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Lutii (Fortress, Helmar, Red) lost to alex_nv (Dungeon, Iranna, Blue) 3-2-4
Adjacent territories were Necropolis (direct passage) and Demon (portal), breached in weeks 1 and 2. The industrial zone was sand in week 2, and the mine center was swamp in week 3. Overall, if it weren't for the logistics with the Path of War, I would have wandered around for a long time. My opponent had a mine center on grass! Statistically, I was significantly ahead of my opponent until around week 5-6. But I didn't have any decent creatures. On my side, over a hundred Erls with support guarded the Grand Order – it was impossible to pass without losses. I decided not to rush and collect a dragon set (in the end, I didn't find the greaves and armor), and just generally play for my own enjoyment. I realized that the opponent wouldn't rush either. Around week 8, I finally found the path to the secondary grassy territory! There was a Fortress city there. There was a shop, but it didn't have the missing dragon artifacts. Nor did the next week, or in my own city. I went further, reached a snowy treasure, where I gained level 30 and looted one of the three flooded temples. Meanwhile, I was leveling up Erin (level 20) in Chaos and Letos (level 15) in Dark Magic with Battle Magic. Letos tried to slowly eliminate the Erls, but it was slow; in two attempts, he killed about 50-60 of them. And then, my main hero got Subordination with Vampirism and a Book of Summoning. I was already planning to teleport home, break through the Grand Order, and search there to protect myself from a sudden attack (the city was only one day away), when Helmar, having broken through, appeared with his entire army. I was basically ready and, after teleporting home, prepared to attack. First, I used Erin to attack with enhanced armor once, losing a hundred hunters, but also inflicting significant damage on the opponent (he must have found an Observatory and spent several weeks at levels 1-3). Since Helmar was almost out of mana, I had to teleport home. The skirmish took place on 3-1-6, and the final battle took place on 3-2-4 in the Grand Order zone on sand. Dark Magic and Summoning proved stronger than Light and Luck, although my luck was also working well. Thanks for the game!
Iranna, level 30, 23-25-45-28 (with 6 dragon artifacts), 18-17-42-25, 0, 2 in battle with a Tome of Summoning and the Staff of Sar-Issa
3 Native - all
3 Education - both rewards
3 Logistics - Path of War, Scouting
3 Summoning - Fire
3 Sorcery - Mana Regeneration, Secret Knowledge, Wisdom
3 Dark Magic
Adjacent territories were Necropolis (direct passage) and Demon (portal), breached in weeks 1 and 2. The industrial zone was sand in week 2, and the mine center was swamp in week 3. Overall, if it weren't for the logistics with the Path of War, I would have wandered around for a long time. My opponent had a mine center on grass! Statistically, I was significantly ahead of my opponent until around week 5-6. But I didn't have any decent creatures. On my side, over a hundred Erls with support guarded the Grand Order – it was impossible to pass without losses. I decided not to rush and collect a dragon set (in the end, I didn't find the greaves and armor), and just generally play for my own enjoyment. I realized that the opponent wouldn't rush either. Around week 8, I finally found the path to the secondary grassy territory! There was a Fortress city there. There was a shop, but it didn't have the missing dragon artifacts. Nor did the next week, or in my own city. I went further, reached a snowy treasure, where I gained level 30 and looted one of the three flooded temples. Meanwhile, I was leveling up Erin (level 20) in Chaos and Letos (level 15) in Dark Magic with Battle Magic. Letos tried to slowly eliminate the Erls, but it was slow; in two attempts, he killed about 50-60 of them. And then, my main hero got Subordination with Vampirism and a Book of Summoning. I was already planning to teleport home, break through the Grand Order, and search there to protect myself from a sudden attack (the city was only one day away), when Helmar, having broken through, appeared with his entire army. I was basically ready and, after teleporting home, prepared to attack. First, I used Erin to attack with enhanced armor once, losing a hundred hunters, but also inflicting significant damage on the opponent (he must have found an Observatory and spent several weeks at levels 1-3). Since Helmar was almost out of mana, I had to teleport home. The skirmish took place on 3-1-6, and the final battle took place on 3-2-4 in the Grand Order zone on sand. Dark Magic and Summoning proved stronger than Light and Luck, although my luck was also working well. Thanks for the game!
Iranna, level 30, 23-25-45-28 (with 6 dragon artifacts), 18-17-42-25, 0, 2 in battle with a Tome of Summoning and the Staff of Sar-Issa
3 Native - all
3 Education - both rewards
3 Logistics - Path of War, Scouting
3 Summoning - Fire
3 Sorcery - Mana Regeneration, Secret Knowledge, Wisdom
3 Dark Magic
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик