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Posts from Reports on online games and their confirmations (Autumn 2009 season).

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In reply to Pradromalo
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Forrest (blue, swamp, Tazar, Tazar) def. Scorp (red, castle, Valeska, Valeska), 1-2-2, SoD, CMK. We used all the restarts. Lost the brown roads. The army is without flies. Took many small crypts. Bought 7 heroes relatively quickly. On the respawn, there are 3 trees in the bushes. But Gunnal and two other swamp creatures with a log helped out nicely. The hope of finding sulfur didn't materialize, so I'm placing cows in the castle, with 12,000 remaining and many more lives to defend. Tazar is level 7. We pushed for scouting, but as compensation: earth offense and a log! I wish it were always like that. I take the 8th wood on 1-2-2, losing a goose and 25 gnolls. Gunnal breaks through to the adjacent swamp and hits the treasury in the metro. There's a red stash of gnolls on the swamp. Not good. But Gunnal is slightly leveled up (level 4). I broke through the dirt on the first node, but the dragon with 12 skeletons and a fly couldn't convince 8 skeletons and 8 zombies. A mage with a 40-damage arrow is going there to finish them off. Tazar is at the second tree, guarding the wood. I'm going to take it, break through, upgrade the cows. Take the third tree and go to the utopia on 1-2-6 (it turned out to be a minimum of 5). But it wasn't meant to be. Mikhail lost the built angel and surrendered. Thanks for the game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Loi
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AliaSmehova (blue, Conflux, random, Grindan) def Voland (red, Fortress, Tazzar, Tazzar) 134, 2sm4d(3)

111. Grinya runs to clear a treasure chest, a crypt, and 2 Griffin Conservatories, to quickly level up earth magic. Air magic is not worth it. I run with the shrapnel from 3 heroes. The scrub reveals a dwelling of Phoenixes behind the Horde of Ice.
112. I see 2 external dwellings of air elementals. Earth magic is Expert.
113. I bring 6 air elementals from home, so I have at least something to kill 40+ Goggs and 60+ Zombies. I reveal the dwelling of Psychic Elementals.
By 117 I eat all the crypts, manticores, and gnome huts and place Phoenixes in the Fort. Papa is at 121 at a level-2 Griffin Conservatory with 40 mana. No money at all. Barely enough for 2 Phoenixes. As a result, I enter level 2 with 2 Phoenixes, 4 Psychic Elementals, 27 air elementals, and 7 fish. I sacrifice 5 fish and 7 air elementals — fought poorly... Next, level 1 with the remaining mana. Papa runs to the well, and through it prepares to hit the Phoenix dwelling. I distribute Angels to the scrubs, they scatter. Finally, I break through the path to the opponent on 123. There, Tazik is already waiting for me with 22 Wiverns, a horde of Gnolls, and 40+ Lizardmen, having attacked a scrub and sent him to the Angel in the tavern. With the entire army, I capture Inferno, realizing Max has a double build. I thought I could still grab the Phoenix dwelling. But at the turn of the turn, seeing how much Tazar is running (no worse than Kyrre), I realize I won't make it. I hole up in my fort on 124, buying everything up, using the scrubs to take 3 Medusa hovels.
Tazik does not run at me, as if he sensed he was being waited for there, and heads back home.
125 I am at the Phoenix dwelling.
126. I took the dwelling, running to the common treasury.
127 I stand at the entrance. Home is Castle.
131 I buy my army as best I can without resource trading. 10 Phoenixes, 50 Storm Elementals, 3 Angels, 7 Psychic Elementals, 12 fish, and 1+1 Sprites. I repel a second Black Market for 100 Trolls. I take the Sentinel's Shield for 11 Gray Beards.
132. 2 Devourers on 16 Wiverns.
133. With a scrub of Expert Scouting, I scout a Pandora's Box behind a tray of unique creatures. I run there with Papa. Papa has 3 Expert magics — Water, Earth, Air. All scouting skills are present. All Expert level 1 magic spells are also present! ) The enemy is far away; I boost with Phoenix, have Basic Logistics. I keep my stats hidden all the time. I reveal 2-3-5-6 )))
134. Tazar flies in on Wings with a tray of Wiverns, fee of Angels, a tray of Lizardmen, and a stack of Basilisks into the Dungeon gate. Skills — 5-10-4-1. I look — I reach the last cell!.. I enter a scrub into the Black Market, there are bracers!!! Well, I gear up, not so embarrassing anymore — 0-15-8-9. I attack — no chance!.. Thanks for the game! :)
In reply to AlexTheGreat
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AliaSmehova
AliaSmehova (blue, Conflux, random, Grindan) def Voland (red, Fortress, Tazar, Tazar) 134, 2sm4d(3)

