Posts from (Hero - Rogue) in Heroes 4
How does the Rogue hero class affect gameplay?
I'm thrilled with this hero!!! He's sooooo cute!!!:D
Scouting + Warfare + Chaos magic gives us a powerful machine for killing the enemy. An invisible, long-range, and highly mobile hero is the perfect tool for infiltrating and capturing enemy towns, and always has a very good chance of escaping from a stronger hero.
Chaos rules! IMHO.
Added after 31 seconds
and also, please tell me where I can download Equilibris.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
No one has ever died from having +50 to army movement.
The main point is to always have a thief in the army to speed it up, to maintain a fast pace of the game. What's the point of guarding a thief castle? The army will move slowly, and in the final battles, it won't be able to compete with the enemy army. Let's say your army moves 25 squares without a thief, while the enemy army moves 50% more. That is, in 2 days, you clear as much of the map as your opponent does in 1 day. In a week, you lose 3-4 days, then 6-8, and so on. Sometimes there is an opportunity to play without a speedster (although strong players advise always training one as quickly as possible), but on non-grass maps (deserts, snow), the lag in pace will be enormous.
Besides, why would you be stingy with 1500 coins for another thief? I'm convinced that these expenses will pay off very quickly.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
It should also be noted that I like to play on large maps, and I play against the AI... which I often have to strengthen because the AI in Heroes of Might and Magic IV is a joke...
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Actually, DeadDreams is partly right.
I remember playing with Chameleon about 4 years ago on "If these walls...". I was very unpleasantly surprised to find one day that I didn't have a capital city on the day of Creature Growth – a minor thief sneaked along the edge and stole my dwelling.
In general, a thief is certainly useful, and you can get a lot of benefits from many units, but is it worth spending a week hiring a thief? Unless, after hiring the main forces, you use him for such raids.
I might not have understood DeadDreams's thesis correctly, but it seems that to collect artifacts, you still need to level up the thief to at least level 4 in stealth, otherwise you won't be able to collect artifacts properly.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
What prevents you from leaving some weak units in the city, if there's a risk of a thief? Besides, on those walls, heroes seem to be valued more than monsters. That is, you can easily outsmart the monsters in your army.
In general, a thief is useful, you can get a lot of benefits from them, but is it worth spending a week hiring a thief? Unless it's after hiring the main forces, for such raids.
I might not have understood DeadDreams's thesis correctly, but it seems that to collect artifacts, you still need to level up the thief to at least level 4 in stealth, otherwise you won't be able to collect artifacts properly.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Yes, of course, but only after assembling the main army. It might work, or they might detect it.
This is, of course, an unusual strategy, but a surprise capture of an enemy castle, a town portal into it, and an attack could prove to be critical.


