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Posts from Reports on online games and their confirmations (Autumn 2009 season).
SpiriTT(red,Rampart,Kir,Kir) def Slav4eG (blue,Dungeon,Shakti,Shakti) 2sm4d(3), 124 Played according to a system I've come to like with rest on 112 instead of 113. Lately, opponents have been suggesting this option themselves—I support it, and the game time has decreased by an hour on average. Regarding the game—double build from 113. On 115, I got wiped to zero by gr fairies—I was in shock. Then a series of battles with 7 elves and 5 pegasi without losses, and the horses finally stood up. Even bought back all horses and elves on 121. On 122, Griffin Conservatory 1ka. Near the Castle there are another 3-4 Griffin Conservatories and a good exit to the treasure zone with 2 utopias, 2 trees, 2 chests, and a good shield+6. The opponent surrendered due to a financial crisis. Thanks for your time.
It happened! I need to learn how to prioritize clearing the map and taking objects; so far it's going poorly :(
I was doing quite well, two secondary skills by level 117, including the native one — I cleared the guard of the angel external dwelling (23 Archangels with upgrades) and while taking the external dwelling — I got distracted by real life and stupidly put my main Troglodyte stack under the angels' first strike. The external dwelling was being taken normally — I already had advanced Slow, 30 mana. Otherwise, I would have met Monere decently, might not have had to buy back with 2 horsemen :). BUT! — my own fault, I squandered the advantage... I preferred to forfeit this one and start a new game. Thanks for the game!
Two Griffin Conservatories of Troglodytes on respawn. Den defended a lot with everything, but there were no sulfur. Placed cows in the castle. And an external dwelling of wasps. Secondary dungeon blocked by a horde of wasps. But there's wood there. I take that wood at the start of the second week, on day 8. Then Kyrre goes to the treasury, and Tazar takes the Conservatories 2-2-4 with mass blessing. I only lost 21 substitute Troglodytes and one wasp. In the treasure zone, a book of air. I broke through there, took it. Then a crown of exp gave air. Tazar 10-17-4-120 ready for the opponent. With 9 angels (external dwelling), 20 geese, 20+ wasps (didn't have the money to buy everything; everything went into fights for tempo). But news of surrender arrives! Thanks for the game!
Well, I threw the game on 116 again, damn it... And it would be fine if it were for a good cause — to speed up the tempo, but no — instead of 50+ peasants I misclick-attack 45 Archmagi. It was awkward to surrender right away, I decided to put up a fight — I took 2 adjacent swamp zones on the second day, only at the start of the third day I picked up a Conflux 3... I was in desperate search of a way into the treasure zone in the vast swamp secondary, when news came of the blue hero splitting in the castle. I inquired about his affairs in general, everything was good there — and then I, with a clear conscience, "announce my surrender!" Thanks for the game, I am determined to put up a fight next time!
We played yesterday from evening until morning :smile07:. I don't remember much anymore. Crag was leveling up well, Vityok started leveling up Tamika (I had Gosha, but I didn't level him up). In the third stage, I went late because I was managing three cons (unfortunately, two were mini, one was a two-level). In the third stage, I also managed to level up a few mini hives, revealed a utopia, destroyed it, and fought off giants with grigs and wings, then went home through the teleport.
I was going to go to Vitya myself, but I saw him coming towards me with all his might. I quickly got there with the help of wings. The fight was interesting, with exchanges of explosions, after which Vitya, with his remaining forces, retreated. I thought that was it, but Vitya decided to play until the end, so we saved the game. After that, we ran around a bit, and Vitya decided to give up after all.
Took a risk playing as Stronghold!.. The native secondary hero, a few gold piles scattered around, but money is catastrophically scarce — how people set up monsters on the first turn is a complete mystery to me. :( On the second turn, I started leveling Crag Hack, while Gunnison farmed the secondary hero's respawn with goblins from it and a ballista. They kept dying periodically... But the opponent came to my secondary hero's respawn himself and nearly killed Gunnison twice, but I also wore down his army with the ballista, and he eventually withdrew.. Then Gunnison and Crag continued in the same vein as on the second turn, but then Valeska went into a dead end where Gunnison had recently died trying to kill a lot of Ogre Magi with 4 birds, and I moved both heroes into position to try to trap her there, but she came to them herself. I transferred the last army from the secondary hero and the capital and defeated her with Gunnison.
Thanks for the game.
