A hacker – the hero's speed in Heroes of Might and Magic V does not depend on the speed of the units he travels with.
Posts from Battlefield size in Heroes 5.
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What do you think about the size of the battlefield in Heroes 5?
The voting is surprisingly close, it's strange...
There's nothing strange about it.
Satisfied people tend to be less vocal.
But that doesn't mean there are few of them. :)
Nothing strange.
Happy people just shout less.
But that doesn't mean there are few of them. :)
Let's be more active, then the results will be accurate.
I actually like this battlefield! Why cram 7 stacks of dragons in there???? It would be better to have a full set of units in the army, all at level 7, although the hero's speed is still an issue.
Even if I only need it once in 10 battles, I want to have that option, especially since I can easily create 7 archers...
Here's an example: 7 stacks of 20 archers each. And you only have griffins. If you divide the griffins into 7 stacks, you'll win without losses; if not (and Nival thinks it'
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
-he increased the map size to that of a siege map
-now he's changing the movement range of units by multiplying it by the map size increase factor
I played at his place, and it seemed to work fine, so let Nival do whatever they want; if I don't like it, I've found a way out for myself...
He has settled in comfortably. Or maybe he should publish the results of his work to stimulate further thought.
2 YES
He found a clever way to do it. Maybe he could publish the results of his work to stimulate further development.
He said he'll post it once he's finished.
I've had many situations where I specifically needed 7 stacks of dragons, or dryads, or griffins.
Even if I only need it once in 10 battles, I want to have that option, especially since I can easily create 7 archers...
Here's an example. 7 stacks of 20 archers. And you only have griffins. If you divide the griffins into 7 stacks, you'll win without losses; if not (and Nival believes that's not possible), you'll lose valuable units. Is this normal?:eek:
It's absurd...
Don't get so worked up!
Maybe they'll come up with something in the release, like being able to arrange units in 2 rows or have a reserve. We'll see in the release.
I completely agree with you about the seven stacks.
It's sometimes very important, especially in the third game. With a good mage, and under a number of other circumstances against the opponent, I could defeat a good enemy army with 7 gremlins. For example, if he has a certain number of ancient creatures and other units in one stack, and I emphasize - it's the computer player, it takes him about 5-7 turns to destroy me. I don't need that many turns.
I'm not considering the tactic of simply running around the map.
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
I've had many situations where I needed exactly 7 stacks of dragons, or dendroids, or griffins.
Even if it's only needed once in 10 battles, I want to have that option, especially since I can easily create 7 archers...
Here's an example. 7 stacks of 20 archers. And you only have griffins. If you divide the griffins into 7 stacks, you'll win without losses, but if not (and Nival believes that's not possible), you'll lose valuable units. Is that normal?:eek:
It's absurd...
I hoped they would be smart enough to switch from hexagons to octagons, but no, they started degrading and ended up with squares.
They could have just updated the engine, the graphics, and added some new units and relics, but no, they had to come up with something "new"! IMHO, it's idiocy.
Generally, I lean more towards Heroes 4, meaning that you should be able to move characters (by the way). Without a doubt, the field needs to be increased, preferably at least twofold, while the starting distance between armies can remain the same (8-10). Armies should be able to move in all directions from the very start and not just three; then it would be a triumph of tactics. But now, in my humble opinion, it's a triumph of the developers' senile dementia, obsessed with demiurges.
They're probably having a creative crisis right now...
...they probably have a creative crisis right now...
And what will octagons give them!?