111. Grindan runs to break a treasure chest, crypt, and 2 Griffin Conservatories to quickly level up earth magic. Air is not worth it. I run with the leftover army from 3 heroes. A noob spots the dwelling of Phoenixes behind the Horde of Ice.
112. I see 2 external dwellings of air elementals. Earth expert.
113. I bring 6 air elementals from home, just to have something to kill 40+ Magogs and 60+ Zombies. I reveal the dwelling of Psychos.
By 117 I devour all crypts, manticore lairs, and dwarf cottages, and place Phoenixes in the fort. Main hero is at the Conservatory 2 on turn 121 with 40 mana. I have no money at all. Barely enough for 2 Phoenixes. In the end, I enter the 2-stack with 2 Phoenixes, 4 Psychos, 27 air elementals, and 7 fish. I lose 5 fish and 7 air elementals — fought poorly... Next, I take the 1-stack on residual mana. The main hero runs to the well, and through it prepares to fight the Phoenix dwelling. I give Angels to the noobs, they scatter. Finally, I break through to the opponent on turn 123. There I am already met by Tazar with 22 Wyverns, a horde of Gnolls, and 40+ Venom Spitters, who attacked a noob and sent him to the tavern via Angel. With the entire army, I capture Inferno, realizing Max has a double-build. I thought I could still take the Phoenix dwelling, but upon the turn transfer, seeing how fast Tazar is moving (no worse than Kyrre), I realize I won't make it. I sit in my fort on turn 124, buying everything up, taking 3 Medusa huts with the noobs.
Tazar doesn't come to me, as if he sensed he's being waited for, and heads home.
125 I'm at the Phoenix dwelling.
126. I take the dwelling, run to the general treasury.
127 I stand at the entrance. Home has a Castle.
131 I buy heroes as best I can without resource trading. 10 Phoenixes, 50 Storms, 3 Angels, 7 Psychos, 12 fish, and 1+1 Faeries. I beat another Black Market for 100 Trolls. I take the Sentinel's Shield for 11 Dusty Runners.
132. 2 Devourers on 16 Wyverns.
133. A noob with expert scouting scouts a Pandora's Box behind a griffin conservatory of uniques. I run there with the main hero. The main hero has 3 expert magics — water, earth, air. All level 1 spells are scouted. All expert spells of level 1 are also available! ) The enemy is far away, I boost with Phoenix, I have basic logistics. I keep hiding my stats. I show 2-3-5-6 )))
134. Tazar flies in on Wings with a stack of Wyverns, new Angels, a stack of Lizard Warriors, and a batch of Basilisks to the Dungeon gate. Skills — 5-10-4-1. I look — I reach him on the very last hex!.. I enter the Black Market with a noob, and there are Bracers!!! Well, I equip them, not so ashamed anymore — 0-15-8-9. I attack — no chance!.. Thanks for the game! :)
Thought Grindan was far away and wanted to break the opponent's chain
Thanks for the game
In reply to Volland
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AliaSmehova (blue, fortress, Tazzar, Tazzar) def Voland (red, Shachti, Shachti) 134, 2sm4d(3)

Week 1: I cleared the secondary area - Rampart. There were 2 Griffin Conservatories there, checked both at 1 and 3-4. Built Elves and Pegasi, took the Dwarf dwelling. At home, I took the Bull dwelling, built levels 1-6 in the Stronghold.
Week 2: Immediately went into the opponent's secondary area - Conflux, where he hadn't been yet. By 124, I've consumed it all, including the Tree for 8 Wyverns. Chain is set to go home for an upgrade. Shakhti comes and runs to Conflux.
126: Already moved everything home. Papa with 4 Experts - Logistics, Armor, Offense, Earth in the Conservatory. Shakhti takes Conflux.
127: I take 3 Angels with 13 Monarchs and 14 Gorgons without losses. I give 17 Dwarves, 33 Gnolls, and 1 Angel to the scout hero, he goes to take a single stack. Papa with Monarchs, Gorgons, and 2 Angels in the Treasury. There are 2 Trees and a Dragon Utopia there. Shakhti runs home.
132: Dragon Utopia with level 3 creatures, with a loss of 3 Wyverns. Gave Orb of Inhibition, Torso of 4-4, Wings, Shackles. Ran a bit further, revealed a Prison behind 130 Golems and took a Pandora's Box for money. Stats 16-16. Set the chain home to fly to Max's respawn through the tree that I didn't have time to reach in week 2!..
133: I free a hero with Expert Air Magic from the Prison. At home, I build a Lookout Tower, which gives Air Magic View. I split, both Papa and the mage go home. I scout that the opponent is in the Treasury, and I fly right through that same tree to the possible entrance to the Treasury.
134: I arrived exactly at the gates to the Underground, having killed a scout hero just before. The opponent saw the troops (4 Angels, 33 Monarchs, 6 Wyverns, 24 Gorgons, 50 Warrior Lizards, 21 Silver Pegasi, 20 Gr. Flies), the stats, and control, and decided not to torture himself.... Thanks for the game!
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Loi(blue,castle,Valeska,Valeska) def OUTLAW(red,inferno,Pirr,Pirr)122 2sm4d(3)

