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The most UNPOPULAR faction in Heroes 5.Auto-translated
Necromancers. Not my style; they don't align with my spirit and philosophy (although in Heroes of Might and Magic IV, they are one of my favorites). P.S. Rina – she's a newsmaker!
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
Then why did you deprive yourself, since you were advocating for the players?
Actually, I used to play Dungeon and I still play it. Haven is for conspiracy theories :) But in general, I still don't like mages, I really don't like them. :(
I like: 1st place - Elves and Necropolis; 2nd place - Academy and Haven; 3rd place - Dungeon. As for Inferno, they are losers, and I hope their fans will forgive me. Explanation: 1 - opening, but forget it; 2 - they are ugly; 3 - they are 100% atheists.
EXPLAIN why you don't like the mages! The units – starting with the mage – are quite good. Magic – MANA – there's plenty of it. And the library. Mini-artifacts... Design? No, thank you; the Dark Elves have an even less defined design...
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
1. Mages. A mega-stylish faction.
2. Ah, Haven. Everything is good, except for the unit models :(
3. Elves. For their style, idea, models, and atmosphere.
4. Dark Elves. A pretty good faction. But the interior of their castle isn't for me.
5. Inferno. There are some good things here after all - the gating, nightmares, and succubi. But creatures like horned demons and archdevils look... dull.
6. Necropedozoophiles (and may their fans forgive me) - they disturb the peace of the dead, the peace of the living, and are generally creepy and a bit stale. No, I think I'll refrain from playing as them...
Artes;42794Inferno. A spooky city...And what do you expect from universal evil?:D Mages are good because of magic. Mini-artifacts - I rarely use them. Now, the abilities that really rule belong to the warlock. Because the knight has retraining - costs a lot of money the demon has gate opening, a good thing during a castle siege, especially when you have Urgash's call the rangers have avenger, I rarely use it because you need to kill creatures and run back to the town, and there are few creatures of one type; of course, if you kill several heroes and run back to the town, you can gain something warlocks - can bypass magic protection + chains of elements mages - mini-artifacts, depend on level + consume a lot of resources necromancers - necromancy. a decent thing