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OUTLAW (blue, Castle, Valeska, Galthran/Adelaide) def SEM 56 (red, Fortress, Wystan, Wystan), 2SM4d(3), 1-3-3
111 – Katya and Torosar with a ballista are in the tavern, followed by Goshann, who also surfaces. Near the castle, a Griffin Conservatory, a crypt, and gloves for 20-49 gr. wolves are revealed. There's no one particularly good to develop on; Goshann skips to a picker.
112 – A 5th hero is bought. A crypt with 5 Vampires is cleared. Goshann visited the stables, stays the night on a butterfly, a Dwarf Cottage is revealed, a prison guarded by a horde of energy elementals. A large number of foot neutrals for Goshann pleases the eye. The road to the secondary town is on the rock terrain.
113 – A 6th hero is bought. A second crypt is revealed. The guard of a lookout tower on the border of our respawns is cleared. Goshann picked up Tactics, +1 to Attack.
114 – The guard of the Griffin Conservatory (2-4) is cleared. Block on the secondary town and an artifact +2 to Spell Power is captured. A crypt on the cloth resource. One of the two adjacent external dwellings of pokemons is captured. On the rock terrain, the edge of a Hive is revealed.
I ignited a lookout tower, from which half of Roman’s respawn became visible, along with his capital. Wystan himself is revealed, on an Imp with many gr. Lizardmen. On his respawn, the entrance to the underground has already been opened. Not far from my castle, scouts revealed an entrance to this shared secondary town.
GO – a stack of Archangels and a stack of Devils. The city count is 2 to 4, not in my favor...
115 – The second external dwelling of pokemons is captured. The Stronghold is built. A 7th hero is bought. In the tavern, I see a temporary advantage in the number of cities, meaning the secondary town in the underground hasn’t been captured by Roman yet, because the entrance there on my own respawn, guarded by a horde of gr. Lizardmen, is a bit worrying.
116 – I used a chain to run for the gloves for GG. Goshann advances towards the Dwarf Cottage, shaking skeletons out of neutrals. On the rock terrain, an external market is found – good already!!
117 – Cleared the Dwarf Cottage (mini). On the rock terrain, 2 more Dwarf Cottages are found nearby. The Griffin Conservatory is at the back of the respawn, next to a passage into the swamp treasure zone (((. At home – horses with a Citadel. In the secondary town – birds and bears in a Fort. Goshann (lvl 7) stays the night on Champions in the Medusa dwelling.
121 – An 8th hero is bought with growth. The Medusa dwelling (4) is cleared. Goshann rides into the capital to the stables and bolts towards the Hive on the rock terrain.
122 – Hive (8). Each city has 1,000 income. 123 – Dwarf Cottage (20). Goshann has Expert Earth Magic. 124 – Dwarf Cottage (15). Double mana. 125 – Medusa dwelling (6). I start building a chain from the rock terrain through a block off-road back to my respawn to the Naga Bank.
Roman still isn't capturing the underground secondary town, so I'm not particularly afraid of an invasion through the entrance.
126 – I dive into the Griffin Conservatory without scouting (with 100+ gr. pokemons, 100+ skeletons, 5 Champions, 8 Wyverns, and 10 Swordsmen with Mass Shield and Expert Protection, even max-level creatures don't scare me). I have few Archers (38), so I leave them with a scout. Griffin Conservatory (level 3). I lost 1 Wyvern, 10 Swordsmen, and a few skeletons, which practically all resurrected after the battle.
Goshann breaks through home, completing the last link of the chain from the rock terrain. At home, there’s no Slow in the Mage Guild, which is a bit disappointing, but Mass Shield and Mass Stone Skin inspire optimism. I’ve already decided to break through the GO at the start of week 3, because the prospects of going into the swamp treasure zone without Pathfinding or a raid on the shared secondary town in the Dungeon weren’t particularly pleasing.
127 – The chain from the rock terrain, through the Medusa dwelling (4) and the Naga Bank (3), delivers the troops to Goshann, who, again without Archers, breaks the home Griffin Conservatory (3). He stays the night at home on Angels, replenishing mana and waiting for 131 to speed up at the stables. This was the only time I spotted Goshann in the tavern!!
At home – Castle + Monks. In the Stronghold – also built a Castle.
131 – A scout finds a Slow spell scroll on my native respawn, which scouts had ridden past several times. Goshann accelerates before the stack of Devils. Upgrade of birds.
132 – Delivery of gold from 2 cities. I leave Wyverns, Skeletons, and Swordsmen at home. I break the Devils and clear the swamp capital, killing 2 scouts. There, a significant number of troops from previous weeks remain unrecruited, meaning Wystan is light... I send a scout along the road into the Dungeon. I myself stay the night in the Swamp on Angels.
133 – In the Dungeon, my scout gets thumped by a similar scout of Roman’s, revealing a stack of Wyverns. Then, at the entrance on my respawn, a red flag lights up without the guard being cleared. On my turn, I use a chain to return the gold to Goshann, who has broken through back home. He clears the entrance – moves are exhausted. A scout looks in, sees Wystan nearby, takes the army from the main hero, and approaching Wystan, Shackles of War are revealed. I have enough moves, I capture the Shackles and attack Wystan...
Thank you for the game, Roman!!! The layout I got was certainly no joke...