One road to the ГО was taken on turn 3! Conveniently located external dwellings (archers). On the first turn, the Citadel was taken, all 3 external dwellings were bought, Hive 20, broke through off-road into the underground, where I spotted the red player's native town, spent the night at the Medusa dwelling. Valya was leveled surprisingly well — Attack, Earth Magic, Logistics... On turn 121, Medusa dwelling 6, bought more units, killed a Scout and camped in front of the Shield Guard +4. On their turn, the red player surrenders.
Thanks to Igor for the game and the always positive attitude!
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
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loi
Loi(blue,castle,Valeska,Valeska) def OUTLAW(red,inferno,Pirr,Pirr)122 2sm4d(3)
Having two native respawn points allowed me to place pits and ifrits with a castle, but I almost ran out of money at 121... Valeska, with her horde of archers and tactics, was quite close, so I decided to try and break through the demon horde on her native land using the Hive, which I managed to buy... But Pirr, with her basic Offense, couldn't handle it... Thanks to Valera for the time we spent together!
In reply to AlexTheGreat
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AliaSmehova
AliaSmehova (blue, Fortress, Tazar, Tazar) def Voland (red, Shakhti, Shakhti) 134, 2sm4d(3)

Week 1: Captured the secondary Rampart. There were 2 Griffin Conservatories, checked both on day 1 and days 3-4. Built Elves and Pegasi, took the Dwarf dwelling. At home took the Minotaur dwelling, built 1-6 in the Stronghold.
Week 2: Immediately went into the opponent's secondary Conflux, which he hadn't visited yet. By day 124 I conquered it entirely, including the Tree with 8 Wyverns. Set up a chain home for upgrades. Shakhti arrives, runs to the Conflux.
Day 126: Already moved everything home. Main hero with 4 expert skills - Logistics, Armorer, Offense, Earth Magic in the Griffin Conservatory. Shakhti takes the Conflux.
Day 127: Took 3 Angels with 13 Monks and 14 Gorgons without losses. Gave 17 Dwarves, 33 Gnolls, and 1 Angel to a scout hero, he runs to take a single stack. Main hero with Monks, Gorgons, and 2 Angels in the Treasury. There are 2 Trees and a Dragon Utopia. Shakhti runs home.
Day 132: Took a level 3 Dragon Utopia with a loss of 3 Wyverns. Got the Orb of Inhibition, Torso of 4-4, Wings, Shackles of War. Ran a bit further, revealed a prison guarded by 130 Golems and took a Pandora's Box for gold. Stats 16-16. Set up a chain home to fly to Max's respawn via a tree which I didn't have time to reach on week 2!..
Day 133: Freed a hero with Expert Air Magic from the prison. Built a Lookout Tower at home, got Air Magic view there. Split forces between main hero and the mage hero heading home. Scouting revealed the opponent is in the Treasury, I fly exactly through that tree towards the possible entrance to the Treasury.
Day 134: Exactly reached the gate to the Underground, having killed a scouting hero beforehand. The opponent saw the troops (4 Angels, 33 Monks, 6 Wyverns, 24 Gorgons, 50 Warrior Lizardmen, 21 Silver Pegasi, 20 Dragon Flies), stats, and control, decided not to suffer... Thanks for the game!
Alex plays much stronger now
In reply to Volland
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OUTLAW (blue, Castle, Valeska, Galthran/Adelaide) def SEM 56 (red, Fortress, Wystan, Wystan), 2SM4d(3), 1-3-3
111 – Katya and Torosar with a ballista are in the tavern, followed by Goshann, who also surfaces. Near the castle, a Griffin Conservatory, a crypt, and gloves for 20-49 gr. wolves are revealed. There's no one particularly good to develop on; Goshann skips to a picker.
112 – A 5th hero is bought. A crypt with 5 Vampires is cleared. Goshann visited the stables, stays the night on a butterfly, a Dwarf Cottage is revealed, a prison guarded by a horde of energy elementals. A large number of foot neutrals for Goshann pleases the eye. The road to the secondary town is on the rock terrain.
113 – A 6th hero is bought. A second crypt is revealed. The guard of a lookout tower on the border of our respawns is cleared. Goshann picked up Tactics, +1 to Attack.
114 – The guard of the Griffin Conservatory (2-4) is cleared. Block on the secondary town and an artifact +2 to Spell Power is captured. A crypt on the cloth resource. One of the two adjacent external dwellings of pokemons is captured. On the rock terrain, the edge of a Hive is revealed.
