blocks
7) Pyro and Avalanche kill collectively
8) Apocalypse uses Town night action
9) Cyclops protects (automatically)
10) Wolverine protects
11) Nightcrawler protects/blocks
12) Apocalypse infects
13) Player dies from legacy virus (the next night after infection)
14) Magneto/Sabretooth kills
15) Mr. Sinister kills
16) Pyro/Avalanche/Mystique kills
17) Jean Grey resurrects
Clues are not given for: 3, 4, 8, 9 (if protection was not needed), 12.
Clues for Rogue: based on the action she adopted and used (if she adopted resurrection from Masha and applied it to Vasya, then there is a clue about healing near Vasya).
Clarification (p.5) - Also, since some night actions have a 50% probability of occurring, if they are unsuccessful, clues/indications for them will still be present.
Role List:
Town:
Emma Frost
Nightcrawler
Shadowcat
Gambit
Archangel
Beast
Jean Grey
Wolverine
Storm
Rogue
Cyclops
Mafia:
Magneto
Sabretooth
Mystique
Avalanche
Pyro
Maniacs:
Mr. Sinister
Apocalypse
Town:
1. Emma Frost (White Queen) - a high-level telepath capable of reading and transmitting thoughts, influencing the minds of others. She is also able to place blockers in the minds of other mutants, preventing them from using their superpowers.
Specialty: none
Night Action: blocks a player's night action for this night
X-factor: positive

2. Nightcrawler - possesses the ability to teleport himself, the clothes he wears, and some amount of additional mass in contact with him (for example, other people).
Specialty: none
Night Action: spies on a chosen player. 50% chance to block the player; while doing so, they will simultaneously be protected from death.
Saves from legacy virus only on the day of infection (on the next day, nothing can help).
X-factor: negative

3. Shadowcat - possesses the ability to pass through solid objects by pulling the atoms of her body through the gaps between the object's atoms. As a result, she and the object she passes through can merge temporarily but without interaction, so both remain unharmed.
Specialty: none
Night Action: spies on a chosen player. If the player commits a murder this night, she learns that they were "killing". (for Apocalypse: on both nights of infection)
X-factor: positive

4. Gambit - a mutant possessing the ability to convert the potential energy of inorganic objects into kinetic energy upon touch, charging them. When Gambit charges an object and throws it at a target, this energy is released upon contact as an explosion. He feels very strongly for Rogue.
Specialty: has a 50% chance to survive after a Mafia attack.
Night Action: checks a chosen player: if he reaches Rogue, they recognize each other. (in this case, a link is formed, allowing them to communicate outside the game thread, like the Mafia)
X-factor: negative

5. Archangel - a mutant capable of flying thanks to his feathered wings. He was previously one of Apocalypse's Horsemen, but who knows: perhaps he will return to him...
Specialty: cannot be killed by Maniacs. If one of the Maniacs comes to him, he switches to their side (then he recognizes the Maniacs, but they do not recognize him).
Clarification - if one of the Maniacs comes to Archangel - regardless of who and with what action - he learns which players are playing for the Maniacs' side. He can use this information for the benefit of the Town or for the benefit of the side he switched to. But after switching to the Maniac side, he can only win together with them.
Night Action: none (after switching to the Maniac side: also none)
X-factor: positive

6. The Beast - possesses superhuman strength, agility, endurance, speed, and dexterity. The Beast is also endowed with superhuman intelligence, which is confirmed and supported by his doctoral degrees in biochemistry and medicine and an extraordinary inventive talent.
Specialty: none
Night Action: checks a chosen player, learning their X-factor.
X-factor: positive

7. Jean Grey/Phoenix - double psionic potential allows her to telepathically feel, transmit and read thoughts, change the physical and mental perception of others, and control human body functions.
Specialty: none
Night Action: resurrects a killed player
X-factor: positive

8. Wolverine - heightened senses, phenomenal regeneration, adamantium skeleton.
Specialty: has a 50% chance to survive if he is killed.
Night Action: chooses a player to protect – gives them a 50% chance to survive. If he tries to protect Sabretooth, they both die.
Protection from Apocalypse's poison works on both days.
X-factor: negative

9. Storm - is an open person - recognized by many comrades as a natural leader. Her special ability is weather control.
Specialty: has a double vote in voting
Night Action: none
X-factor: positive