P. S. My impressions of my noobishness playing as Stronghold are not good...
On the first map, a native secondary hero and I broke through to the wasteland through no-man's-land. 2 external dwellings of demons. I doubted for a long time who to make the main hero; Tamika picked up a ballista on the sixth and I decided to replace demonology with necromancy. Especially since there was Necro on the wasteland. On the second map, I just gathered skeletons, fought off something, there were no more Necromancers in the tavern until the end of the game, Tamika did everything herself ( Started the third map poorly with a max-stat Nagash. Skeleton damage 400-1200, those bastards hit for 500-600 )) Didn't dare go into a max Dragon Utopia in the treasure zone; went through it to a secondary Dungeon. No cones, no good external dwellings in sight, a couple of Dragon Fly Hives, the material for skeletons ran out.. On the fourth map, the Dragon Utopia gave me the fifth-level Spellbook, all sorts of junk, and a lot of gold; jumped around a bit and went into the opponent's treasure zone, where I made an unfavorable exchange, a very sketchy fight, no words for how many mistakes. Bought myself out, gave up all castles, growth only came from one. On the last day, I managed to learn Resurrection at the main town - didn't take Wisdom for a long time Jumped-flew through another treasure zone without Logistics or Air Magic - grabbed a couple of Dragon Utopias, many chests, looked for Town Portal to return for mana at the Dungeon (880 filled up by the end), but didn't find it. The guards were crazy - like Phoenixes, Cyclopes, Liches, but gave all sorts of nonsense :) Had to surrender
I took a risk and played as Stronghold!.. Home secondary mine, a few piles of gold scattered around, but I'm catastrophically short on cash. How they set up monsters on the first week is just a mystery to me. :(
111. Gurney came, upgraded goblins, gave Crag a gun, and the four went along the roads - every chest I pick up gives 2 thousand )). 112. Art +1 to spirit, and art -morale to everyone )) I'm standing near the guard of my home respawn, at home Pit Lords. 113. Broke through the Centaur horde and Crag is standing near the home secondary mine. Nearby is an Ogre hideout, in the skeleton they give a helm +4 - with the whirlpool Crag has 120 mana, at home Citadel. 114. My home secondary mine, also upgraded goblins there, at home Orcs are being built. 115. I break through the guard of the Ogre hideout, blues are visible in the distance... at home Castle :rolleyes: in the secondary mine birds :cool: 116. Ogre hideout is claimed, I build them at home, market in the secondary mine, Crag intends to head to the Dwarf Cottage. 117. I take the maximum Dwarf Cottage - lose 22 wolves and 1 bird + single goblins, at home Bears are being built in the Castle :cool: Tazar breaks into me with a few Wyverns - can't reach him. 121. Standing at the max Medusa shed - not risking it, waiting for army delivery; I build market at home, in the secondary mine - Orcs. Tazar and a weak hero are darting around the side... Only 6 heroes, but it's enough... 122. Max Medusa shed taken, I split up with Crag to the secondary mine, build Mage Guild there - Crag has a spell book, I run to the Naga hideout - Taz runs away - leaves the weak hero as a snack. 123. Blue weak hero killed, Naga hideout taken on 3, running to the Griffin Conservatory. 124. Mini Griffin Conservatory taken, weak heroes loot the medium Medusa shed. Crag stands at the Angel. 125. Near-max Dwarf Cottage taken - Crag heads to the Swamp. 126. Just upgraded Orcs in the secondary mine - Crag is near the blue capital. 127: Crag 10 lvl 13-6-1-6 army: 1 Angel, 14 Rocs, 3 Bears, 108 upgraded Goblins, 35 upgraded Orcs. Tazar 6 lvl 2-8-3-2 army: 2 Hydras, 5 Wyverns, a dozen Lizardmen + singles. The blues have no chance. Thanks for the game.
AYMAN
16 years ago
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~no1_knows_me~ send me a message on ICQ when we're ready to finish our game.
The opponent chose blue castle. I hoarded wood and elves, ZL on respawn, home... I got greedy with the scout on day two for checking conflux2, lost time for almost two days, couldn't break the ГО(75 combat units) on day two. Broke through at the start of day three, took the castle, caught up to Valya a day later. The advantage in troops (grands dealt 1000+ damage in the first round...) and stats secured the victory. Thanks for the game!
This one was all sad, an exceptionally poor respawn—no matter what I tried, it was a loss... Thanks for the game.
Van
16 years ago
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Van (Red, Conflux, Gelare, Dessa) def Kash (Blue, Necropolis, Galthran, Galthran) 2sm4d(3), 123 Got lucky with the layout; from the second day I had 8 heroes, huge respawn, tons of gold and resources, didn't know who to assign as the main hero. Dessa for exploring-stables-speed boost, Gelare for water exploring-blessing, Aislin for artifact +5% necromancy, a couple of heroes with Tactics, external dwellings of harpies, air elementals, fairies, 4 trees with ducks))))), artifact +2+2 attack-defense, +2+2 knowledge-power, birds on the first week, took 4 crypts, a gnoll hut — life is a fairy tale. The necro himself came out on 121 from the underground, couldn't reach him, spat and went to shake the trees; wanted to clear them with a chain in 2 turns. First one dropped 6 ducks, used my scout hero to scare the enemy one, passed the turn, and my opponent surrendered. :( Thank you for the game.
My opponent chose blue castle. Nixies of wood and elves, ZL on respawn, native... got greedy for a scout on day two to check conflux2, lost time almost two days, failed to break the ГО (75 combat units) on day two. Broke through at the start of day three, took the castle, caught up with Valya a day later. The advantage in troops (grands dealt 1000+ damage in the first round...) and stats gave the victory. Thanks for the game!
And here everything is sad, an exceptionally poor respawn — no matter how I maneuvered, a loss... Thanks for the game.
it was :) didn't run away properly
Loi
16 years ago
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From Wlk777:
Wlk777 (blue, Barbarian, Vistan, Vistan) def Van (red, Barbarian, Gurney, Gurney) 2smd4(3) 126
GO on off-road, fast roads, ambush of lizards near the castle. At the beginning of the second turn, the opponent appeared, I set up an ambush in the bushes and, instead of the basic logistics, I used air experience and won against the opponent's incomplete army (I had about 60+ lizard riders, 5 ducks, and single yellow flies), mass haste, and 30 mana from Castle 4. The opponent had 40+ black wolves, 15 ogres, 21 orcs, and some minor units, but no spellbook. I won, preserving almost all of my lizards. The opponent struggled for a couple more days, but there was no chance of winning. Thank you for the game.