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Posts from Which race would you add to Heroes?

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20 years ago
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The Dungeon is the castle of the Warlock. Their core unit could be Minotaurs or Troglodytes. Or, we could do something new and make black mages the core unit of the Warlock faction. Black mages are not Necromancers, but they are also not ordinary mages.
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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Then, the remaining units should be summoned or created, just like for the Academy, and the Warlocks themselves should be units, like Mages!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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That's also possible. It's just that the concept of a "core" race feels a bit unusual. What would be the "core" race for the Barbarians in the first or second game? Orcs? Trolls? Humans? Wolves? Having a "core" race isn't really a necessity. You could create a Warlock castle with black mages at its head and their mercenaries, like thieves, minotaurs, and others.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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The core race concept only appeared in Heroes of Might and Magic V, so if it exists, we should stick to that! And Minotaurs are already taken.
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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In my opinion, this isn't a good idea with the core race bonus. In Heroes of Might and Magic V, the bonus simply falls apart with any slight change, which is why the Nival Interactive team came up with the core bonus. In the original Heroes games, there wasn't such a complicated system. And, in my opinion, the Outcast race could be perfectly acceptable without a core race bonus. The core bonus should be a unifying idea, as in all the previous installments.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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The core race is a sensible concept! After all, every state has a titular nation that makes up the majority of the population!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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The problem is that there are too many exceptions to this rule: mages, necromancers. This already accounts for a third of all factions. A state will be much stronger if it is united by a common idea, rather than racial similarity. Therefore, I propose a faction united by a common idea, a common destiny. This is the faction of the outcasts, which I have already written about before. Or the faction from Altai, which I wrote about in "new ideas."
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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Mages are humans, and most of their creations are made by them for war and various tasks (gremlins, golems, gargoyles, colossi with titans), while others are summoned with magic (djinns and rakshasas) and controlled through magic! The same goes for the undead – they are the creations of necromancers and blindly follow their orders!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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So, it turns out that they don't really have a core race in the traditional sense. And this doesn't cause any inconvenience or imbalance. In Heroes of Might and Magic III and IV, no one even thought about such complexities; everything looked appropriate, and everyone liked it. And there, the unification was based on the principle of shared ideas and destiny.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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The core races are undead and humans! They created everything else as mindless war machines!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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These aren't just leaders; they're the guiding figures. Even outcasts can have their own leaders and organizers. I'm against conventions and limitations if they don't contribute to the core essence.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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then the backbone of the Necropolis army is just mindless undead, and for the mages – mindless constructs!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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Stupidity cannot be a core element. In fact, if mages suddenly start using intelligent mercenaries instead of clumsy mechanisms, supporting them with magic, they won't cease to be mages. And if living Death Knights appear in the Necropolis army, they will still fit into the overall concept of the faction.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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20 years ago
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So, wizards and necromancers always used the same units... And I still don't understand why we need 10 warlocks...
Скоро! Всем ждать! Они явятся!:smile20:
20 years ago
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To be honest, if they added Barbarians there, then the game would be great.

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