10.Rogue – possesses the superhuman ability to absorb memories, knowledge, talents, personality and physical abilities (ordinary or superhuman) of other people through physical contact of her skin with the skin of other beings.
Specialty: none
Night Action: points to a player whose night action she wants to adopt, and the person on whom she uses it. (the ability the player uses this night is adopted: murder/protection/check etc.; if the player does nothing or has no night action, Rogue also does nothing). She will not know which ability she adopted during the night or if it was successful (except in cases of checking). The player whose ability was adopted does not lose their night action and does not learn about this fact.
Unable to adopt Gambit's night action.
X-factor: positive

11. Cyclops - capable of projecting powerful ruby-red beams of destructive force from his eyes. He feels strongly first for Jean Grey, and then for Emma Frost.
Specialty: when attempting to kill Emma Frost or Jean Grey, he has a 50% chance to kill the attacker; otherwise, he dies instead of the victim.
Protection order corresponds to murder order (if Grey is killed first at night, then Frost, protection goes to the first one and, if he survives, will go to protect the second).
Protection from legacy virus works on the day the victim is infected.
Night Action: none
X-factor: positive

Mafia:
1. Magneto - capable of controlling all forms of magnetism. By profession, he is known as a revolutionary, conqueror, previously - a volunteer medic, secret agent, teacher of the New Mutants.
Specialty: has a double vote in voting
Night Action: murder.
X-factor: negative

2. Sabretooth - a zoomorphic mutant with altered physiology. Possesses a powerful healing factor capable of quickly restoring destroyed or damaged parts of his body.
Specialty: has a 50% chance to survive if he is killed.
Night Action: murder. If he tries to kill Wolverine, he dies as well.
X-factor: negative

3. Mystique - an ectomorphic mutant. By manipulating the atoms and molecules of her body and her clothing, she can change her appearance to look like an exact copy of any human, humanoid or semi-humanoid.
Specialty: none
Night Action:
1) X-factor check.
2) if no Mafia members are left except her, she kills.
X-factor: positive

4. Avalanche - can create powerful seismic vibrations that sweep away everything in their path. Also, his power is capable of causing deep cracks and ruptures in the earth's crust.
Specialty: none
Night Action:
1) murder
2) collective murder*
X-factor: negative

5.Pyro - can psionically control fire — change its strength, direction, and give the flame any shape, even that of a living being.
Specialty: none
Night Action:
1) murder
2) collective murder*
X-factor: negative

*Pyro and Avalanche can go on a mission together, and then any protection will be ignored (including Cyclops's inability to protect his charges; the Mafia target will die; Gambit and Wolverine also cannot survive), but clues will be given for both. If at least one is blocked: the murder fails.
Maniacs (do not know each other and cannot communicate outside the game thread)
1. Mr. Sinister - one of the best geneticists on Earth. A highly mysterious personality, at first glance appearing to be an inhuman villain living by the principle "The end justifies the means". However, he is not eager to conquer the world, wanting "only" to create a new race of perfect beings... Although for this, it is sometimes necessary to dissect the living.
Specialty: none
Night Action: murder
X-factor: negative

2. Apocalypse - absorption, telekinesis, superhuman strength, longevity and much more make him incredibly dangerous. He strives to conduct his extreme eugenic experiment: only the strongest have the right to survive — and he intends to determine who is the best. (à la "kill all humans", "take over the world" etc.)
Specialty: none
Night Action:
1) infects with legacy virus. The target dies the next night
2) can use any Town role night action (of his choice). Each ability can be used only once.
X-factor: negative

Protection percentages are NOT cumulative (i.e., if a player protected by Nightcrawler and Wolverine is killed, it is first calculated whether they were killed/not killed from one's protection, and then similarly from the second)
Player List:
1. Siverfale
2. Hermit
3. Гур
4. Arandor
5. Kash
6. WhiteLizard
7. Zybr
8. Kyle
9. Ta Kotoraya...
10. Xostor
11. Вегтам
12. Wesker (im)
13. crabby
14. Нэйра Дрейк
15. Drnik
16. Тиеру (im)
17. Ple-Sen
18. КостяN
(highlighted in color are those who confirmed their role)
1. Wandering in the Dark
2. Classified Information
3. Death to the Unworthy!
4. And the Battle Will Rage...
5. Let the Seeker be Rewarded!
6. Over the Abyss
7. A Minute Before the End
8. Light at the End of the Tunnel
9. Finale. A New Era
Have an interesting, exciting game=)
Если кто-то тебе противоречит, подумай: может, он не прав? (с)
Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!
"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман
Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!
"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман

