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While I was in Altai, I had an idea. An idea for a faction of the following type. They live in steppe valleys surrounded by mountains. The mountains are covered in forests and riddled with caves. Rivers flow through the steppe. The valley is inhabited by people (and not only) with a nomadic spirit. The unit concept is as follows: one is a mountain unit, one is a steppe unit, one is a river unit, one is a forest unit, one is a flying (aerial) unit, one is a cave unit, and one is a magical unit. If anyone wants to develop this concept further, join in.
That's much better. Or maybe give each unit immunity to the element it represents?
This is very similar to the elementals from Heroes of Might and Magic III.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
This strongly resembles the elementals from Heroes of Might and Magic III.
Yes, sister is right, but still, it could have partial immunity, and also grant each creature hatred towards different other creatures (like devils and angels).
This is not an Elven Castle. This is a race of free creatures living in isolation from the world. They live in harmony with nature, for nature has given them everything. In terms of worldview, they are close to the Elves of the third game, but in terms of racial composition, they are not.
Tengro never explicitly states that these are elves... The idea is certainly interesting, but it's too niche and unlikely to attract a large following.