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Posts from Reports on online games and their confirmations (Autumn 2009 season).

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In reply to Pradromalo
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Pradromalo
Every turn, creatures that could gain or lose morale would either gain morale or receive luck, even though the opponent's hero didn't have any morale bonuses (+1 for having all creatures of the same race in the army) but had a +1 luck bonus! I've never encountered such "lucky" opponents.
You also haven't merged with the army in the Hive on week 2, when 2-3 packs of dragonflies gain morale every round :smile09:
In reply to OUTLAW
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OUTLAW
You haven't even merged with the army in the main Hive during week 2, and in every round, 2-3 packs of dragonflies are causing morale issues :smile09:

But this has nothing to do with the opponent, and as I understand it, the calculation of morale and luck happens on the side of the player whose turn it is. Overall, it seemed very strange to me. It just happened to coincide so well :confused:
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satur (red, Stronghold, Gurney, Gurney) def marajan (blue, Castle, Valya, Valya) 2sm4d(3) 147

I played very poorly, but the double build and a tasty treasure zone allowed me to win.

Week 1. Native secondary skills 1-5 in the Citadel in the main, secondary hero 1-3,5 in the Citadel.
Week 2. Secondary hero connects, 1-5,7 in the Castle, in the secondary hero with the same (well, and tithes and markets everywhere).
Then I run to the treasure zone, on 142 I take a minimal Dragon Utopia (+6 to all, shield +3/3), then a cap of 5 after the horde of upgraded Liches (nearly a hundred). Through ГО, I take the Castle, I see the opponent's hero in the treasure zone. Back home, I catch a noob with a strong army (Valya on Angels) and ГГ.

Thanks for the game!
In reply to Pradromalo
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Pradromalo
But this has nothing to do with the opponent, and as I understand it, the calculation of morale and luck happens on the side of the player whose turn it is. In general, it seemed very strange to me. It just happened to coincide very favorably: confused:


No, your opponent cannot influence this, even if they wanted to; you can be sure of that.:smile42:
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel
No, your opponent, even if they wanted to, cannot influence this, you can be sure of that.:smile42:
I, for example, am not at all sure that it is impossible to cheat and change the morale/luck of yourself/your opponent/neutrals (although, in my opinion, this has nothing to do with this game).
Всем удачи ! И Морали !
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You cannot enter a cheat code for luck and morale. You can change the damage of creatures using the prIII cheat!!! But this cheat is only available to some users; I used to have it too.
Ушел с героев, пока пряники)
In reply to Wlk777
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Kash (blue, Rampart, Kyrre, Kyrre) def FreeSmasher (red, Castle, Valeska, Valeska), 2sm4d(3) 127

External dwellings of Centaur and Elves and a stable on the respawn, you can stop reading there.

First game was tough - no money, only thanks to the Dwarf dwelling for 15 I managed to squeeze Centaurs into the Citadel, and even then without buying them out. Through markets on 117 I bought out the Elves from the external dwelling. I didn't even think about taking the external dwelling of Centaurs and +2 to spell behind a horde of flies, there's no money anyway.
Checked the Griffin Conservatory-Trong on snow

Second game started with a Naga dwelling for 4, then gathered some artifacts and gold, lost an indecent amount of Centaurs on flies for the external dwelling, but found 2 external dwellings later on, it's fine
124 we lose a Centaur on the Master Genies for +15 to archery, find Slow to expert Earth magic, restore mana and speed boost on the Master Pegasi
125 we don't reach the cell up to the Griffin Conservatory
126 we take 3 Angels, exit through snow to the opponent's respawn
127 we attack Valya with a small force in the castle

Thanks for the game

P.S. Kirya is a cheat
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In reply to Kash
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FAVorite (Blue, Castle, Valenska, Kirr) def Everlast (Red, Stronghold, Kragg Hack) 132 2sm4d(3) SOD
Excellent setup... hidden angels... 3 reserves... Kirr rushes in with 7 angels towards the treasure, where a level 5 magic item is revealed... and the message comes that they surrender.
Thank you for the game!
In reply to SEM_56
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SEM_56
You can't simply code a cheat for luck and morale.
What utter naiveté! :D I've always despised cheats, but in this case, I'm sure that at least for the map creator, such a cheat is theoretically possible. I'll repeat myself for the second time - this has nothing to do with the game in question (I can personally vouch for both opponents), it's all just theory and nothing more.
Всем удачи ! И Морали !
In reply to FAVorite
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FAVorite
FAVorite (castle,Valeska,Kirr) def Everlast (stronghold,Krag Hack) 132 2sm4d(3) SOD
Excellent setup... hidden angels... 3 cans... Kirr rushes with 7 angels to the treasure, where he finds a level 5 magic item... and then receives the news of surrender.
Thank you for the game!
There were no chances, thank you for the game...
In reply to Kash
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Kash
Kash (blue, Rampart, Kyrre, Kyrre) def FreeSmasher (red, Castle, Valeska, Valeska), 2sm4d(3) 127

External dwellings of horses and elves and a stable at the respawn, you can stop reading here.

The first one was tough - no cash, only thanks to the gnome's skill I stuck horses into the citadel for 15, and even then without buying out. Through the markets on 117 I bought out the elves from the external dwelling. I didn't even think about taking the external dwelling of horses and the +2 to spell behind the fly horde, there's still no money.
The Griffin Conservatory-trong on snow was tested

The second one started with a nagash for 4, then we collected some artifacts and cash, the losers lost an indecent amount of guys on flies near the external dwelling, but found the last 2 external dwellings, decent
124 we lose a horse at the medusas for +15 to shooting, find slow to expert earth magic, restore mana and speed up on the pegasuses
125 we can't reach the cell to the Griffin Conservatory
126 we take 3 angels, exit through the snow to the opponent's respawn
127 we attack Valya with small fry in the castle

Thanks for the game

P.S. Kirya - cheat

It was. Although I thought my respawn was mega great, Kash's turned out to be much better. +Kirya did everything twice as fast. In the end, junk... Thanks for the game.
Наилучший способ казаться - это быть.
In reply to Wlk777
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Wlk777
For example, I am not at all sure that it is impossible to create a cheat that changes morale/luck for yourself/your opponent/neutrals (although, in my opinion, this has nothing to do with this game).
/topic/5059/
I still think that it is impossible. It seems like sensible people have already discussed it
In reply to Wlk777
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Wlk777
Such naivety :D I have always despised cheats, but here, I am sure that at least for the map creator, such a cheat is theoretically possible. I will repeat myself for the second time - this has nothing to do with the game in question (I am personally vouching for both opponents), it is all theory and nothing more.

