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Posts from Flying units in Heroes 2.

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The Bone Dragon is not weak. Among all units, it occupies a quite respectable place. It is weaker than Black, Red, and Green Dragons, as well as Titans. It can be compared in strength to Giants and Phoenixes, but Bone Dragons are probably slightly stronger. The weakest level 6 units are Crusaders and Cyclops, and the weakest overall is, of course, the Paladin. As for Djinns, their strength is quite relative (due to their ability), but Bone Dragons are clearly stronger, as are Phoenixes.
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I like Phoenixes more than skeletons...
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:cool: :cool: :cool: :) :) :)
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Phoenixes certainly have a number of advantages. In my opinion, the most important one is their speed. To reiterate, phoenixes have extremely high speed (7), and only champions can match them in this regard. Speed affects the hero's movement, the ability to cast spells first, and the ability to neutralize enemy archers... The second significant advantage of phoenixes, in my opinion, is their partial magic immunity. Lightning, cold ray, storm of elements – phoenixes are indifferent to all of this...
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Yes, phoenixes were very difficult to defeat with magic. Among the flying units, they, in my opinion, share first place with the Black Dragons. Not in terms of stats, but in terms of usefulness. A strong mage with phoenixes can do a lot... And they are cheaper.
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Yes, they are cheaper and easier to build. By the way, an interesting option is phoenixes + storm of elements + dimension door. If you can also find a true return somewhere, it will be even better.
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I also think that Phoenixes are among the best units in their tier! And as flying units, they are much more useful than Cyclops! Their usefulness is very high!
Скоро! Всем ждать! Они явятся!:smile20:
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What can you say about the usefulness of dragons that haven't been upgraded? Do they represent real strength, or is it pointless to use them against higher-tier monsters until they become Champion Dragons?
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Let's analyze the non-upgraded colored dragons.
Let's start with the green one.
First of all, it should be noted that this is the fourth strongest unit in Heroes II (black and red dragons, as well as titans, are stronger).
Attack and defense are 12. Quite decent. Health is 200 (only the aforementioned monsters have more). Damage is 25-50. Excellent. However, speed is average (4). Cost is 3000 gold and 1 sulfur.
My opinion: a very strong unit, especially in the hands of a Might hero.
Now let's look at red dragons.
Attack and defense are 13 (impressive :))). Health is 250 (excellent!). Damage is 25-50. Speed is above average (5). And the cost is 3500 gold and only 1 sulfur!
My opinion: in terms of power/cost ratio, it's one of the best units in the game. The key is that you only need 1 sulfur to hire them!
Therefore, I believe that red dragons are very interesting, but green ones can also make the game.
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If it weren't so expensive, I'd go with CoH, but as it is, I'll stick with RoH. If you have a lot of money, CoH is the way to go.
In reply to FALLOUT
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Yes, all the creatures are decent; it depends on the faction and the situation. Sprites (+4 archers) can be effectively used to overwhelm a strong stack. Phoenixes – no need to comment! Vampires are good in a group. Bone dragons, for some reason, I don't particularly like... Warlocks are more interesting in this regard (possibly due to the number of flying units): Gargoyles are mainly used as cannon fodder, blocking archers in small groups. Griffins are good in combination with magic (speed, rage, hide). Red dragons get a bonus if they attack Dragon City. And rock golems are a great find for Wizards. With such HP, you don't have to be afraid of small skirmishes anymore!
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)
In reply to Qwerty
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Qwerty;25101
I recently came across the opinion that griffins are almost better than rocs. What do you think?

Rocs are definitely stronger overall, in every aspect.
However, it's sometimes not very rational to build them, because you don't need a nest to build titans.
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Kyle;131258
Then who would we use in battles? IMO, these are the most important units at the beginning of the game. After all, building Titans requires a huge amount of money and gems. And before Titans appear, Rukh become one of the main stacks... Or am I missing something?

Well, yes, I did take a rather specific situation. The difficulty is hard, but not impossible, there are plenty of resources, the mines are not guarded by very strong monsters, and there may be hidden spots with neutral creatures. That is, when there is an opportunity to build giants in the first week, there may not be enough, say, 3000 gold.

And, by the way, a small correction, there was a typo in the post - not crystals are needed for Titans, but pearls.
In reply to Brennan
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As for Phoenixes or Cherubim, when you have Armageddon in the spellbook and mana, it's a good strategy to break them into stacks and keep hitting them with Armageddon as long as you have mana. Rukh are generally amazing; they build quickly, are quite strong, and fly relatively fast. At the beginning, they're a real boon for a Mage. I like the red and green ones because you can resurrect them. But overall, Cherubim and Armageddon seem great to me; if not, then Phoenixes and Armageddon. But that's all, again, if... then... Breath of Death is also a pretty good spell.

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And there are also ghosts that fly around in the Necropolis; they're quite something! :):):D
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Phoenixes and Armageddon are a terrifying combination :) The thing is that after Armageddon, the number of phoenixes usually decreases significantly, especially if they are split into several stacks :) You probably meant Elemental Storm? And ghosts in tournaments are a cheating tactic, which is why they are banned. And it's only interesting to play against them once, maybe twice at most.
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Gargoyles, I think, are quite strong for their level, especially when there are many of them. As for ghosts, they are good for attacking weak monsters, thereby recharging, but they die quite quickly from direct damage.

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