I ignited a lookout tower, from which half of Roman’s respawn became visible, along with his capital. Wystan himself is revealed, on an Imp with many gr. Lizardmen. On his respawn, the entrance to the underground has already been opened. Not far from my castle, scouts revealed an entrance to this shared secondary town.
GO – a stack of Archangels and a stack of Devils. The city count is 2 to 4, not in my favor...
115 – The second external dwelling of pokemons is captured. The Stronghold is built. A 7th hero is bought. In the tavern, I see a temporary advantage in the number of cities, meaning the secondary town in the underground hasn’t been captured by Roman yet, because the entrance there on my own respawn, guarded by a horde of gr. Lizardmen, is a bit worrying.
116 – I used a chain to run for the gloves for GG. Goshann advances towards the Dwarf Cottage, shaking skeletons out of neutrals. On the rock terrain, an external market is found – good already!!
117 – Cleared the Dwarf Cottage (mini). On the rock terrain, 2 more Dwarf Cottages are found nearby. The Griffin Conservatory is at the back of the respawn, next to a passage into the swamp treasure zone (((. At home – horses with a Citadel. In the secondary town – birds and bears in a Fort. Goshann (lvl 7) stays the night on Champions in the Medusa dwelling.
121 – An 8th hero is bought with growth. The Medusa dwelling (4) is cleared. Goshann rides into the capital to the stables and bolts towards the Hive on the rock terrain.
122 – Hive (8). Each city has 1,000 income. 123 – Dwarf Cottage (20). Goshann has Expert Earth Magic. 124 – Dwarf Cottage (15). Double mana. 125 – Medusa dwelling (6). I start building a chain from the rock terrain through a block off-road back to my respawn to the Naga Bank.
Roman still isn't capturing the underground secondary town, so I'm not particularly afraid of an invasion through the entrance.
126 – I dive into the Griffin Conservatory without scouting (with 100+ gr. pokemons, 100+ skeletons, 5 Champions, 8 Wyverns, and 10 Swordsmen with Mass Shield and Expert Protection, even max-level creatures don't scare me). I have few Archers (38), so I leave them with a scout. Griffin Conservatory (level 3). I lost 1 Wyvern, 10 Swordsmen, and a few skeletons, which practically all resurrected after the battle.
Goshann breaks through home, completing the last link of the chain from the rock terrain. At home, there’s no Slow in the Mage Guild, which is a bit disappointing, but Mass Shield and Mass Stone Skin inspire optimism. I’ve already decided to break through the GO at the start of week 3, because the prospects of going into the swamp treasure zone without Pathfinding or a raid on the shared secondary town in the Dungeon weren’t particularly pleasing.
127 – The chain from the rock terrain, through the Medusa dwelling (4) and the Naga Bank (3), delivers the troops to Goshann, who, again without Archers, breaks the home Griffin Conservatory (3). He stays the night at home on Angels, replenishing mana and waiting for 131 to speed up at the stables. This was the only time I spotted Goshann in the tavern!!
At home – Castle + Monks. In the Stronghold – also built a Castle.
131 – A scout finds a Slow spell scroll on my native respawn, which scouts had ridden past several times. Goshann accelerates before the stack of Devils. Upgrade of birds.
132 – Delivery of gold from 2 cities. I leave Wyverns, Skeletons, and Swordsmen at home. I break the Devils and clear the swamp capital, killing 2 scouts. There, a significant number of troops from previous weeks remain unrecruited, meaning Wystan is light... I send a scout along the road into the Dungeon. I myself stay the night in the Swamp on Angels.
133 – In the Dungeon, my scout gets thumped by a similar scout of Roman’s, revealing a stack of Wyverns. Then, at the entrance on my respawn, a red flag lights up without the guard being cleared. On my turn, I use a chain to return the gold to Goshann, who has broken through back home. He clears the entrance – moves are exhausted. A scout looks in, sees Wystan nearby, takes the army from the main hero, and approaching Wystan, Shackles of War are revealed. I have enough moves, I capture the Shackles and attack Wystan...
Thank you for the game, Roman!!! The layout I got was certainly no joke...
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Loi(red,dung,Shakti,Shakti) def Positive(blue,ramp,Kyrre,Kyrre)123 2sm4d(3)