Cheats are programmed into the game. Morale and luck relate to an add-on, not the core game. Moreover, they are expressed as a percentage, unlike damage!!!!
Ушел с героев, пока пряники)
In reply to Wlk777
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OUTLAW (blue, Castle, Valeska, Clavius) def Volland (red, Tower, Eine, Crag Hack/Galtran), 2SM4d(3), 1-3-3
I had to take the first rest on 112 along one road to the ГО, the second was a dud. The opponent took one re.
Here we start with speed roads, archers are built, a necromancer is in the tavern)). In 4 steps from the capital there's a teleport, half a move away - a metro to the opponent's adjacent zone and a ГО half a move away(((, everything is that critical...
I broke through to a secondary on grass, where a Dragon Utopia and an external dwelling of unicorns were immediately revealed, nearby a Pandora's box for 20-49 energy, few archers - I leave the box for the 2nd week. Rampart was unguarded, I scouted it. 3 crypts and all mini and pre-mini((. No Dwarf Cottages or Nagas visible((.
I broke through via the metro to the lava to the opponent's Inferno, sent a scout there. Then I broke through via teleport to the swamps, but was half a move short of capturing it. Week result - horses with griffins and a citadel in the capital, 2 Griffin Conservatories revealed on secondaries, a library not far from the capital.
Clavius with expert necromancy and attack, basic logistics spends the night in the capital.
The opponent is also doing well, pace-wise even better than me - captured 2 external dwellings of Gremlins, home - Nagas with citadel, secondary Castle, and Crag was half a step short of capturing Inferno. There was also a Pandora's box and a library near Castle, there are 4 Dwarf Cottages, several Medusa dwellings.
121 - Val captures the Swamp, breaks through the Imp dwelling, gives the army, I buy out what I can and break through the main hero of Pandora's box for 10K experience, pick up Earth and Archery for skills.
Then advancement to the Griffin Conservatory on grass with bone accumulation, there the generator kindly threw in a stable where I upgraded the horses. Mid-week the opponent reveals Gosha in the tavern with superior stats, I almost fell out of my chair)). The Griffin Conservatory turned out to be minimal((, I leave it to scouts, I prepare to break into the swamps to the 2nd Griffin Conservatory.
The scouts take 1 angel, the whole squad is chain-carried to the swamps, where the main hero spends the night on an angel in front of the Griffin Conservatory with already expert mass slow. The Griffin Conservatory is mini again, I felt like breaking something on the table(((.
Week 2 result: in the capital 1-6 with a castle, 3 external Centaur dwellings and an external unicorn dwelling captured, Clavius spends the night near the capital on 2 angels.
The opponent wasn't wasting time either. Seeing my necromancer in the tavern, he also started leveling a second Gosha. Broke through 3 Dwarf Cottages, shield +3/+3, also churned out a crowd of skeletons and finished the week searching for the treasure zone, moving towards the metro from his Inferno to my capital (the generator just dropped the entrance to the treasure zone near this metro)
On 131 Clavius breaks through the library via the capital, scouts deliver a hat +4. Plans to break into Rampart, where behind a horde of ice creatures lay a necklace +3/+3 for magic pairs.
But on 132 red flags appeared not far from the metro. On his turn Clavius sits in the capital to replenish mana and hold the defense, built +2 to morale during the siege.
On 133 Gosha emerges from the metro and spends the night on a stone +1000 experience next to my capital. On my turn I scout his forces and the presence of logistics. He has no morale artifacts, in the army besides his own there are also skeletons and 20+ greater demons, accordingly morale is terrible, mana for only one cast.
I upgrade the griffins, buy a ballista and with 100 mana points attack Goshan. On expert logistics I hide the archers and monks. I cast mass slow for the first shot of the ranged stacks at a decent pack of gremlins, then I get mass haste in response, but several stacks of the opponent skip turns due to anti-morale.
In the second round again mass slow and shooting the crawling snow brethren. Then mass shield and again shooting. Gosha's skeletons never hit even once, when the turn came to shooting the nagas, the opponent capitulated.
Thank you for the game!!!
P/S: wrote for both of us, knowing Volland's reticence.
In reply to OUTLAW
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OUTLAW
OUTLAW (blue, Castle, Valeska, Clavius) def Volland (red, Tower, Eine, Crag Hack/Galtran), 2SM4d(3), 1-3-3
I had to take the first rest on 112 along one road in the GO, the second was a blank. My opponent took one re.
Here we start with speed roads, archers are built, a necro in the tavern)). 4 steps from the capital there's a teleport, half a move away there's a metro to the opponent's adjacent zone and the GO is half a move away(((, everything is so critical...
I broke through to a secondary on the grass, where a Dragon Utopia and an external dwelling of unicorns are immediately revealed, nearby there's a Pandora's Box for 20-49 energies, few archers — I leave the chest for the 2nd week. The Rampart was unguarded, I scouted it. 3 crypts and all mini and pre-mini((. No Dwarf Cottages or Nagas visible((.
I broke through the metro to the lava towards the opponent's Inferno, sent a scout there. Then I broke through a teleport to the swamps, but was half a move short of claiming it. Week's result — horses with griffins and a citadel in the capital, 2 Griffin Conservatories revealed on secondaries, a library not far from the capital.
Clavius with expert necromancy and attack, basic logistics spends the night in the capital.
My opponent is also doing well, was actually keeping pace better than me — he claimed 2 external dwellings of gremlins, has nagas with a citadel at home, a Castle secondary, and Crag was just a step short of claiming the Inferno. Also had a Pandora's Box and a library near the Castle, 4 Dwarf Cottages, several Medusa dwellings.
121 — Valla claims the Swamp, clears the Imp dwelling, gives up the army, I buy what I can afford and clear the GG Pandora's Box for 10K experience, pick up Earth and Archery as skills.
Then I advance towards the Griffin Conservatory on the grass while accumulating bones, and there the generator kindly provided a stable where I upgraded the horses. Mid-week, the opponent reveals Gosha in the tavern with superior stats, I almost fell off my chair)). The Conservatory turned out to be a minimum((, I leave it to the scouts, and prepare to break through to the swamps to the 2nd Conservatory.
The scouts pick up 1 angel, the entire squad chains to the swamps, where the GG spends the night on an angel in front of the Conservatory with already expert Mass Slow. The Conservatory is mini again, I felt like breaking something on the table(((
End of the 2nd week: in the capital 1-6 with a castle, 3 external dwellings of Centaurs and an external dwelling of unicorns claimed, Clavius spends the night near the capital on 2 angels.
The opponent didn't waste time either. Seeing my necro in the tavern, he also started leveling a second Gosha. He cleared 3 Dwarf Cottages, a +3/+3 shield, also churned out a horde of skeletons and ended the week searching for the treasure zone, advancing towards the metro from his Inferno to my capital (the generator just placed the entrance to the treasure zone near this metro).
On 131, Clavius breaks through the library via the capital, the scouts deliver a +4 cap. My plan was to break through into the Rampart, where behind a horde of ice elementals there was a +3/+3 necklace for magic pairs.
But on 132, red flags appeared near the metro. On his turn, Clavius sits in the capital to replenish mana and hold the defense, builds +2 to morale during the siege.
On 133, Gosha emerges from the metro and spends the night on a +1000 experience rock next to my capital. On my turn, I check his strength and whether he has logistics with a scout. He has no morale artifacts, in his army besides his own there are skeletons and 20+ greater demons, so morale is terrible, only enough mana for one cast.
I upgrade the griffins, buy a ballista and with 100 mana points attack Goshan. With expert logistics, I hide the archers and monks. I cast Mass Slow for the first shot of the shooting units at a decent stack of gremlins, then I receive Mass Haste in return, but several of the opponent's stacks skip their turn due to anti-morale.
In the second round, Mass Slow again and shooting the crawling snow brethren. Then Mass Shield and more shooting. Goshan's skeletons never landed a hit, and when it came time to shoot the nagas, the opponent capitulated.
Thanks for the game!!!
P/S: I wrote for both, knowing Volland's reticence.
On the second and third weeks, I didn't know what to do, had plenty of money, but where to get ducks and angels was unclear, no treasure zones visible, everything was very boring, and when I saw the pathway to the opponent I didn't want to break through home, and in the final I easily lost with almost no mana
Thanks for the game

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