Next to cons1, I take it on 111 and off we go... After 113 I was level 8, purely from fights :). On the first week native secondary skills, Inferno — in the main town minotaurs in the citadel, in the native secondary town — 1000, market — in both I bought minotaurs from the portal, about three dwarf cottages, medusa 10.
On 121 I bought minotaurs, there were 26 of them,
on 122 — a Hive on 6 wisps, cons3,
on 123 — another Hive on 6 wisps, rush before guarding the blue respawn — I reach the cons, on which the turn before a blue scout was defeated — so it's not small, good...
But — on their turn blues leave the game and concede victory.
Thanks for the game.
P.S. We agreed, if I win — then Mikhail registers on World, succeeded)). Glad to welcome a strong player!
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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loi
Loi (red, dung, Shakti, Shakti) def Positive (blue, ramp, Kyrre, Kyrre) 123 2sm4d(3)

Next to the Griffin Conservatory1, I take it on 111 and off we go... After 113 I was level 8, solely from battles :). Native secondary on the first, Inferno — in the main, Minotaurs to Citadel, in the native secondary — 1000, market — I bought Minotaurs from the portal in both, a few Dwarf cottages, Medusa 10.
On 121 I bought Minotaurs, now 26,
on 122 — Hive for 6 Vivi, Griffin Conservatory3,
on 123 — another Hive for 6 Vivi, speeding up before guarding the blue respawn — I reach the Griffin Conservatory, where the scout of blue crashed a turn earlier — meaning it's sizeable, good...
But — on their turn, blue leaves the game and concedes victory.
Thanks for the game.
P.S. We agreed, if I win — then Mikhail would register on World, succeeded)). Glad to welcome a strong player!
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In reply to OUTLAW
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OUTLAW
OUTLAW (blue, Castle, Valeska, Galtran) def SEM 56 (red, Swamp, Westan, Westan), 2SM4d(3), 1-3-3
No tempo, no resources, no cons or hives, a predictable loss, thanks for the game :smile32:
Ушел с героев, пока пряники)
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loi
Loi(red, fortress, Tazar, Tazar) def Pradromalo(blue, Castle, Turis, Turis) 137 2sm4d(3)

On the first 1-6 in the castle, external dwellings of gnolls, serpent flies, and archers. On the second, I bombed the naga banks, picked up conflux 3. On the third - I made a decision based on the results of an express air scan: don't go into the treasure zone, but instead pay a visit. Back and forth, I bought everything out - the scouts were already hitting the naga banks while the big daddy was running. Upon approaching 137 right next to the castle - Blue surrenders the game, said there was no chance... I had 90 gr. lizardmen with company (Tazar with expert archery)
Thanks for the game.

Confirmed!

I attacked a crowd of medusas in the treasure zone and lost 8 horses (2 left) and 6 wyverns (2 left), then opened a pandora's box from under them hoping for an army or gold at the very least - it turned out to be experience. Saw Red 2 turns away from my castle, wouldn't have made it back in time - had no money either (bad starting respawn and tough guards on secondary picks) so I decided to surrender. :smile06:
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Wlk777 (blue, ramp, Kyrr, Kyrr) def Wariator (red, barb, Dessa, Dessa) 2smd4 (3) 132
My opponent's development didn't quite work out—all he could field at the FB on turn 132 was 74 marksmen, 3 rocs and 31 pokemons, their stats about 2 times weaker than mine. My setup was more or less okay: 2 external dwellings of Centaurs and one of wood, on the second I had an XP ground but didn't find a slow spell, so I didn't go into the unrevealed treasure zone where 4 Dragon Fly Hives were visible within a one-turn radius, as well as a Shield+6, a Portal of Glory, a Cloak of Retribution—probably something else would have turned up, but the guards everywhere, though wandering, were tough, like hordes of trolls and crowds of necro horses, scary without Mass Slow. So I went for the opponent and won fairly easily. Thanks for the game.
Всем удачи ! И Морали !
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Lider1 (blue, conflux, random, Ciel) def Van (red, fortress, Tazar, Tazar) Panic 121 130%

We never got to meet the opponent due to top-level Griffin Conservatory (con) failure (. But as it was, there were 2 external dwellings for fairies, 2 air elementals, and birds in the fort.

Thanks for the game.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Wlk777
Wlk777 (blue, Rampart, Knight, Knight) def. Wariator (red, Barbarian, Sorceress, Sorceress) 2smd4(3) 132
That was a game! Thanks!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

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